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  • 110bc

    Post your orders here by editing them into my first post

    Camulodunum_____Unorthodox
    No new orders.

    Zenophobia_______MasterZen

    Trafalgar_________Panzer32

    Tatung___________Hot_Enamel
    No Orders

    Anyang___________Hot_Enamel
    No Orders

    The Hill___________Hot_Enamel
    No Orders

    Camp Cod________Panzer32

    Imperial City______Panzer32

    Camp Concord_____Panzer32

    Macao____________Donegeal

    Drednoughtica_____Donegeal

    Skulgaria__________Aggie
    Building rider, please tell if you want build switched.
    Worker starts mining shielded tile on river

    Shantung__________Aggie

    Port Isolation_______Aggie
    Switch to worker

    ______________________________

    Workers
    Republican Worker 3 to begin road (H_E)
    Hill worker to mine (H_E)

    ______________________________

    military
    -Riders move out of Skulgaria.
    ______________________________

    Foreign Affairs
    Last edited by Aggie; July 7, 2003, 13:56.
    "No Comment"

  • #2
    I propose that we have a turnchat this turn. It is when we move the riders out, and I would like to have a chat about strategy too.

    Now... timing is difficult. We could either have it late at night or early in the morning in North America to accomodate as many people as possible.
    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
    ---------
    May God Bless.

    Comment


    • #3
      Whatever best suits the CoW...

      Dont worry about me
      "No Comment"

      Comment


      • #4
        I am leaving on thursday for a week, so if it is before that it will be ok. I will be avialbale in the morn and evening, my time. Only am busy 1-5.
        Aggie
        The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

        Comment


        • #5
          ok, we have the save:



          How about we meet at 9:00 PM EDT today to talk/play the save? I would like as many people there as possible, including Aggie and Unorthodox.

          edit: room #gow password rmdb
          Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
          King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
          ---------
          May God Bless.

          Comment


          • #6
            Ill be in and out, but there. (Wife's working, must babysit)
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

            Comment


            • #7
              so others can make it? I don't want to hold it if there'll just me me and someone else... I want a team conference with a few absences.
              Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
              King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
              ---------
              May God Bless.

              Comment


              • #8
                Turn Report

                -Lego tech trade completed, we now have edu.
                -Sent RP WM unnacepted.

                -Shantung switched to building settler (20 turns) - to be rushed soon.
                -Macao build switched to settler (5 turns) - agreed upon in chat.

                -Hill worker mines
                -Drednoughtica worker mines.
                -Republic worker 3 roads.
                -Moses starts road.

                -Sir Unorthodox moves NW-W-S. (now elete due to barb attack).
                -Sirs Donegeallio, Zenophiliac, and Estonia moves S-S-E.
                -Sirs Ghengis, Acrylic, Ennet, Aggor, Enamel, and Zensai move S-S-S-E.
                -All other sirs selected for Bilbao duty, namely Panzer, Aromus, Michaelis, and Bob.
                -Sir Michaelis moves towards Skulgaria.

                -Ist Imperial Infantry moved SE.
                -IIIrd Imperial Infantry moved towards Shantung.

                -IInd Old Ironsides moves S-S-SE.
                -IIIrd Albatros and IV Revenge move into bay south of Shantung/Skulgaria.

                ________________________

                Good chat, guys! Let me know if you want to do it more often... hopefully we'll have some with ND during the war.

                Maybe we'll have one with RP and boast about our riders' accomplishments
                Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                ---------
                May God Bless.

