To be edited by the leaders of the Scholia.
Status:
135 Gold, -38 per turn, sliders at 0.9.1.
Feudalism ready next turn. Adjust science slider to minimize waste of beakers
Check this and every turn to see if we lost some war unweariness due to the killing of troops within cultural borders and must readjust the lux slider.
Urgent questions:
Military:
Economy:
-Worker 9 of Arashi road(2)
-Worker 8 of Tornado move 88 (on the way to help with the mine 6 of Sandstorm)
-Workers(3) 47 of EotS move 33 and mine(1)
-Worker 8 of Olibanum Gale move 6 and mine(2)
-Worker Cyclone move 8 and mine(3)*
-EotS (sorry to be so verbose with this, but what we do this turn can mean up to 150 shields difference in overall military production capacity in the next 40 turns). I think we need 4 food to grow now? We need to get at least 18 food in the bin to cover our GA. That means using 4FP's and 3 2 food tiles next turn and the turn after. Every food we have in EotS in 3 turns = 10 shields of production towards units.
*If we want to get the most out of EotS long term, Cyclone's new Worker move 89 to finish the mine there, and the Worker freed up is added to EotS. Then use 4FP's and 3 2 food tiles for +10 food per turn. This will cost us 10 shields short term (A WC or Cat instead of a Pike or Horse as our first build), but give us 15 extra turns of running a food deficit in EotS. We should be able to get to 35 food in EotS' box this way before adding the rest of the workers and starting to run the deficit.
Diplomacy:
- ND will pay 200 gold or 12gpt for feudalism ,money will be sent in two turns.(alva):
Thread library:
- Standing orders for workers (Orders last revised April 5.)
Status:
135 Gold, -38 per turn, sliders at 0.9.1.
Feudalism ready next turn. Adjust science slider to minimize waste of beakers
Check this and every turn to see if we lost some war unweariness due to the killing of troops within cultural borders and must readjust the lux slider.
Urgent questions:
Military:
Economy:
-Worker 9 of Arashi road(2)
-Worker 8 of Tornado move 88 (on the way to help with the mine 6 of Sandstorm)
-Workers(3) 47 of EotS move 33 and mine(1)
-Worker 8 of Olibanum Gale move 6 and mine(2)
-Worker Cyclone move 8 and mine(3)*
-EotS (sorry to be so verbose with this, but what we do this turn can mean up to 150 shields difference in overall military production capacity in the next 40 turns). I think we need 4 food to grow now? We need to get at least 18 food in the bin to cover our GA. That means using 4FP's and 3 2 food tiles next turn and the turn after. Every food we have in EotS in 3 turns = 10 shields of production towards units.
*If we want to get the most out of EotS long term, Cyclone's new Worker move 89 to finish the mine there, and the Worker freed up is added to EotS. Then use 4FP's and 3 2 food tiles for +10 food per turn. This will cost us 10 shields short term (A WC or Cat instead of a Pike or Horse as our first build), but give us 15 extra turns of running a food deficit in EotS. We should be able to get to 35 food in EotS' box this way before adding the rest of the workers and starting to run the deficit.
Diplomacy:
- ND will pay 200 gold or 12gpt for feudalism ,money will be sent in two turns.(alva):
Thread library:
- Standing orders for workers (Orders last revised April 5.)
Comment