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  • 70ad

    Post your orders here by editing them into my first post

    Note to self: Do workforce stuff AFTER (if) triggering GA.


    Camulodunum_____Unorthodox

    Zenophobia_______MasterZen

    Trafalgar_________Panzer32

    Bad Karma_________Hot_Enamel
    No Orders

    Dungeon__________Hot_Enamel
    Barracks built.. Order a Rider
    It will take approx 30 turns for a rider .. If you would rather a Pike then make the change.
    P32: yes, it would be better to make a pike.

    The Hill___________Hot_Enamel
    Change Workforce to 1,4,6,7,16,17
    (I am sending Hill worker to mine and road tile 16)

    Camp Cod________Panzer32

    Imperial City______Panzer32

    Camp Concord_____Panzer32

    Macao____________GhengisFarb

    Drednoughtica_____GhengisFarb

    Skulgaria__________Aggie

    Chinan____________Aggie

    Shantung__________Aggie

    Kaifeng___________Aggie

    Port Isolation_______Aggie

    ______________________________

    Workers
    {H_E} Hill Worker moves "Key Pad 1" or "SW"
    {H_E} I suggest Moses goes back to Imperial city and starts to Mine (P32: yes, this is what I was planning)

    ______________________________

    military

    ______________________________

    Foreign Affairs
    Last edited by Panzer32; August 3, 2003, 12:16.
    "No Comment"

  • #2
    So are we going with the Ghengis Farb pilliaging plan, or are we going to the mountain S-SW-SW (IIRC) unless we see a better oppertunity? (IE Roleplay Madrid or something)
    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
    ---------
    May God Bless.

    Comment


    • #3
      We'll decide based on what we see on the save, but pillaging is good since it cuts the flow of gs troops north into the combat area.
      Aggie
      The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

      Comment


      • #4
        The save is here:



        And the message with the save:
        There you go.
        How long to Education?

        Some intelligence: We supose there is a Stack of GS Knights onm the way to Zaragoza. If you can atack it it would help a lot.
        Can you give some Screenys about your hopfully success in the south.
        Please tell us if you need Ansars in the North.

        Good luck
        Darekill
        I didn't see the stack he was talking about so I moved one rider south (we were going to do this anyways, yes?), and here's what I saw:

        Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
        King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
        ---------
        May God Bless.

        Comment


        • #5
          Just as a reply from the turn mail:

          Darekill,

          I am assuming you mean Invention? 6 turns.

          Thanks for the intel about the GS riders. I didn't see them right off so I moved one rider south since we were going to do that anyways. See the pic about what he saw. Unfortunatly they are fortified on a mountain so we might have to not attack, but we will discuss in our forum.

          Panzer32
          Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
          King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
          ---------
          May God Bless.

          Comment


          • #6
            Let me think and I'll put orders up later.
            Can we get a view of New Madrid, did these forces come out of Toledo or are they new.
            Aggie
            The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

            Comment


            • #7
              My vote is still to eliminate 1 civ first. Then the next.

              Get rid of RP first, then concentrate on GS.
              Move south, eliminate the southern RP cities / raze the bastards.

              Then let RP keep their 1 city capital. See how long they want to play the game out, and how long GS will be willing to feed gold into them.


              And dont get me wrong...help our ND allies against GS...attack & pillage if we have to ... but I would like to see our strategy to focus on 1 civ first.

              What can that GS stack do to ND?
              Can ND hold out against them ? While we rampage south ?
              "No Comment"

              Comment


              • #8
                I tend to agree with He and here is my plan. Pnazer it is VERY important it be carried out as written, because we will use the roads and the last one out pillages.
                1) a Rider pillages mountain road where we are and then He alone moves s,sw,sw
                Now we a group move 1s
                2) 1 Rider goes NW and pillages he can then move w or NW onto mountain.
                3) Fortify one of the remaining riders and then Group move the rest sw
                4) Fortified rider then pillages road and goes to hill for river/hill defensive bonus
                5) One of the remaining riders pillage road where they are and ALL except that rider move s,sw to Hill. That rider goes to mountain since he does have enough movemnt points.

                This will perhaps coast 2 riders but will cut the roads between new Madrid and Toldeo and Spain
                What next?. Well I want to go S and threaten the Spanish cities and also get to that level land south of the mountains, that will force rp to either give all up to GS or die.

                Also move rider force in north to cover Port Isolation, but don't be seen. If the Gs galley unloads a unit or two just let them be attacked from forces they can't see.

                I editied to change groups final orders to the Hill s,sw instead of the mountain. This allows us to be on the road w of Barcelona on the next turn. also having 2 knights on mounatin might temp GS enough to try to attack. I doubt it but in these fights the odds are in our favor and we most likely get a GA, if Gs ignores our open riders we'll use them a best take advantage of the situation around them.
                Aggie
                Last edited by Aggie; August 6, 2003, 13:00.
                The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                Comment


                • #9
                  Aggie, remember that pilliaging takes up one movement point.

                  I have read through the orders and they don't work.

                  Please ammend them

                  Thanks
                  Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                  King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                  ---------
                  May God Bless.

                  Comment


                  • #10
                    also, I just noticed this:

                    3 riders have a hitpoint missing. I am gathering that this is from a catapult, but it might be from a futile knight attack.

                    we didn't lose any riders though.
                    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                    ---------
                    May God Bless.

                    Comment


                    • #11
                      Am I one of them?
                      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                      You're wierd. - Krill

                      An UnOrthOdOx Hobby

                      Comment


                      • #12
                        Aggie: We still need SMC orders that will work

                        Here is a picture of Ghengis' proposal. I believe it is the best thing for us. We also only have 1 rider outside the 'pack'.

                        Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                        King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                        ---------
                        May God Bless.

                        Comment


                        • #13
                          There shouldn't be any outside the pack the one that pillages the extreme south east tile moves first and uses a road for one of the movements allowing 2/3 of a movement point to move onto the rally tile. Heck the Rider that moved south to spot eh GS stack should move se to pillage the tile and then jump to the rally point.

                          I think pillaging the tiles is advantageous to our greater movement Riders. I still think pillaging all the roads is the best move as it will require them to rebuild lots of roads to regain their mobility versus just a few if we are selective.

                          It is my opinion that all of those Riders will be dead shortly simply because we are vastly outnumbered and in enemy territory and they should do the maximum amount of damage while possible for the next group to take advantage of.
                          Last edited by GhengisFarbâ„¢; August 6, 2003, 21:42.

                          Comment


                          • #14


                            Sorry guys, I forgot that we could use those roads. I guess Aggie's orders were ok after all. BUT, I would rather have them all together than seperate them. Aggie, do you like this proposal or should I stick with your original plan?
                            Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                            King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                            ---------
                            May God Bless.

                            Comment


                            • #15
                              I don't want to imply anyone as being stupid, but if we go with my pillage proposal I think we should use the wounded units to pillage and then move to the Rally point as they won't get a chance to fortify. Then all the units not used to pillage will have a movement point to fortify causing any attack to attack full hitpoint fortified Riders.

                              This also means the ONLY thing that can attack them are the GS Knights near Pamplona or ones they may have hidden in Toledo or New Madrid - all foot units are out of it for that turn including catapults. The Knights have to come out from behind the walls.

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