                Comment


                • #9
                  Session Start: Tue Jul 08 20:41:02 2003
                  Session Ident: #gow
                  [20:41] * Now talking in #gow
                  [20:48] * Retrieving #gow info...
                  [20:48] * Panzer32 sets mode: +nts
                  [20:48] * Panzer32 sets mode: +k rmdb
                  [20:50] * Aggiegow has joined #gow
                  [20:50] [Aggiegow] ok i am looking at save and have a problem. The rider s of imperial city must have been moved incorrectly, it should be across river
                  [20:51] [Aggiegow] that adds a turn
                  [20:52] [Panzer32] yes, I moved it badly
                  [20:52] [Panzer32] I moved it to the hill E of Trafalgar across the river, forgetting that would make it lose 2 movement
                  [20:53] [Panzer32] forums are up for me now
                  [20:53] [Aggiegow] well we can delay AFB a turn, no biggie(if we decided to do that) or maybe have pick up point different. Me too.
                  [20:56] * UnOrthOdOx has joined #GoW
                  [20:56] [UnOrthOdOx] houdy
                  [20:56] [UnOrthOdOx] Im having a hell of a night.
                  [20:56] [Aggiegow] hello
                  [20:57] [Panzer32] oh?
                  [20:57] [Aggiegow] whats wrong
                  [20:57] [UnOrthOdOx] Kids
                  [20:57] [UnOrthOdOx] bathing my 4 yr old..
                  [20:57] [UnOrthOdOx] 1 yr old dumped the direct TV remote in the tub
                  [20:57] [Panzer32] ouch!
                  [20:57] [UnOrthOdOx] Absolutely no other way to change channel on this receiver.
                  [20:58] [Aggiegow] thats does hurt
                  [20:58] [Aggiegow] an i bet wife had left it on lifetime
                  [20:58] [UnOrthOdOx] FX
                  [20:58] [UnOrthOdOx] She loves mash
                  [21:11] [Panzer32] ok... why don't we get started?
                  [21:13] [Aggiegow] alright
                  [21:13] [UnOrthOdOx] Sure. I need to leave in about 45 to catch the electronics store before it closes...
                  [21:14] [Panzer32] ok
                  [21:14] [Panzer32] before we do the turn, we should discuss some stuff
                  [21:14] [Panzer32] at issue: our attack plan
                  [21:15] * Panzer32 sets mode: +oo Aggiegow UnOrthOdOx
                  [21:15] [Aggiegow] ok
                  [21:15] [Panzer32] I proposed that we should have all riders attacking Toledo; Aggie thinks that 10 will be enough
                  [21:16] [Aggiegow] i still think we should attack with 2 thrust. The idea of sending the MI ias good
                  [21:16] [Aggiegow] but would hope for riders too
                  [21:17] [UnOrthOdOx] So, 10 riders to Toledo and 4 to Bilbao?
                  [21:17] [Panzer32] we only have 13 riders available
                  [21:18] [UnOrthOdOx] 2MI 2 riders?
                  [21:18] [Panzer32] The rider in Trafalgar should have been rushed a turn earlier
                  [21:18] [UnOrthOdOx] I just want to be absolutely sure 10 will take Toledo
                  [21:18] [Aggiegow] no it was timed right but the movement coast us
                  [21:18] [Aggiegow] i mena cost
                  [21:19] [Panzer32] was it meant for the galleys?
                  [21:19] [Aggiegow] yes
                  [21:19] [Panzer32] ah, right
                  [21:19] [Panzer32] maybe a 2MI 2 Rider will work then
                  [21:19] [Panzer32] since one MI will have to come from Camp Concord
                  [21:20] [Aggiegow] the problem is the timing I want the first attack to take out 2 production locations
                  [21:20] [Aggiegow] 4 riders suit best unless we delay signifcantly
                  [21:21] [Aggiegow] if we do that i feel we let nd down(though our own path is much easier)
                  [21:21] [Panzer32] Bilbao isn't what I would call a production location
                  [21:21] [Aggiegow] but with money it could still rush something
                  [21:22] [Aggiegow] i was considering rushing the riders in the camps but we come in about 12 short
                  [21:23] [Aggiegow] then they can start on settler next turn, but no such luck
                  [21:23] [UnOrthOdOx] We could......sell the Granary in Camp Concord...
                  [21:23] [Panzer32] well I think the camps should stay on riders and not build settlers
