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Turn 93, 710 BC

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  • I'd rather have a Pike on the galley to just dump off on their Iron road. Once their Iron is gone, we stand to be in a position to just fish for Leaders.

    EotS' first or second Pike would probably both be in time.

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    • Let's send that galley up... empty. We don't have the spare forces, and any distraction of forces would be nice. If they call our bluff, and leave their territory undefended, so be it, but I doubt they will risk it. We wouldn't.

      DeepO

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      • X-posted... a pike sounds nice too

        DeepO

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        • We can have two galleys complete next turn if we want them.

          I'll be home in a few minutes so we can play the turn as soon as we decide what to do.

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          • A chance to kill that Spear this next turn, on grassland. Instead of having to deal with the Spear staying on Mountains.

            (if that GoW pic is right, it's not going ot matter either way, but the discussion is the fun thing. )

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            • Originally posted by DeepO
              Let's send that galley up... empty. We don't have the spare forces, and any distraction of forces would be nice. If they call our bluff, and leave their territory undefended, so be it, but I doubt they will risk it. We wouldn't.

              DeepO
              True. what it could do would force them to pop rush or build spears rather than immortals, which would be very nice

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              • We lose a turn on our barracks and subsequent walls (or unit) if the spear comes down to where our swords can kill him. So I'm not so sure that's something I want to actively encourage. Also note that our odds of victory are higher after upgrading swordsmen to medieval infantry, which at least partially compensates for losing a chance to kill a spearman early.

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                • Any idea what GoW is using that has them showing multiple units on a tile? I've never seen that before.

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                  • It's a graphics mod... forget the name.

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                    • If Vox has units 9-8 from the galleys in the picture, they could join the ones GoW sees and attack at the same time. The one on Grog's mountain can also attack at the same time. But if that happens, we should get warning next turn because they'll have to be on a tile GoW can see from 2 from its position at the time of this turn's screenshot.

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                      • Kind of obscure unit mod, wasn't it GF's own?

                        I'm not sure... I think one less spear is one unit won, and there is strong gain from taking him out in the open, instead of fortified on a mountain. And eventually, we are going to need to do that anyway. If it means we would lose a turn on our barracks, I think it acceptable, although a heavy price to pay. But I wouldn't be surprised if they would go for the unroaded tile instead, as far from Arashi as possible.

                        What are we going to do with the warrior currently on the iron source? Does he still need to get to a barracks asap? Or can he scout / obstruct Voxian forces?

                        DeepO

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                        • Good point about the production.

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                          • BTW, can we compensate beforehand, by eg a small intermediate rush on those barracks (horseman or so)?

                            DeepO

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                            • Or by losing 1 food, and working an extra forest instead of grass?

                              DeepO

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                              • Originally posted by nbarclay
                                Any idea what GoW is using that has them showing multiple units on a tile? I've never seen that before.
                                Nathan-


                                edit: better link

                                I've never tried the mod, but it looks alright.


                                edit: better link

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