The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Ok orders have been place in top. But might as well do here and cut and paster.
1.Rider force moves south. This is done to save honor code so we don't violate Nap.
2. All riders in north proceed on path to Port Isolation
3. Spear in Port Isolation move to hill se of city. I am not going to let GS land on a hill if they are so inclined.
4. Road to Pt isolation asap. Our great advantage is speed, with roads it is 9-2.
5. Try to also road s to nd land. Basically lets try to form a western road to the toledo area. Remember speed is an effective multiplier of units.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
I'm voicing my opinion, what I'm allowed an opinion now either?
This "team" philosophy has almost been completely obliterated.
ok, its fine to voice your opinion. The way you said it sounded like an order.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
-Camp Concord finishes settler starts Rider.
-Tatung renamed to Deep Dark Dungeon, Need name for Tat worker in 2 turns.
-Anyang renamed to Bad Karma. Rider in 8.
-Chinan, Kaifang, and Port Isolation builds changed to walls.
-Camp Concord settler moves N.
-Macao Settler builds Ningpo. Starts a barracks. Who gets it?
-Camul Worker roads.
-Hill worker roads.
-Republic worker 3 roads.
-Trip moves E (to build a road to PI)
-XXX Sir Hackalot, XXI Sir Bob Minor, and 2 as of yet unnamed Riders move to tile E of Shantung.
-Stack of riders moves S into GS territory. (no Bilbao defence spotted).
-XVII Port Isolation guard moves SE (onto hill).
-I am taking XXII not Hillman guard and moving him N-N-E. I am doing this because I think we should for defence in the East. If we really want him in The Hill then we can move him back fine.
-IInd Old Ironsides moves N-NE-N.
-Other galleys move NW-N-NW and fortify all.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
note that there is a galley in Whittlich city. We only see 2 war chariots next to it but there could be more that could come.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
Good move on hill guard panzer. The fact that they have war chariots and are not all upgraded indicates they are not preparing for a general war. If so they (like we did) would have upgraded first. Also them only having a galley in that city indicate that the possibility exist for a raid. But that has to better thought out. One idea is o launch the 4 riders on 2 galleys and level a city or 2. It could be suicide but would throw them off and is not something they expect.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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