                  [21:24] [Panzer32] no, we will need workers after the riders
                  [21:24] [UnOrthOdOx] Well, you know my opinion on the settlers.
                  [21:24] [Aggiegow] but the idea of extra cities for GA is appealing
                  [21:24] [UnOrthOdOx] Is continuing the Riders even going to get them in time?
                  [21:25] [Aggiegow] well here's the plan after Toldeo/Bilboa:------
                  [21:26] [UnOrthOdOx] RoP, hopefully
                  [21:26] [Aggiegow] We attack with the western forces south (hopefully reinforced with MI/pike. Then a second force of around 5 rideres attacks from the north between the nd and GOW attck zones
                  [21:26] [Aggiegow] yes I hope for a rop for that force
                  [21:27] [Aggiegow] with rushing three riders ready to go in 3 turns from THE hill
                  [21:28] [Panzer32] how much $ is that?
                  [21:28] [Panzer32] remember we start research again in about 5 turns
                  [21:29] [Aggiegow] let me see
                  [21:29] [UnOrthOdOx] ok.
                  [21:30] [UnOrthOdOx] My concerns are 1, if the Toledo attack fails. I would sure rather the Bilbao attack fail, and would rather send 2-3 more riders to improve the Toledo attack.
                  [21:30] [Aggiegow] 224 if we rush both caps next turn
                  [21:31] [UnOrthOdOx] 2. Aggie, I completely agree that you are proposing the best plan for the attack on RP, however, should that be our sole focus?
                  [21:31] [Aggiegow] i understand that fear and it is legitamte
                  [21:31] [UnOrthOdOx] ND has better city spacing, and will have better positioning for after the war.
                  [21:31] [UnOrthOdOx] I would rather, personally, to have more cities that could use the GA to become productive.
                  [21:32] [UnOrthOdOx] Personally, I would rather ND take the brunt of the RP war.
                  [21:32] [UnOrthOdOx] Only to keep them from royally screwing us after.
                  [21:32] [Aggiegow] that is true, but since we ahve decided on rp I try the plan to best beat them. i am trying to figure best way to do both. This is the reason for the rushes it allows the settlers to be built for the cities that will develope in the GA
                  [21:32] [UnOrthOdOx] I don't think they can really complain about an initial force of 14 or so riders...it's not exactly slouching.
                  [21:33] [UnOrthOdOx] It also delays those settlers...aprox 3-4 turns. The cities 5-6.
                  [21:34] [UnOrthOdOx] I agree that we have not prepared for this as well as possible to this point, we are in a bind, not really ready for major warfare.
                  [21:34] [UnOrthOdOx] Largely to the scream up the tech tree I think non of us expected.
                  [21:35] [UnOrthOdOx] How much bank do we have?
                  [21:35] [UnOrthOdOx] You need 224, right?
                  [21:35] [UnOrthOdOx] Im loading now...
                  [21:35] [Aggiegow] if we wait till next turn to rush both, if we rush one this turn and another next it is 264
                  [21:36] [Aggiegow] here is how i envision the war
                  [21:36] [Aggiegow] rp most likely has troops along the nd border with a much smaller force in the east. If we tatck quickly there is a good chance the nd/rp part of the war is evenly matched
                  [21:37] [Aggiegow] then we can pretty much contol all east of pampolona
                  [21:37] [Aggiegow] thus nd does were down in a war of attrition
                  [21:38] [Panzer32] 4I have the save loaded. Lets start the turnchat part now
                  [21:38] [UnOrthOdOx] They will see us 2 turns prior to attack.
                  [21:39] [UnOrthOdOx] Following the land route
                  [21:39] [Panzer32] 4Accepting Lego's Edu for chiv.
                  [21:39] [Aggiegow] unfortunately, hopefully they are too far away to get to toledo
                  [21:39] [UnOrthOdOx] Whatever troops from pamplona they have could reach Toledo
                  [21:39] [Aggiegow] i suspect there forces are further e though
                  [21:39] [Aggiegow] i mean w
                  [21:40] [UnOrthOdOx] The other concern is if SOMEONE violates the NTA.
                  [21:40] [UnOrthOdOx] Knights could reach it from almost anywhere.
                  [21:40] [Aggiegow] very possible especially once the war is obvious
