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  • 510 BC orders

    Actually, Borc sent the save already, but I don't have it. If GF wants to play this one before he goes, its fine with me.

    Trafalgar produces settler (I think), will go to site #1 and settle city. Who will be the King of this city? Could I be, since the settler came from Trafalgar.

    MasterZen: I think its OK to give feudalism away now. Could you double check this, as well as which deals we are doing with which teams?

    Hot_Enamel: You don't need to have the temple in your queue to be able to work the shielded grassland WSW of The Hill, as it will be available when City site 1 is built in 4 turns.

    Workers: Republic worker move to SWSW of Imperial City. Trip continues mining.
    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
    ---------
    May God Bless.

  • #2
    ok, we have the save. GF, are you going to play it, or should I?
    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
    ---------
    May God Bless.

    Comment


    • #3
      Feel free to go ahead and play the turn.

      My current goals for Imperial City are to minimize shield while maximizing commerce and food production. When it finishes the Wonder it should be size 10-12 and be able to pop out 4-5 Workers.

      The camps are trying to stay size 4-6 while cranking out Horsemen (Riders). Camp Cod should pop out a settler when it nears size 6 and the other Camp is trying to get to the point where it builds a Worker every other turn both shield wise and pop wise (thus maintaining a continuous source of Workers).

      Comment


      • #4
        No orders from me.

        I have received no word from ND (I have e-mailed mav_son, Darekell and Borc) regarding if they are going to war or not. Thus, I believe if we offer someone Feudalism this turn it should be ND only, until we get a response from them hopefully tomorrow. If no reponse is given by tommorrow we will offer Feud. to everyone else.

        The additional advantage of offering Feud to ND only (for the agreed upon 75g) for one turn earlier is that if anyone asks, they could have researched it themselves.
        A true ally stabs you in the front.

        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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        • #5
          I haven't been able to check anything due to connection problems at home over the last few days, shouldn't NEED anything new in Camulodunum. If the temple somehow finishes, build a worker next.
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

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          • #6
            ok. I'm just checking now, I'll play the turn when I get home in about 8 hours, providing ND have send a non-crashing save
            Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
            King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
            ---------
            May God Bless.

            Comment


            • #7
              Re: 510 BC orders

              Originally posted by Panzer32
              Hot_Enamel: You don't need to have the temple in your queue to be able to work the shielded grassland WSW of The Hill, as it will be available when City site 1 is built in 4 turns.
              Orders for the Hill

              Panzer .. The temple was so I could get the bonus grassland and to push back ND's border.
              But as you say, when City site 1 is built, I get the bonus grassland, and I dont think I will be needing ND's land for a while anyway....so the temple can be dropped

              I get my horseman in 2 turns...then I get a worker, then a settler.
              If we are going to war, I am willing to drop the worker and just pump horsemen.

              I have one small workforce micromanagement change

              Move the guy working tile 5 to tile 7.
              (I think I got the numbering system right ??)

              SW to NW

              Off the hill to the grassland just above it

              You will figure it out.

              I will still get the horseman in 2 turns, and get a couple of extra food.

              Regs


              Hot_Enamel pats himself on the back for his first EVER micromanagement effort

              "No Comment"

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              • #8
                First, the save I received is corrupted, so could I get another one. As acting Cow I will probably leave specifics up to the person playing the game. However, some general orders are in order. First lets get some pikes ready to be sent to help vox. We have 1 pike the port that could transport it. If we are to make any difference our pikes need to be prepared and sent asap. Also I think we need to get a road over there to speed movement. Has it been decided where these pikes should come from. If not after I look at the save I will decide. Also keep inmind that ALL horse must be in position to be upgraded when we get chivilary.
                Aggie
                The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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                • #9
                  I'm not the CoW but I feel I must make the following petition:

                  All military assistance to Vox is to be temporary suspended until the ND-RP issue is resolved. We might end up needing those Pikes at the homefront.
                  A true ally stabs you in the front.

                  Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                  • #10
                    The main military orders are whether to move the galley carrying 2 horsemen back to our homeland, or keep them moving on. I think the answer is to move 'em back.

