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We have the save. There is a worker I am planning to attack to end our iron supply. If you don't have the save please just tell me, I think I sent it to all.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Is this an ND worker you're attacking? Has ND ok'd it?
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
The idea is to attack an ND worker. Actually this helps Nd since the worker is no cost then to them and works at the same rate(due to our industrious nature) and the worker gets a free move(actually in theory ND could do this for all their workers, it would save gold, but in my opinion is too much of an exploit on that scale). I emailed the person who played the turn about 5 hrs ago(darekill is on vacation) and so far no response. The worker is actually on the "designated path" and would cost us a turn anyway if we don't remove him. I also asked for directions to move the worker. Darekill had agreed to keep this path clear for our movement. The person playing the turns didn't realize this and moved the worker there. I assume doing such movement along a designated path that will be done no matter what without playing the turn is legal since it gives no knowledge that we won't get during the turn. Obviously I can't actually do the actual worker attack because that is not written in stone so there could be another worker just beyond this worker.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Please, get ND's approval first. They may have something to do with that worker.
and btw, even if we do take it we still can't stack it with any of ND's workers.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
Thats true. I am eagerly awaiting a reply. Luckily the worker isn't working right now, so they won't lose any work. I suspect is is heading elsewhere. If so we can just send it to its destination. This has given me an idea on how to get the 4 southern workers home quicker. When they are finished wiht their job have nd take them and then move them to their capital and then gift them to us.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
-Alert produces worker. Call it "Wilderness worker". Start on another worker.
-Shift Yellowknife workforce from 5 (forest) to 3 (irr grassland).
-Trip Roads.
-Republic worker 4 Roads.
-Stack of Moses, "Worker", and Skulgaria worker. Rename "Worker" to Republic Worker 5. Move all 3 south and mine.
-Camul Worker move NW.
-Wilderness Worker move SW.
-Isolation Worker and Drednoughtica worker move east and irrigate.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
oh, and please please please do not attack ND worker until they say its ok.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
Permission for worker swap has just been given. Also they seem to want to wait till we get more forces down there. I'll play turn tomorrow. I'm just too tired now.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
the 2 small stacks are 2 and 3 pikes respectively.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
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