                  [21:40] [Panzer32] Aggie, which cities do you want to rush riders next(?) turn?
                  [21:40] [UnOrthOdOx] 2 turns. One spent upgrading.
                  [21:40] [Panzer32] or is it the turn after
                  [21:41] [Aggiegow] thats one reason i thionk of selling it to them make sure a power unfriedly to rp has the money
                  [21:41] [UnOrthOdOx] Ild rush Concord now, cod next turn.
                  [21:41] [Aggiegow] but cod produces less shields so will deduct less for waiting
                  [21:41] [UnOrthOdOx] It's closer to the launching point.
                  [21:42] [UnOrthOdOx] Still has fewer turns left.
                  [21:42] [Aggiegow] either way it will do
                  [21:42] [UnOrthOdOx] more shields in the box
                  [21:42] [UnOrthOdOx] We could still rush the two settlers on the eastern side...
                  [21:43] [Aggiegow] that could be even better
                  [21:43] [UnOrthOdOx] Next turn
                  [21:43] [UnOrthOdOx] Then we still get two cities at the start of the GA, two a bit later.
                  [21:43] [Aggiegow] could we concvince rp that the force is a flanking force for an nd attack
                  [21:44] [Aggiegow] could keep them in the dark until too late
                  [21:44] [UnOrthOdOx] Not without selling it to them.
                  [21:44] [Aggiegow] i am unused to miltiplayer
                  [21:45] [UnOrthOdOx] The only way to do that is sell them chiv, develope a fake plan and backstab them. I don't like that idea as far as GS relations are concerned (my only real expertise in this game)
                  [21:45] [Aggiegow] yap gs has their honor code that we need to consider(ebven if we don't agree)
                  [21:46] [UnOrthOdOx] I've done a decent job of convincing them we have it to
                  [21:46] [UnOrthOdOx] btw, are we asking ND to wait a turn?
                  [21:46] [Aggiegow] well honesty does pay dividends
                  [21:47] [Aggiegow] either way is fine with me on the wait, actually if they attacked first we would have a cakewalk
                  [21:47] [UnOrthOdOx] I personally can't wait to remind RP that it was a MPP!!! not a NAP
                  [21:47] [Panzer32] I think we are... at ND chat on Thurs
                  [21:47] [Aggiegow] hehehe
                  [21:48] [UnOrthOdOx] I miss debating with Togas on the forums
                  [21:48] [UnOrthOdOx] Look forward to it again.
                  [21:48] [Aggiegow] though i would like to see almost a delayed atatcks, make them scramble to move troops then jsut before they get there, the other side attcks then rp is caught in having neirther side fortified
                  [21:49] [Panzer32] 12If we attack Bilbao with MI's, we won't attack Bilbao unitl about 50 AD
                  [21:49] * GhengisFarb has joined #GoW
                  [21:49] [Panzer32] hi there... talking about war plans
                  [21:49] [Aggiegow] lets go with the 4 riders then
                  [21:50] [Panzer32] thats only 9 for Toledo
                  [21:50] [GhengisFarb] We have warplanes?
                  [21:50] [Aggiegow] we can use the MI as reinforcemnt
                  [21:50] [GhengisFarb] ANd Military Intelligence?
                  [21:50] * Panzer32 sets mode: +m
                  [21:50] [Panzer32] GF
                  [21:50] * Panzer32 sets mode: +v GhengisFarb
                  [21:50] [Panzer32] there you go
                  [21:50] [Aggiegow] amzing isn't is. we can delay bilboa one turn to get the 4th rider. We have 10 committed to toldeo already
                  [21:51] [GhengisFarb] How thing change
                  [21:51] [Aggiegow] welcome ghengis
                  [21:51] * Panzer32 sets mode: +o GhengisFarb
                  [21:51] [Panzer32] so bilbao at 10 bc also?
                  [21:51] [GhengisFarb] Hi aggiegow
                  [21:52] [Aggiegow] or we could go with 11 at toledo and 3 at B
                  [21:53] [Aggiegow] less than 3 is a real toss up we'd have to win twice
                  [21:53] [Aggiegow] if the have 2 units we have abpout even each time and are in good shape
                  [21:53] [Panzer32] I wish MZ were here... I need to know if we're trading maps with RP
                  [21:54] [Aggiegow] i thought we were
                  [21:54] [Panzer32] maybe I'll offer our WM anyways
                  [21:55] [Aggiegow] can rp see if we make rop with nd, ie do they have an embassy