                    OK, with the corrupted save... its not a big deal for orders, because with PBEM we need to have the orders done before we get the turn (we've been doing bad in this regard lately). Use the last turn, and anticipate what we will do this turn.
                    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                    ---------
                    May God Bless.

                    Comment


                    • #11
                      COW

                      There are two Pikes enroute to Port Isolation already.
                      I request that the three warriors enroute to Dreadnoughtica be upgraded to Medieval Infantry ASAP and two of them (which can be upgraded this turn) be sent to join with the two enroute Pikemen to meet our obligations to Vox.

                      NOTE THAT WE SIGNED A TREATY TO PROVIDE SIX UNITS TO VOX AND HAVE ONLY PROVIDED TWO. I don't think anyone should have the right to order any signed treaty obligation to be trashed without a vote of approval of the membership. The two Pikemen and two Medieval Infantry will meet this obligation and leave all of our Horsemen here to defend us (we currently have seven). Imperial City and the two Camps will continue to produce units for the Home Corps and the other cities are free to build their own units at their pleasure.

                      Spending request: That the three Warriors be upgraded to Medieval Infantry ASAP.

                      We should seriously look at the possibility of mass hording our Horsemen in Skulgaria (it should build a Barracks after Temple) so that we can upgrade them there once we get Chivalry.

                      More Specific Orders:
                      The IInd Imperial Guard (Pikeman in Camp Cod) moves SW, then S, the SW (along the road and over the river).
                      Camp Cod produces a replacement Pikeman next turn.

                      The Trafalgar Settler moves SE. (Next turn the Pikeman and Settler will catch up to each other)

                      The Ist Imperial Guard (Pikeman in Camp Cod) moves E, then E, then SE. (Is going to fulfill Vox commitment)

                      1st Ghengis Farbial Guard Division is to be renamed IIIrd Imperial Infantry and moves W, then N, then NW.

                      The Spearman SSE of Skulgaria is enroute to Dreadnoughtica to be upgraded to a Pikeman.

                      The IIIrd Imperial Guard in Port Isolation is the fourth unit to fulfill the Vox commitment.


                      >Pending Budget Approval<
                      Basher Jr is to be renamed Ist Imperial Infantry and upgraded to Medieval Infantry. (60g)

                      Basher is to be renamed IInd Imperial Infantry and upgraded to Medieval Infantry. (60g)

                      Both of these will move out next turn to fulfill the Vox commitment.

                      Would request Port Isolation's Settler be rushed (28g) and moved to found citysite 2 (not a high priority).
                      Last edited by GhengisFarbâ„¢; May 22, 2003, 16:55.

                      Comment


                      • #12
                        I don't wanna start an argument here, but I am vehemetly opposed to sending troops to Vox right now for the following two reasons:

                        1) If ND and RP go to war, we will need them at home

                        2) If we actively assist Vox at this moment, the entire ruse of selling GS Chivalry will be gone. If anything we should be acting nice to GS to make them think we will sell them Chivarly when we really won't. By supporting Vox they will decide to reserach it themselves (if they aren't doing so already which I suspect but can't confirm) and will overwhelm Vox with upgraded Knights. Delaying Chivalry to GS is far more usefull than getting pikes or med. infs over there.
                        A true ally stabs you in the front.

                        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                        • #13
                          Your stating we should break our treaty, which I feel should be voted on and not simply done on the suggestion of 1-2 members.

                          Blatantly breaking a key element of a treaty is not something I am willing to support at this time.

                          You are not the CoW or a Calf or even a slice of Beef (Officially) and therefore do not have the authority to order the Military to do anything.

                          You can declare war on Vox or make peace with GS making the Military's plan of supporting them useless. But Military movement and troop maneuvers are not under your office.

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                          • #14
                            I never gave an order, I simply stated I was "opposed". The CoW gives the orders but everyone has a right to comment IIRC

                            And I never said to break a treaty, all I mentioned was withholding those units until the ND-RP issue is resolved.
                            A true ally stabs you in the front.

                            Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                            • #15
                              I support going ahead with the Vox commitment, just for the record.
                              Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                              King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                              ---------
                              May God Bless.

                              Comment

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