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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'd rather have a Pike on the galley to just dump off on their Iron road. Once their Iron is gone, we stand to be in a position to just fish for Leaders.
EotS' first or second Pike would probably both be in time.
Let's send that galley up... empty. We don't have the spare forces, and any distraction of forces would be nice. If they call our bluff, and leave their territory undefended, so be it, but I doubt they will risk it. We wouldn't.
Originally posted by DeepO
Let's send that galley up... empty. We don't have the spare forces, and any distraction of forces would be nice. If they call our bluff, and leave their territory undefended, so be it, but I doubt they will risk it. We wouldn't.
DeepO
True. what it could do would force them to pop rush or build spears rather than immortals, which would be very nice
We lose a turn on our barracks and subsequent walls (or unit) if the spear comes down to where our swords can kill him. So I'm not so sure that's something I want to actively encourage. Also note that our odds of victory are higher after upgrading swordsmen to medieval infantry, which at least partially compensates for losing a chance to kill a spearman early.
If Vox has units 9-8 from the galleys in the picture, they could join the ones GoW sees and attack at the same time. The one on Grog's mountain can also attack at the same time. But if that happens, we should get warning next turn because they'll have to be on a tile GoW can see from 2 from its position at the time of this turn's screenshot.
I'm not sure... I think one less spear is one unit won, and there is strong gain from taking him out in the open, instead of fortified on a mountain. And eventually, we are going to need to do that anyway. If it means we would lose a turn on our barracks, I think it acceptable, although a heavy price to pay. But I wouldn't be surprised if they would go for the unroaded tile instead, as far from Arashi as possible.
What are we going to do with the warrior currently on the iron source? Does he still need to get to a barracks asap? Or can he scout / obstruct Voxian forces?
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