                  [21:55] [Panzer32] yes, I believe they do
                  [21:56] [Panzer32] so save ROP until 10bc
                  [21:56] [Aggiegow] then we can't have that, if was just thinking of a more w course to avoid hill top watchers
                  [21:57] [Panzer32] the key turn is the one 2 NE of mavdad on the mountain; that is the last turn they can't see us in/next to cultural borders.
                  [21:58] [Aggiegow] they would be confused by the proximity to nd too
                  [21:58] [Panzer32] I can send Sir Unorthodox ahead a bit to recon
                  [21:58] [Aggiegow] no need nd seems to see what is there
                  [21:58] [Aggiegow] lets use them as scout
                  [21:58] [Panzer32] maybe we claim we are doing recon of mavdad in force?
                  [21:59] [Panzer32] last thing I saw was RP horse E-E-SE of mavdad on mountain
                  [21:59] [UnOrthOdOx] Are they send us screenies?
                  [21:59] [UnOrthOdOx] Sorry, Im in and out here...
                  [21:59] [UnOrthOdOx] Putting the kids to bed.
                  [21:59] [Panzer32] not yet Uno
                  [21:59] [Aggiegow] well our ships saw him
                  [21:59] [Panzer32] but lets see on thursday
                  [22:00] [Panzer32] yes, this is from the galleys
                  [22:00] [Aggiegow] maybe they could use there scout to dricve the horse back
                  [22:01] [GhengisFarb] Tell roleplay are scout is looking for the best way to assault ND
                  [22:01] [UnOrthOdOx] Is Jungle 2 or 3?
                  [22:01] [UnOrthOdOx] moves
                  [22:01] [Panzer32] 3, I looked it up
                  [22:01] [Aggiegow] 3
                  [22:01] [Panzer32] its too bad, we could have had another turn undetected
                  [22:02] [Aggiegow] they still might think we are going after nd
                  [22:02] [GhengisFarb] Thats always been the plan to use on RP, even though RP knows about our two galleys they are completely convinced we could not possibly be attacking them. They think our galleys are there to spot invading GS ships
                  [22:02] [Aggiegow] but once they see the boats they know whats up
                  [22:02] [GhengisFarb] They see the boats
                  [22:02] [Aggiegow] good point
                  [22:02] [UnOrthOdOx] Are we sure that mountain spot will see us in the jungle?
                  [22:03] [Aggiegow] thats what i was wondering
                  [22:03] [UnOrthOdOx] isn't it 2 sight?
                  [22:03] [Panzer32] It won't, but cultural boarders will
                  [22:03] [Aggiegow] it depend exactly where the horse is
                  [22:03] [Panzer32] N of mountain?
                  [22:03] [Aggiegow] well then there is no way around
                  [22:04] [GhengisFarb] We plan our attack on ND WITH Roleplay, we tell Roleplay we are keeping a large force on the ND border and send a large force to attack from the east while they attack from teh south
                  [22:04] [GhengisFarb] We just keep going south
                  [22:04] [Aggiegow] the mountain is the idea place to becasue if they do get chic even knights are doomee attack a force on mountain and all they can do is defend
                  [22:04] [Aggiegow] me and unortho talked about that earlier
                  [22:05] [UnOrthOdOx] I don't like it solely for GS.
                  [22:05] [Panzer32] GF, then they get really upset and complain to GS
                  [22:05] [GhengisFarb] We need to actively being asking Roleplay about money for Chivalry, and routes to attack ND
                  [22:05] [UnOrthOdOx] May as well declare war on them.
                  [22:05] [GhengisFarb] Wh complains to GS?
                  [22:05] [UnOrthOdOx] GS I mean
                  [22:05] [Panzer32] wh=who?
                  [22:05] [UnOrthOdOx] Rp will ***** up a storm if we backstab them
                  [22:06] [Panzer32] or why?
                  [22:06] [GhengisFarb] Who cares.
                  [22:06] [UnOrthOdOx] GS.
                  [22:06] [GhengisFarb] Roleplay has being backstabbing everyone since the beginning
                  [22:06] [UnOrthOdOx] I don't personally want THEIR knights landing on our shores...
                  Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                  King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                  ---------
                  May God Bless.

