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  • Originally posted by nbarclay
    I still don't like the idea of putting us in a position where all we have to attack a vet immortal with is two WCs, one of them a wounded elite that we would be extremely hesitent to use if the immortal has even two hit points left after a failed attack from the first.
    The elite WC has 3 hp left, which I think would be adequate to handle the immortal, esp if its lost a hp or two from attacking a WC or being attacked by another WC

    Comment


    • Originally posted by nbarclay
      The only units that could be in Dissidentville this turn are the ones GoW saw last turn. There could be others that are hidden but for practical purposes just as close, but if so, GoW can see them next turn if one of their galleys spends time on the tile 2 from the location of this turn's screenshot.

      Regarding moving swords from Hurricane, two vets, two regulars, or one of each?
      ok

      I would move 2 vets.

      If we are rolling everything on the defense of Arashi, we need the extra hp, IMHO.

      Comment


      • A harbor sounds good for multiple reasons, but 2 galleys are cool too. If we want to provide GoW with iron, even for 1 turn only, we need that harbor relatively soon, so we can't postpone it too much.

        WC in O.G.: into Arashi, as backup for attacking the spear. Further I agree with not putting too many spears 9 from Arashi, if we have a road there next turn, I wouldn't move any. Otherwise, maybe 1. As to the WCs: I wouldn't move them too far away, they should be able to return to Arashi before the initial wave can reach grass. The elite is important to protect, however it's retreat chances aren't that bad, and we could use him to lure the immortal closer, instead of making him retreat onto the mountain or jungle. If he would get killed, it's too bad, but again that's one sure immortal less for Vox. I don't find him so important to move 2 other WCs out of circulation right now, but we can move 2 WCs so they can attack the immortal if he attacks our elite, and retreat after that, not risking counter attack.

        Actually, I wouldn't be surprised if Vox is doing exactly the same thing: offering an immortal, to be able to take out a WC. They know they currently have a number advantage, trading units 1 on 1 is good for them. We should try to avoid it, and get into a position where this can't go on indefinately. I don't think that moving 1, or 2 WCs on top of the elite one is going to do that, it will only move the front closer to Vox's reinforcements, and farther from our territory.

        DeepO

        Comment


        • Originally posted by asleepathewheel


          The elite WC has 3 hp left, which I think would be adequate to handle the immortal, esp if its lost a hp or two from attacking a WC or being attacked by another WC
          At equal hit points, even on flat terrain, a WC has less than a 50-50 chance of defeating an immoral. And if the battle ends with each unit having one hit point left, the WC's chance of retreating disappears. So taking on a three-HP immortal with a three-HP elite WC would probably not be a good move, and even going after a 2-HP immortal with a 3-HP WC would be a serious risk.

          Comment


          • Originally posted by DeepO
            I don't think that moving 1, or 2 WCs on top of the elite one is going to do that, it will only move the front closer to Vox's reinforcements, and farther from our territory.

            DeepO
            I don't think Vox would have reinforcements in the area, I would bet that they are all concentrated in D'ville.

            We know they dropped 2 imms to the east to deal with our picket, one remains. I just can't see there being more than just that one immortal there. what good would backups do there? they can't make an attack on our cities using 3 immortals, at least effectively. If we can take out that immortal and only perhaps lose one WC, we will have effectively forced them to march south from d'ville. WC's good attack and movement will cover a lot of that side of the island.

            Comment


            • Keep 1 Vet, move the regular up to replace the Warrior, and send 1 Vet and the Warrior to Sandstorm. Then if we see the Galley headed S next turn, we can move the Vet back and keep the Warrior headed to Arashi for upgrade.

              I'm for protecting our Elite. If Vox really is only sending a handful of units, we may not get many chances at Leaders. If the Vet WC can't get the Immortal down to 1 HP, back off with the Elite.

              Comment


              • Originally posted by nbarclay


                At equal hit points, even on flat terrain, a WC has less than a 50-50 chance of defeating an immoral. And if the battle ends with each unit having one hit point left, the WC's chance of retreating disappears. So taking on a three-HP immortal with a three-HP elite WC would probably not be a good move, and even going after a 2-HP immortal with a 3-HP WC would be a serious risk.

