Announcement

Collapse
No announcement yet.

Orders for 580 BC

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Orders for 580 BC

    Place any new orders etc, here.


    Consuls:
    GhengisFarb: War
    MasterZen: Foreign Affairs
    Panzer32: Internal Affairs

    Kings: (Renames in parenthesis)
    GhengisFarb: Imperial City and camps; Port Isolation.
    Donegeal: Dreadnautica and Skulgaria(occupied)
    Panzer32: Trafalgar
    Unorthodox: Camulodunum
    MasterZen: Zenophobia
    Hot_Enamel: The Hill (other possiblities: "The Land Up Under")

    Gave Skulgaria to Donegeal since neither Aggie nor UberKrux want a city.
    Last edited by GhengisFarbâ„¢; April 28, 2003, 10:10.

  • #2
    Orders for Camulodunum (taipei)

    No change to WF
    que: Worker, Harbor



    MZ, reguarding your offer:

    "The block is cut into implements.
    The sage uses them to fulfill roles" - Lao Tzu

    I have already begun a nice role for Camulodunum with my story. If you REALLY want to change, I suppose we can arrange it, otherwise, I do not need a larger estate. I already have what I need, it is become home...besides, looking at the save, appears I have the better end of corruption at the moment as well
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

    Comment


    • #3
      btw, its 590bc.

      Minister of the Interior Orders
      Worker1: Harvest Game

      Worker Moses: Continue to move him back to where he was.

      Worker Trip: Finishes forest chop this turn. Road the cleared tile (I would say mine, but it would be lost due to corruption).

      No rushes/Foreign Affairs spending so we can save money for upgrades.


      Trafalgar Orders
      Change queue to Temple-Settler-Horseman

      Growth this turn. Work tiles N,NE,E,SE,NEE
      Last edited by Panzer32; April 28, 2003, 15:49.
      Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
      King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
      ---------
      May God Bless.

      Comment


      • #4
        Camp Concord is supposed to be the Worker/Settler factory, and the plan is to cut down the forests for both Game in its radius and irrigate them as it has to have large Pop growth. Camp Cod will then produce the bulk of the units for the core Imperial Army/Navy which each City Lord providing their chosen attachments.

        If I abandon the current improvement plan we will have wasted the 5 turns we have spent getting those workers into position to improve our three lowest corruption cities.

        This is exactly why I was so irritated when the Constitution was abruptly changed to leave the Core Capital without any workers. The entire game has been played with the objective of those workers improving the land around Imperial City once the other cities was assigned leaders and now that it is time to improve those cities the workers have been taken away.

        Comment


        • #5
          I havnt seen the save yet...but if I dont post this now, it will have to wait for another 24 hours....

          The Hill
          Build: Horse
          Queue:
          You can take a settler from me if you need it.
          I'd also like a temple to keep Dar-El-Killam away, and to access the bonus grassland to the east.

          WF: As is.

          Worker request:
          I'd like a road to the west, so I can then road and mine the bonus grassalnd after a temple is built.


          Regs
          "No Comment"

          Comment


          • #6
            Orders of Doom

            Dreadnautica
            Build: Horse
            Queue: Settler, Temple
            WF: As is.

            Worker Request:
            1) Mine tile S of Dreadnautica.
            2) DO NOT chop game forest E of Dreasnautica. In the case of Camp Concord, yes, chop the forest so the tile produces 4 food (5 when Irr) and it can maintain its pop and still poop out workers. In my case, I want more propuction than food as the two cows will give plenty of bonus food.

            *** Please rename all units (except settlers) built from this city "Dreaded [unit type] Division x (where x=a progressive roman number increased by I and starting at I for each unit type)"

            Continue to Besiege the Mayor of Skulgaria. Don't worry GF, if you give it to me, I will relinquish it to a Lord if they want it.
            Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
            '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

            Comment


            • #7
              Simple request from you producers of units.

              Since Camulodunum will not be productive for a little while yet, Can I have one horse/rider named after me, I would very much like to go south and see RP up closely...
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

              Comment


              • #8
                Originally posted by UnOrthOdOx
                Simple request from you producers of units.

                Since Camulodunum will not be productive for a little while yet, Can I have one horse/rider named after me, I would very much like to go south and see RP up closely...
                What do you want it named? Hopefully it won't be killed off like Donegeal's was.

                Comment


                • #9
                  Some thoughts on the military situation. I have been analyzing our current war with GS and have come to this conclusion. We should move all horses as a group through vox. We land the 2 we have and then move them near to the fron(with luck they can fight an enemy unit for promotion). But wait until the other 2 horses arrive for a major attack. The galley can be used to move 2 spear to the combat zone. when the 4 horsemen of the apocolypse are gathered we move them onto the mountain 2 from monsoon. Then we attack. Hopefully we can make a deal with vox to assist in the defense of monsoon, but with pillaging we could hold it. By this time 2 spears could arrive to cover our forces as we attack whirlwind. With its incense this town is important. In my opinion we shuld have the following goals of the war. Whirlwind,workers,more workers. This would help our worker shortage. Also I see some catapults too. The galley that brings the spear and another one already their can bring slaves to serve our glorious nation.
                  Aggie
                  The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                  Comment


                  • #10
                    Originally posted by GhengisFarb
                    Camp Concord is supposed to be the Worker/Settler factory, and the plan is to cut down the forests for both Game in its radius and irrigate them as it has to have large Pop growth. Camp Cod will then produce the bulk of the units for the core Imperial Army/Navy which each City Lord providing their chosen attachments.
                    I just wanted to hear the reasoning; updating orders.