                  Comment


                  • #10
                    [22:06] [Panzer32] we want them on our side or neutral for now, not coming in to help RP.
                    [22:07] [UnOrthOdOx] GS mode: Two wrongs don't make a right/gs mode
                    [22:07] [UnOrthOdOx] We have convinced them we honor contracts, now you want to backstab someone?
                    [22:07] [UnOrthOdOx] That will not fly
                    [22:07] [GhengisFarb] We aren't doing anything wrong. We aren't agreeing to anything, we are discussing a mutaul assault on ND, we NEVER agree to do anything, If they assume that means we are working together then thats their problem
                    [22:08] [Panzer32] 4Offering RP world map unnacepted
                    [22:08] [UnOrthOdOx] And you going to get them to assume that without Chivalry?
                    [22:09] [GhengisFarb] We have no contracts are agreements, we are simply discussing things as if we are the best allies to keep them off guard. We discuss the details of our Chivalry deal and come up with clause after clause until we attack
                    [22:10] [UnOrthOdOx] I highly doubt Togas will even consider going for that.
                    [22:11] [UnOrthOdOx] Seeing our troops ON THEIR BORDER without something in writing is still going to tip them off.
                    [22:11] [GhengisFarb] You would be suprised at how gulible Roleplay is towards us right now. Both GS and Roleplay are absolutely convinced we are preparing to take out ND before they get to many UUs
                    [22:11] [UnOrthOdOx] I think you have been gone a bit too long.
                    [22:11] [GhengisFarb] That's why we need to develop a reason for why they are there
                    [22:11] [UnOrthOdOx] GS wants us to go for RP...
                    [22:11] [UnOrthOdOx] They feel RP would roll right over us if we ganged up on ND
                    [22:11] [GhengisFarb] When did that happen?
                    [22:12] [Panzer32] 4Any city WF adjustments?
                    [22:12] [Panzer32] none in orders...
                    [22:12] [UnOrthOdOx] Mine on coast?
                    [22:12] [GhengisFarb] They would, which is why we are going for RP, we just don't want anyone to know that yet
                    [22:12] [UnOrthOdOx] In the last chat, GF
                    [22:12] [UnOrthOdOx] We asked point blank, they answered.
                    [22:12] [GhengisFarb] Asked what exactly
                    [22:12] [Panzer32] yes, uno
                    [22:13] [UnOrthOdOx] "if war breaks out who would you rather us support?"
                    [22:13] [GhengisFarb] ND of course, it is by far the soundest decision and greatest balance of powere
                    [22:14] [GhengisFarb] Anyone but RP would have answered that
                    [22:14] [UnOrthOdOx] GF: http://apolyton.net/forums/showthrea...threadid=91076
                    [22:15] [Panzer32] 4Aggie, should I switch Shantung to building settler?
                    [22:15] [Aggiegow] yes
                    [22:15] [Panzer32] ok
                    [22:16] [Panzer32] 4Shantung production switched
                    [22:16] [Aggiegow] i deal with the planning of war here rather than diplomacy(as i said i have little experience with it), but the only military concern i really have with this war is an gs attack from the voc straight
                    [22:16] [Aggiegow] i mean vox
                    [22:17] [UnOrthOdOx] Me too.
                    [22:17] [GhengisFarb] They want us to side with ND, but believe we are siding with RP which is EXACTLY what I have been guiding them towards since the beginning.
                    [22:17] [UnOrthOdOx] That's why I really want to be as straight forward as possible.
                    [22:17] [Panzer32] Guys, Macao can switch to settler (5 turns)... would mean one less coming from the camps
                    [22:17] [UnOrthOdOx] We've told them we have not made a decision yet.
                    [22:17] [UnOrthOdOx] Have been planning a Lego invasion instead.
                    [22:18] [UnOrthOdOx] (with GS)
                    [22:18] [UnOrthOdOx] BTW, I talked with OPD today, couldn't log cause it was on Java.
                    [22:18] [UnOrthOdOx] He claims they have a good relation with RP, and that RP has been 'easy to deal with'
                    [22:18] [GhengisFarb] We have NEVER said we are attacking any specific team. We have been planning the invasion of Roleplay for awhile but we let GS think we decided to attack Roleplay based on their input. Thus making them believe they are vital to our decision making process and they can somewhat control us
                    [22:19] [Panzer32] 12Any comments on Macao switching to settler?
                    [22:19] [Aggiegow] good point
                    [22:19] [Aggiegow] nope
                    [22:19] [UnOrthOdOx] I closed down the map...
                    [22:19] [Aggiegow] that rider would be produced too late to help
                    [22:19] [GhengisFarb] That has been my goal all along.
                    [22:20] [Panzer32] ok... its Donegeal's city but he hasn't been around so I'm switching it.
                    [22:20] [GhengisFarb] Roleplay thinks we are their best ally, we sided with them against GS and they believe we are siding with them against ND.
                    [22:21] [UnOrthOdOx] They are doubting that over the Chivalry deal.
                    [22:21] [Panzer32] 4Macao switched to settler
                    [22:21] [Aggiegow] i wonder if we could give the chiv and count on a quick decisve attack, i can't help but laugh at the thought of using rp money to rush riders to attack rp
