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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
If they attack us the best place to be is on the mountain where we get the maximum defense bonus.
We gain nothing by taking Bibao other than delaying our advance into Roleplay, losing units to accomplish nothing, and giving Roleplay time to build and move more troops into defensible postions.
It will be just 2 turns later, and bilbao will be destroyed.
I am considering the idea of killing the pike, and then making a decision as to where the rest of the stack should follow. But I am not 100% convinced just yet.
{edit} - As per Unortho .. we need to attack first.
OK - I quickly loaded uop the save before going to work.
The pic we saw was a before shot.
RP moved their entire stack onto the mountain.
This gives us the first strike, if we want to take it.
IMO, it is worth trying our luck and takie out this stack.
I recommend...
Each rider in turn, attacks the stack. After the attack, the rider "w" waits...(do not end its turn.)
After each rider has had its attack, then we must decide on the following
1. the stack was completely destroyed
- pile everyone on the mountain
2. the stack was hardly hurt
- our riders move to a safe distance to heal.
3. the stack was severly damaged, and we have plenty of healthy riders
- Fortify everyone, and brace for the counter offensive.
Point 3 is the tricky one.... what offensive RP has left vs what we have left is unknown at this stage.
well... the turns been played already, by MasterZen and I while poly was down.
Turn Report
I can't access the turn thread whilst playing.. polys down. Some orders might not be correctly played; I'm doing the best I can.
-Offer of 18 gold from ND accepted (to make embassy with them)
-Made an embassy with ND for 37g.
-Sent ND an ROP, accepted.
-Offer of RP for paying nothing for chivalry rejected. (duh?)
-Vox Engineering for 115 gold accepted (35g + 80 for pic)
-Now researching Invention, at 16 turns with -11gpt. This will change with our GA (next turn we will likely trigger it).
-Zenophobia production switched to worker.
-Macao finishes settler, starts on Pikeman.
-Macao settler moves NW-NW-W.
-Shantung settler group moves NW, to found city next turn.
-Settler from Port Isolation moves NW.
-Moses mines.
-Tat worker moves NE-NE.
-New task force, Task Force Reinforcement created. Consists of XXX Sir Hackalot and XXI Sir Bob Minor. Are in Macao waiting for more riders currently.
-AFT is opposed by 8 units on mountain. We have to go through Bilbao. 5 of them move E; and 5 move N-E-E. They are both in striking range and it might confuse Roleplay more.
-AFB galleys move S and drop units off SW. There is a warrior on original drop-off position. Galleys move E-SE from there.
-IInd Old Ironsides moves E-N-NE.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
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