                I don't mean to be obstinate, but we just attacked a three hp immortal with a four hp wc. I don't see much difference.

                Again, I just like the idea of having that region, the region north of sandstorm and hurricane to be free of roving immortals. I will stop yapping about it now.

                Comment


                • The road will finish at the end of two turns after this one, so it will be three turns after this one before we can use it.

                  I'd rather have three WCs in a position to take on that immortal just in case he gets lucky. If the spear moves in range for swords to attack him at all, we have three available for the job, albeit all regular. So we can outnumber both Voxian units three to one. Of course if the spear moves onto the unimproved tile, we can a WC is the only thing that could get to him right away.

                  Prepositioning the two WCs currently by Arashi next to the wounded elite would probably be a good move. They could get out of the way if they retreat, and they'll be able to get back a turn quicker. And if the first one wins, the second can still get back to Arashi in one turn.

                  Regarding spears, Vox can count spears on the mountain but not spears in the city. So if we want to convince Vox that going around the mountain is better than going through it, putting two spears on the mountain instead of one has something of an advantage.

                  Comment


                  • I think 7hp's of WC is a good bet to kill 4hp's of Immortal.

                    Comment


                    • Originally posted by asleepathewheel
                      I don't mean to be obstinate, but we just attacked a three hp immortal with a four hp wc. I don't see much difference.
                      First of all, we were lucky. But then again, we already lost a WC last turn. Further, that attack was in hope of triggering our GA, instead of risking a wounded elite, trying to get a leader. Each WC victory would have given us our GA (we have another one in reach), but there is only one elite on our continent.

                      That part I understand, however I'm not convinced on protecting him yet, certainly not with 2 WCs. But, I'm not part of the military scholia, and I'll gladly fold, I certainly see the advantages of doing it, I'm just not sure whether the advantages outweigh the disadvantages.

                      If Vox is smart, they will move their immortal out of the way if they see 2 WCs... until they have backup (which can't be far away, even if not present there yet.)

                      DeepO

                      Comment


                      • Originally posted by asleepathewheel



                        I don't mean to be obstinate, but we just attacked a three hp immortal with a four hp wc. I don't see much difference.

                        Again, I just like the idea of having that region, the region north of sandstorm and hurricane to be free of roving immortals. I will stop yapping about it now.
                        I very much agree with wanting the region by Sandstorm free of immortals. I just think we'd have a better chance of doing that if we counterattack after Vox attacks the elite than if we protect the elite.

                        On the other hand, Aeson has a good point that with Vox's invasion force seeming to be a lot smaller than expected, we can probably afford to do more to protect elites. I guess I can go along with his preference to move the two vets onto the same tile with the elite, in which case the O.G. one goes to Arashi where a spearman can hide his presence unless and until Vox's spearman comes down off the mountains to play.

                        Nathan

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                        • If we want a shot at the immortal (if he really is one tile away from a mountain, as I assume), we should only put 1 WC on top of the elite, and 1 WC one tile closer to home. 3 WCs will certainly scare him away

                          DeepO

                          Comment


                          • (1) With two WCs on the same tile with the elite, one is for protection and the other is for counterattack. Having the counterattacker on the same tile allows for the best possible speed getting to a barracks to heal if we protect the elite at all.

                            (2) If Vox moves Harry back to the mountain, at lest we succeed at protecting our elite with no deaths or injuries in the process. And any time Harry thinks about heading south, he'll have to think, "Are those war chariots waiting for me just out of my sight, or aren't they?" (I don't know whether Vox is smart enough to realize it, but a WC could duck in to see if Harry is in attack range and then duck right back out the same turn without Vox's seeing it and without placing itself in any danger.)

                            Comment


                            • Well, as possible deterrent, that might work best. Getting the elite back is important, of course.

                              As to ducking in and out: that will show if he sentries... if he has the chance to do so, of course.

                              DeepO

                              Comment


                              • I don't know that we'd actually keep a WC watching for him; we do need the things elsewhere, and once we have pikes, Harry will be less of a threat. But the possibility that we could, if Vox thinks of it, might make them a little more reluctant to move Harry back south.

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