                    [22:21] [UnOrthOdOx] It won't take long for them to figure out we've ****ed em. Like once they see Lego has it next turn.
                    [22:22] [GhengisFarb] That went completly against my opionion and was a tactical error from my view, they were convinced and were still convinced as of Saturday night
                    [22:22] [UnOrthOdOx] I agree we should trade it, but ND would not be happy.
                    [22:22] [UnOrthOdOx] Enough to change plans? I don't know.
                    [22:22] [Aggiegow] we if we break them how many cities do they have to produce without rush
                    [22:23] [GhengisFarb] We have to appear as though we ARE going to trade and that we are squablbing over getting the most money out of the deal
                    [22:23] [Aggiegow] i mean how many "knight making cities do they have rweally
                    [22:23] [Panzer32] RP is republic now... just a thought
                    [22:23] [UnOrthOdOx] 6 turns is too long to play that game.
                    [22:23] [GhengisFarb] They won't make knights
                    [22:23] [GhengisFarb] They will make Pikeman/Medival Infantry pairs
                    [22:24] [Panzer32] how can you be so sure
                    [22:24] [UnOrthOdOx] They have horses, we've seen that.
                    [22:24] [Panzer32] they have horsemen
                    [22:24] [Aggiegow] gk likes that and so does togas from what i hear
                    [22:24] [GhengisFarb] It s the strategy GodKing, Togas, and BigFree always use
                    [22:24] [GhengisFarb] They are 110% convinced that Knights are useless
                    [22:24] [Aggiegow] i don't like that strategy you have the knight w/o the speed and speed it vital
                    [22:25] [GhengisFarb] I agree with Aggie, but then we are the Warmongers
                    [22:25] [Panzer32] speed = why riders are powerful
                    [22:25] [UnOrthOdOx] It's not cost efficient either.
                    [22:25] [Panzer32] song: 9We are the warmongers
                    [22:25] [Panzer32] 9... my friend...
                    [22:25] [GhengisFarb] They won't build Knights, they may upgrade to Knights but they won't build them
                    [22:26] [Panzer32] 4Doing worker moves now
                    [22:26] [Aggiegow] thats one reason for a staggered attack we can get them still in the open and they are too slow to react to the attacks
                    [22:27] [UnOrthOdOx] Assuming they do as expected.
                    [22:27] [UnOrthOdOx] Im not completely convinced.
                    [22:27] [Aggiegow] well thats why we are holding chivilary from them
                    [22:27] [Panzer32] 4Hill worker mines
                    [22:27] [GhengisFarb] How many more Horsemen do we need to upgrade and are the Galleys loaded with Riders?
                    [22:27] [UnOrthOdOx] Which tips our hands.
                    [22:27] [Aggiegow] all upgrades are done
                    [22:27] [Aggiegow] we have 14 currently
                    [22:28] [Panzer32] yes, galleys are loaded with riders
                    [22:28] [UnOrthOdOx] It will be obvious to everyone next turn.
                    [22:29] [Panzer32] we're still average compared to RP
                    [22:29] [GhengisFarb] We need to ask RP how long it would take to get our galleys to the other side around their south side and if ND might be vulnerable on their southwest tip
                    [22:29] [Panzer32] 4Drednoughica worker mines
                    [22:30] [Panzer32] 4Rep worker 3 roads.
                    [22:31] [Panzer32] 4Now for military moves
                    [22:31] [Aggiegow] one thing to remeber I just looked at rp and they really only have 2 cities that could crank out knighs and onbe of those will go quickly
                    [22:31] [Aggiegow] so if they do change their stategy they don''t ahve the production
                    [22:33] [Aggiegow] panzer if we are delaying don't move units out this turn, if we are make sure 10 end up 2e of thordoba
                    [22:33] [Panzer32] 4Riders to exit south of Skulgaria
                    [22:33] [Aggiegow] they can safetly stay there if we delay anywaynol
                    [22:33] [Aggiegow] wait
                    [22:34] [Panzer32] waiting...
                    [22:34] [Panzer32] we need to go this turn if we want to make 10bc
                    [22:34] [Panzer32] we can delay galleys to wait for 4th rider
                    [22:34] [Panzer32] but main attack needs to go now
                    [22:35] [Aggiegow] move 10 toals and goto 2 e of thordoba
                    [22:35] [Panzer32] we should move 9 and make Unorthodox go ahead one tile
                    [22:36] [Aggiegow] that will work
                    [22:36] [Panzer32] wait - there is a barb warrior 2 NW of Unorthodox
                    [22:36] [Aggiegow] 3 from s of skulgaria and 6 from skulgaria, do goto don't move square by square
                    [22:37] [Aggiegow] us one of the bilboa riders for that
                    [22:37] [Aggiegow] i mena use
                    [22:37] [Panzer32] ok Aggie
                    [22:37] [Aggiegow] we cna get an upgrade as they wait
                    [22:37] [Aggiegow] they need to wait anyway for other rider to catch up
                    [22:38] [Panzer32] wait, they can't make it there this turn
                    [22:38] [Panzer32] Sir Unortho has to do it
                    [22:38] [Panzer32] or else it will be barb attacking
                    [22:39] [Panzer32] so do we attack with Sir Unortho or do we risk defending?