                    If I abandon the current improvement plan we will have wasted the 5 turns we have spent getting those workers into position to improve our three lowest corruption cities.
                    If you simply tell me your 'current improvement plan', I'll probably continue it as CoIA. I just have no idea what it is now.

                    This is exactly why I was so irritated when the Constitution was abruptly changed to leave the Core Capital without any workers. The entire game has been played with the objective of those workers improving the land around Imperial City once the other cities was assigned leaders and now that it is time to improve those cities the workers have been taken away.
                    I realise that the most important area to develop is around Imperial City. Hence, I'll probably continue your improvement plan. Just tell me it.
                    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                    ---------
                    May God Bless.

                    Comment


                    • #11
                      Its ok guys, I doubt we would have been any less confused if the workers were left to the city who made them.

                      Perhaps we need a team chat to get everyone on the same page, both with build ques and worker orders. From that start, I think we will all be fine.

                      RE: my unit. Namining it simple UnOrthOdOx, or CALF UnOrthOdOx would be fine. I don't want to head over to GS, though, just down south. It's ok if he dies, Im half expecting it, Ill work that into the story somehow, hopefully wont die till I take out a unit or two, maybe capture a city...
                      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                      You're wierd. - Krill

                      An UnOrthOdOx Hobby

                      Comment


                      • #12
                        Here's what I have set up right now:
                        Imperial City is building: The Great Library(Leonardo's Workshop) and has qued: nothing
                        Camp Cod is building: Settler and has qued: Pikeman then Harbor
                        Camp Concord is building: Granary and has qued: nothing
                        Port Isolation is building: Settler and has qued: nothing

                        Dreadnautica is building: Horseman(Rider) and has qued: Settler then Temple

                        Skulgaria is building: Temple and has qued: nothing

                        Trafalgar is building: Settler and has qued: Temple then Horseman(Rider)

                        Camulodunum is building: Temple and has qued: Worker then Harbor

                        Zenophobia is building: Temple and has qued: Worker then Harbor

                        The Hill is building: Horseman(Rider) and has qued: Worker then Settler then Temple
                        {adjusted your plan as I think this is more what you are wanting but will change it if you want me too.

                        NOTE: Imperial Workers are tasked with improving Imperial lands, connecting the cities of the Empire and jumpstarting newly founded Cities. Each ruled city has to build and control its own Worker force.

                        Workers:
                        Republic Worker 1 "Moses" is nw2 of Camp Concord and plans to mine then road the tile.

                        Republic Worker 2 is S of Camp Concord and is roading the tile.

                        Trip renamed to "The Last Luxians" and is roading the Spice SE of Skulgaria.

                        Currently a Republic, our Science Rate is 10% (will have researched Chivalry in 37 turns), and our Luxury rate is 0%. We are making 37 gold per turn and have 433 gold in our Treasury.


                        I would like to see both of the Wine tiles north of Imperial City roaded and mined and both Game tiles roaded and most of the other tiles around the core improved. How about Moses becomes Imperial Worker 1 under the Imperial Control and Republic Worker 2 becomes Government Worker 1 under Interior Control once it finishes the road (3 turns)?

                        What are the effects of We Love the President Day under Republic? Does it increase the city size by +1?

                        Comment


                        • #13
                          What are the effects of We Love the President Day under Republic? Does it increase the city size by +1?
                          No. WLTPD in any gov't in CivIII mean less corruption/waste.
                          I would like to see both of the Wine tiles north of Imperial City roaded and mined and both Game tiles roaded and most of the other tiles around the core improved. How about Moses becomes Imperial Worker 1 under the Imperial Control and Republic Worker 2 becomes Government Worker 1 under Interior Control once it finishes the road (3 turns)?
                          I'm going to set out my plans in a 10-turn worker plan. It will include as many requests as possible.
                          Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                          King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                          ---------
                          May God Bless.

                          Comment


                          • #14
                            The turn is here. Lets go!!
                            Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                            King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                            ---------
                            May God Bless.

                            Comment


                            • #15
                              Okay, I have to redo the parts of the turn for the Workers as they are doing different things they I had requested.

                              EDIT: Forgot how much I had done in the turn. I have to go somewhere in 20 minutes and I won't have time to set all the build ques up and replay the turn so someone else will need to play the turn with the changed Worker orders as I won't be able to until tomorrow morning.
                              Last edited by GhengisFarbâ„¢; April 28, 2003, 21:29.

                              Comment

                              Working...
                              X