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270 Orders, for ral last was for 260

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  • 270 Orders, for ral last was for 260

    Here's the place to put orders.
    I need them for at least 6 workers.
    3 near macao
    2near port islolation
    1 near imperial city on mine
    Also I will need a plan for the future war. See other thread.
    Aggie
    The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

  • #2


    R Worker 4 roads.
    R Worker 5 irrigates.
    Camul Worker mines.
    Hill worker moves N.
    Skulgaria worker irriages.
    Moses roads.
    Isolation, Drednoughtica workers move SW.
    Trip moves NW.
    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
    ---------
    May God Bless.

    Comment


    • #3
      Questions:

      For trappings: Where is Ghengis? Did he get killed? In the Alamo perhaps?


      For Camulodunum: I am aware we will be finishing the harbor soon. Do we have any boats?

      If there are galleys, start on a worker. Camulodunum has little production potential, but will have food. If there is a galley to ferry workers, we can build workers here to alloy more troops to be built on the mainland. Yes, this will cut down of the gold it could be making, but we need workers more at the moment, IMO.

      If there is no boats left, start one first.
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

      Comment


      • #4
        Ghengis stayed in the alamo on this one. We are producing a galley this turn in Paoting. I waa going to use him as a trip wire for any sea invasion. However, we have a galley off the sw coast of bob. this galley contains a worker I am sending north homeward. But that is a good idea, he will be up north in about 9 turns to move workers back and forth. Though maybe I'd sugest building a road or colony to the SP on our island. Or we could build a cultural item on the island to increase the assimulation of the sp into our cultural borders.
        Aggie
        The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

        Comment


        • #5
          Im not all that worried about my island, more wanting to produce workers for the mainland.

          If there is a free boat for the ferry, I'll make some workers there. (Will look closer at the save...)
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

          Comment


          • #6
            I edit my post, i misread your statement at first.
            Aggie
            The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

            Comment


            • #7
              The cultural item needs to come from Zenophobia if we go that route. He should be capable of more shields than me at any rate. I thought his Harbor was going to be rushed to coincide with the completion of the road in between our two cities as well...what happened with that? Panzer? Once that harbor is done, he will be able to get some shields produced in that city with fish, whale and mined hills...shouldn't take too long for a cultural building after that.

              I don't like using industrial workers for colonies, personally, and if we decide to, let's use a slave.

              Q: can anyone see when colonies are made? Or would they need a new map?

              If, say lego or Vox gave GS a map... and a colony was there...they would know we had GP and that it was our source.
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

              Comment


              • #8
                We don't need to rush a harbour in Zenophobia as Zen worker will finish chopping in 2 turns and finish the build. Anyways the next turn Camulodunum finishes one also.

                As for building cultural improvements, it is useless. Camulodunum grows culturally in 28 turns and a library would take about 27 +4 turns to build. The only way it would work is to switch NOW and get it in 17 turns cutting the time by maybe 5 turns or something. I think the best plan is just to make a colony if we have to.

                We do have another source on the mainland, yes? Or it is our only source? We could ask ND to give one of theirs to us so that we don't give away its position...
                Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                ---------
                May God Bless.

                Comment


                • #9
                  I haven't looked at the map in a while...is Mt Bunkum (sp) in the north? I thought it was west of Zenophobia?

                  Therefore Zen would need to build the library.

                  No, I won't be making no cultural improvements.

                  Like I said, I believe Camulodunum can make workers for some time to be given over to Sauroman. He needs more workers to light the fires of industry.
                  One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                  You're wierd. - Krill

                  An UnOrthOdOx Hobby

                  Comment


                  • #10
                    Let's not use a slave for a colony, they have no upkeep.

                    When does Sir Ghengis get to attack something?

                    Comment


                    • #11
                      Originally posted by GhengisFarb
                      Let's not use a slave for a colony, they have no upkeep.

                      When does Sir Ghengis get to attack something?
                      I guess Sir Ghengis didn't notice I posted a 10 turn worker plan. Why isn't he attacking that?
                      Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                      King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                      ---------
                      May God Bless.

                      Comment


                      • #12
                        We have the save. Lets get to work.

                        Also if anybody didn't recieve the save let me know so I can fix the address.
                        Aggie
                        The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                        Comment


                        • #13
                          New Horseman from the Hill to be named

                          Sir Spite
                          "No Comment"

                          Comment


                          • #14
                            uhh... the save need to be played soon.

                            Military strategy seems to be just to sit in The Alamo for this turn.

                            If Trafalgar produces horseman call it "Role Dover" and when it gets upgraded "Sir Dover". (or maybe "Sir Role Dover" if people want )
                            Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                            King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                            ---------
                            May God Bless.

                            Comment


                            • #15
                              I think there's a reason we're holding it up...........

                              Comment

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