                    [22:39] [Aggiegow] let it attack
                    [22:39] [Panzer32] ok then
                    [22:39] [Aggiegow] with 1vs 3
                    [22:40] [Aggiegow] also at low level
                    [22:40] [Panzer32] 4Sir Unorthodox moves NW-W-S. Aggie, confirm?
                    [22:41] [Aggiegow] yes
                    [22:41] [Panzer32] 4moving
                    [22:41] [Panzer32] wait; no barb there
                    [22:41] [Aggiegow] darn i wanted upgrade
                    [22:42] [Panzer32] I know, it attacked Uno, and upgraded him, thats why he's elete!
                    [22:42] [Panzer32] we did get an upgrade I guess
                    [22:42] [Aggiegow] cool
                    [22:42] [UnOrthOdOx] IM elite?
                    [22:42] [Panzer32] IM = ?
                    [22:42] [Panzer32] sorry, yes
                    [22:42] [UnOrthOdOx] I'm
                    [22:42] [Aggiegow] yes you are the only elite at that, want that be astory if you get a gl
                    [22:43] [UnOrthOdOx] Im prepared for all contingencies in the story.
                    [22:43] [Panzer32] That publicity might make trappings an all time bestseller
                    [22:44] [Panzer32] 12ND worker 2 SE of Thordoba
                    [22:45] [UnOrthOdOx] I could write some REALLY offensive stuff about RP...maybe they'd forget logic and chase 'me' around just to shut it up..
                    [22:46] [Panzer32] 4Sirs Donegeallio, Zenophiliac, and Estonia moves S-S-E
                    [22:48] [Panzer32] 4Sirs Ghengis, Acrylic, Ennet, Aggor, Enamel, and Zensai move S-S-S-E.
                    [22:49] [Panzer32] 4All other riders chosen for Bilbao invasion
                    [22:52] [Panzer32] 4those riders being Panzer, Aromus, Michaelis, and Bob
                    [22:53] [Panzer32] hello?
                    [22:54] [Aggiegow] hi
                    [22:54] [Panzer32] just checking
                    [22:54] [Aggiegow] i'm watching baseball too
                    [22:54] [Panzer32] I was... but then the Blue Jays lost
                    [22:54] [Aggiegow] well the astros are still ahead of cinci
                    [22:55] [UnOrthOdOx] yuck
                    [22:55] [UnOrthOdOx] Baseball...
                    [22:55] [Aggiegow] yap
                    [22:55] [Panzer32] 4Sir Michaelis moves towards Skulgaria.
                    [22:56] [Panzer32] 4Moses starts road
                    [22:56] [UnOrthOdOx] Give me football or nothing.
                    [22:56] [Aggiegow] well i'm going and won't be back for a week so i guess you all can decide what happens next
                    [22:57] [Aggiegow] football is cool but i've been without the oilers for a while and absolutely HATE the cowboys
                    [22:57] [Panzer32] 4Aggie, where do you want Ist Imperial Infantry (conscript)?
                    [22:57] [Aggiegow] and the texan are still young
                    [22:57] [Aggiegow] move it south toward shantung
                    [22:58] [Panzer32] ok, you don't want it scouting up there?
                    [22:58] [Aggiegow] well if anything pos up barbarian wise it can go also use it to escort settlers
                    [22:58] [Panzer32] right
                    [22:59] [Panzer32] should it go towards port isolation and move the MI in Skulgaria into Shantung? (to defend settlers when they leave)
                    [22:59] [Aggiegow] that works
                    [22:59] [Panzer32] ok then
                    [23:00] [Panzer32] 4-Ist Imperial Infantry moved SE.
                    [23:00] [Panzer32] -IIIrd Imperial Infantry moved into Shantung.
                    [23:01] [Panzer32] 4*-IIIrd Imperial Infantry moved towards Shantung.
                    [23:02] [Panzer32] Aggie, move galleys into bay south of Skulgaria/shantung??
                    [23:02] [Aggiegow] yes
                    [23:04] [Panzer32] now for Old Ironsides; its done circling Legoland.
                    [23:04] [Panzer32] 4Lego city spotted in the middle of legos minor
                    [23:05] [Panzer32] I thought thats where Vox was going... ??
                    [23:05] * GhengisFarb agrees with UnOrthO's assesment of football and baseball
                    [23:05] * Panzer32 slaps GhengisFarb around a bit with a blockhead
                    [23:06] [Panzer32] Aggie, should Ironsides go to RP's west coast? Or should it do something else?
                    [23:06] [GhengisFarb] Vox is in for a suprise, maybe we can stir up a Vox/GS war against Lego
                    [23:07] [Aggiegow] yes bring it over hear
                    [23:07] [Aggiegow] i mean here
                    [23:07] [Panzer32] here = ?
                    [23:08] [Panzer32] go to Trafalgar (approx) then head south?
                    [23:08] [Aggiegow] would be useful to ferry back after war
                    [23:08] [Aggiegow] that will do
                    [23:09] [Panzer32] ok, we'll go to GoW lands then reevaluate depending on the war situation
                    [23:10] [Panzer32] 4IInd Old Ironsides moves S-S-SE.
                    [23:10] [Panzer32] 4That's it for the turn
                    [23:11] [Panzer32] 4OK to end turn?
                    [23:11] [Aggiegow] well i better go later
                    [23:11] [Aggiegow] have a good week and good luck
                    [23:12] * Aggiegow has quit IRC (Quit: )
                    [23:12] [Panzer32] 4Ending turn
                    [23:17] [Panzer32] saved and ready to send
                    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                    ---------
                    May God Bless.

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