okay, okay, our Historian is p*ssed. So we kind of highjacked his thread.
Well, if we want some kind of objective history written, maybe we should behave, just like we ask of Trip. I'll try to start of, by giving my views on how the war came, and our first turns (last turn I have no idea about, haven't read the chat yet).
This will be very preliminary, as I've seen a few times that becuase of later facts, your view on previous events tend to change drastically
So, how did this war with Vox came to us, why did they attack us? My opinions:
1. They invaded Bob, and were scared to hear the reactions, especially that invading Bob meant immediate war from all Bobians. So, another target had to be found, and quickly because their immortals were about to lose most of their appeal.
2. We we'ren't exactly friendly at that time. We explicitly mentioned to them that they were of little use to us if they continued to be at less then half our research power. We supported them in words, yes, and I honestly believe that if it wasn't for us keeping back, trying to nurse Vox into something good, they wouldn't even had gone that far. We would have faced war earlier, which was something we wanted to avoid.
On top of their research inability, which was starting to bother us in our "trade all techs you come by" deal, they were creating problems on other fronts. We had problems with GoW, which was angry because we didn't want to buy HBR from them at bottom prices (but even a bottom price is too much if you can get it for free). We had problems with Lego too, who snooped a deal for Monotheism from us, which we more or less were entitled to (at least, this is how we thought of it at the time). The Vox tech deal needed to be stopped, and we clearly stated that to Vox.
Add to that that our territory was getting awefully full, and as a solution we were looking which side we should settle to, Vox being a logical way. So, long term plans were being made (starting from the Pyramid GA, which we never got) to attack Vox, after some necessary buildings first.
3. Vox, and other teams, have been seriously mislead by the military advisor, judging power only on that vague indication. All are right in that our military power was smallest of the world, however with the warning by Grog, and the production ability of our empire (which was at the time 20% bigger then the second in numbers of cities, 50% bigger then Vox) we knew we could survive for long enough to be able to make them appear weak to us. I also think that Vox was kind of wrong on the easyness of a slowmover SoD, we know what is coming, and can prepare. The next few turns it will turn out if we were right.
4. Other teams played Vox. RP is certainly very suspect in actively sponsoring the war against us, as they see us as the biggest threat to them, and want someone to hamper us, without needing to pay much in war resources themselves. GoW, with their fake invasion and other things are certainly a bit suspect too, even if possibly they now realize it would be better to switch horses, and bet on the one having most chance to win.
A large foundation of Vox's reason could have come from hearing rumours of us planning to attack them. I can understand RP telling them this (even if they haven't heared any rumours directly from us, we weren't in contact for over a full month before the war broke out), and possibly Lego too (which heared we wanted to handle the tech situation with Vox, one way or another). This was a mistake, and I largely take responsibility for it: I should have been more careful with what I said to Lego. Later chats have been more on the Bob thing, then on our goals in-game.
How did the war progress?
First discussion of the war was not where we wanted to build units, which, and how many of them, but was about whether we would rush Feudalism along to get it in 3 turns, or to delay it instead, and go for the cash. Strangely enough, GoW, and possibly others, assumed we were going to need it asap, while we actually liked to delay Feud, just to keep it from Vox's hands. What really made us research the tech asap was the commitment of GoW, who wanted to pay in front if we would put the slider to the max, and who threatened to research it themselves (thereby robbing us of half our profits on the tech, and giving Vox a possible trade partner) if we were not fast enough.
So we went for Feudalism, but only after 1 turn of hording cash.
Next discussion was about the strength of Vox. Quite fast came the idea that Vox had 20-25 immortals at most, and so far it has sticked. (We do see most of those already, though). Immediately, both Monsoon (size 1), and Arashi (size 4) were deemed expandable, and our cities rushed to build barracks and units instead of aquaducts and other nice stuff.
Sorry will continue this later.. visitor has arrived.
DeepO
Well, if we want some kind of objective history written, maybe we should behave, just like we ask of Trip. I'll try to start of, by giving my views on how the war came, and our first turns (last turn I have no idea about, haven't read the chat yet).
This will be very preliminary, as I've seen a few times that becuase of later facts, your view on previous events tend to change drastically
So, how did this war with Vox came to us, why did they attack us? My opinions:
1. They invaded Bob, and were scared to hear the reactions, especially that invading Bob meant immediate war from all Bobians. So, another target had to be found, and quickly because their immortals were about to lose most of their appeal.
2. We we'ren't exactly friendly at that time. We explicitly mentioned to them that they were of little use to us if they continued to be at less then half our research power. We supported them in words, yes, and I honestly believe that if it wasn't for us keeping back, trying to nurse Vox into something good, they wouldn't even had gone that far. We would have faced war earlier, which was something we wanted to avoid.
On top of their research inability, which was starting to bother us in our "trade all techs you come by" deal, they were creating problems on other fronts. We had problems with GoW, which was angry because we didn't want to buy HBR from them at bottom prices (but even a bottom price is too much if you can get it for free). We had problems with Lego too, who snooped a deal for Monotheism from us, which we more or less were entitled to (at least, this is how we thought of it at the time). The Vox tech deal needed to be stopped, and we clearly stated that to Vox.
Add to that that our territory was getting awefully full, and as a solution we were looking which side we should settle to, Vox being a logical way. So, long term plans were being made (starting from the Pyramid GA, which we never got) to attack Vox, after some necessary buildings first.
3. Vox, and other teams, have been seriously mislead by the military advisor, judging power only on that vague indication. All are right in that our military power was smallest of the world, however with the warning by Grog, and the production ability of our empire (which was at the time 20% bigger then the second in numbers of cities, 50% bigger then Vox) we knew we could survive for long enough to be able to make them appear weak to us. I also think that Vox was kind of wrong on the easyness of a slowmover SoD, we know what is coming, and can prepare. The next few turns it will turn out if we were right.
4. Other teams played Vox. RP is certainly very suspect in actively sponsoring the war against us, as they see us as the biggest threat to them, and want someone to hamper us, without needing to pay much in war resources themselves. GoW, with their fake invasion and other things are certainly a bit suspect too, even if possibly they now realize it would be better to switch horses, and bet on the one having most chance to win.
A large foundation of Vox's reason could have come from hearing rumours of us planning to attack them. I can understand RP telling them this (even if they haven't heared any rumours directly from us, we weren't in contact for over a full month before the war broke out), and possibly Lego too (which heared we wanted to handle the tech situation with Vox, one way or another). This was a mistake, and I largely take responsibility for it: I should have been more careful with what I said to Lego. Later chats have been more on the Bob thing, then on our goals in-game.
How did the war progress?
First discussion of the war was not where we wanted to build units, which, and how many of them, but was about whether we would rush Feudalism along to get it in 3 turns, or to delay it instead, and go for the cash. Strangely enough, GoW, and possibly others, assumed we were going to need it asap, while we actually liked to delay Feud, just to keep it from Vox's hands. What really made us research the tech asap was the commitment of GoW, who wanted to pay in front if we would put the slider to the max, and who threatened to research it themselves (thereby robbing us of half our profits on the tech, and giving Vox a possible trade partner) if we were not fast enough.
So we went for Feudalism, but only after 1 turn of hording cash.
Next discussion was about the strength of Vox. Quite fast came the idea that Vox had 20-25 immortals at most, and so far it has sticked. (We do see most of those already, though). Immediately, both Monsoon (size 1), and Arashi (size 4) were deemed expandable, and our cities rushed to build barracks and units instead of aquaducts and other nice stuff.
Sorry will continue this later.. visitor has arrived.
DeepO
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