To be edited by the leaders of the Scholia.
Status:
- Research at 60%, Feudalism in 8 turns (if the current rate is sustained).
- Luxuries at 10%
- 287 gold cash, -4/turn.
Urgent questions:
- Do we want to suspend research and stockpile gold for a while?
- Do we want to go ahead and upgrade enough warriors once we get our iron connected that we aren't weak compared with Vox?
- Where do we want to settle next?
- How many units and which do we want to relocate towards the "front".
Military:
- Warriors other than our main three pickets withdraw to Hurricane for possible upgrade.
- Any other orders from our generals?
- Settler moves 7-8-4.
Economy:
- Add the three workers who just finished our iron road to Hurricane. Boost luxury slider to 20%.
- Worker 8-7 from Sandstorm moves 8.
- Worker 4 from Tempest starts road.
- Worker in western desert starts irrigating.
- Worker by Cyclone moves 9-9 and starts irrigating.
- Worker on southern fur moves 8-8-8.
- Tempest works three flood plains and two hills (including the one we finish mining and roading this turn). Need to move a hill laborer to an irrigated plains next turn for three-turn growth.
- Sandstorm works two flood plains.
- Bolderberg and Cyclone swap tiles so Bolderberg is working the shared forest. This trades two food (this turn and next) for finishing its spearman in three turns total instead of four.
- Tornado switches to building a War Chariot.
- Move Tornado's new laborer off the forest. (We'll trade tiles with Cyclone next turn so our War Chariot's total build time is still three turns.)
Diplomacy:
Proposals to GoW and RP on Feudalism- please discuss.
Thread library:
- Standing orders for workers
Status:
- Research at 60%, Feudalism in 8 turns (if the current rate is sustained).
- Luxuries at 10%
- 287 gold cash, -4/turn.
Urgent questions:
- Do we want to suspend research and stockpile gold for a while?
- Do we want to go ahead and upgrade enough warriors once we get our iron connected that we aren't weak compared with Vox?
- Where do we want to settle next?
- How many units and which do we want to relocate towards the "front".
Military:
- Warriors other than our main three pickets withdraw to Hurricane for possible upgrade.
- Any other orders from our generals?
- Settler moves 7-8-4.
Economy:
- Add the three workers who just finished our iron road to Hurricane. Boost luxury slider to 20%.
- Worker 8-7 from Sandstorm moves 8.
- Worker 4 from Tempest starts road.
- Worker in western desert starts irrigating.
- Worker by Cyclone moves 9-9 and starts irrigating.
- Worker on southern fur moves 8-8-8.
- Tempest works three flood plains and two hills (including the one we finish mining and roading this turn). Need to move a hill laborer to an irrigated plains next turn for three-turn growth.
- Sandstorm works two flood plains.
- Bolderberg and Cyclone swap tiles so Bolderberg is working the shared forest. This trades two food (this turn and next) for finishing its spearman in three turns total instead of four.
- Tornado switches to building a War Chariot.
- Move Tornado's new laborer off the forest. (We'll trade tiles with Cyclone next turn so our War Chariot's total build time is still three turns.)
Diplomacy:
Proposals to GoW and RP on Feudalism- please discuss.
Thread library:
- Standing orders for workers
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