Announcement

Collapse
No announcement yet.

250 AD orders

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Sure, do that. So you're going to play now Aggie?
    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
    ---------
    May God Bless.

    Comment


    • #17
      Playing right now.
      Aggie
      The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

      Comment


      • #18
        Turn Report 250 AD

        Diplomatic Moves
        Sent Invention to ND, so Lego can send GP to them

        Troops Movements
        Sir Ennet moves SE,E,NW(considered renaming him to (GS, Attack here), but didn’t.)

        Two Riders in Imperial City renamed to Sir Gheorge and Sir Donethal and move S, S, S, SE, S, E, E, SE, then SE.

        Two Riders in The Hill renamed to Sir UnUther and Sir Marlin and move SE, S, E, E, SE, SE, S, SE, then SE.

        Rider in Macao renamed to Sir Prancealot and moves E, S, SW, S, SW, SW, S, SE, then SE.
        Note that the above five Riders are forming our flanking detachment which is to assault Toledo from the NE.

        Fixed Sir Ghengis and Sir Donegeallio names!!!!

        Renamed Regular Spearman to Spanish Rabble.

        Horsemen don't get names, they have to earn one along with their cloak of Riderhood.
        Other Riders will make way to The Alamo and the Horsemen will congregate at The Hill.
        Named the two little horsies to Baby Bath and Little Malice. When we get iron and they grow up THEN they will be SIR’s.
        NOTE, rider NW of lowenmut once again stays because of ND troops in his way.

        Workers
        -Wilderness worker chops. (NOTE CHANGED ROAD SINCE chopping would not help since we would still be under 2 when we finsihed )
        -Desolate worker mines.
        -Isolation and Drednoughtica workers move E-N to cow.
        -Camul worker roads.
        -Hill worker roads.
        -Rep. worker 2 mines.
        -[b]Change name of "Worker" near Macao to "Republic Worker 5"
        -R. Worker 5, Skulgaria worker, and Moses move E-NE and mine.
        -# workers in south I began roading thelast remaining unroaded square(jungle) in our path. Road scheduled for completion in 290.

        NOTE: I finally remembered to rename the worker

        City Working
        Imperial City 2,5,6,7,8,9,10,12,14,,16
        Tralfagar to 1,3,4,5,9,11,19
        Camp Cod 3,6,8,15,16,18
        Bad Karma 2,7,8,15
        Macao 2,3,10,20
        Last edited by Aggie; September 16, 2003, 12:46.
        The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

        Comment


        • #19
          Here is our current national map. apologize to the xeno island and the east. However,Xeno island is 6 or so form harbor and the west are producing worker/settlers.
          Also please note our income is 126, with our current gold this gives us 255 next turn. But we will have 7 horse to upgrade. Maybe we can get a 30 loan from ND.

          Aggie
          The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

          Comment


          • #20
            -Wilderness worker chops. (NOTE CHANGED ROAD SINCE chopping would not help since we would still be under 2 when we finsihed )
            umm... that chop wasn't for shields, it was to clear the tile. Roading the forest takes longer. If you have issues with my orders please bring it before me and then we can work something out instead of just doing what you want in the turn. Thanks
            Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
            King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
            ---------
            May God Bless.

            Comment


            • #21
              Originally posted by Panzer32
              umm... that chop wasn't for shields, it was to clear the tile.
              Ummmmm, just because we're adopting an LotR theme doesn't mean we have in imitate them in the game. I mean I know Saruman chopped down all the trees around his tower and what not, but we don't HAVE to do that in the game...................................

              Comment


              • #22
                of course not. They did it to make industry. I'm doing it to make irrigation.
                Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                ---------
                May God Bless.

                Comment


                • #23
                  Oh yeah, it was the Ents who did the irrigation.............

                  Comment

                  Working...
                  X