Announcement

Collapse
No announcement yet.

Turn 88, 825 BC

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    A reminder: please check who is in Desp., Rep., Mon. & Anarchy when you get the turn (like we did on turn 86).
    Btw, would it be possible to go back to our turn 87 save and check there too, if someone still has the save stored somewhere?
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

    Comment


    • #17
      Team scores:

      179 (+4) Gathering Storm
      187 (+3) Demogyptica
      156 (+3) Glory of War
      189 (+3) Role Play
      129 (+2) Vox Controli
      190 (+3) Legoland

      ND is an Anarchy, RP a Monarchy and everybody else except us is in Despotism.

      We have a new settler ready, but lack orders where to go with him. Thoughts?

      I have to go soon (my DVD drive ceased to work with a murderous sound and I need a new one before weekend), so I'll probably play after I return. Plenty of time to discuss.

      Comment


      • #18
        I think we should head to the W Desert with this Settler.

        As for cash, we need to keep enough to rush the Aquaduct in Tempest the turn before the Pyramids completes. I don't think we should upgrade any units until we have too. We have enough warning time that we can upgrade a few Swords and have them in place by the time they are needed, if they are.

        Vox might get ideas, but that would just simplify things for us diplomatically, and we really aren't in any risk at this point. Also consider that Vox is less likely to build up a defensive force in the S if we look less able to attack.

        Comment


        • #19
          Originally posted by Sir Ralph
          We have a new settler ready, but lack orders where to go with him. Thoughts?
          Some more poorly informed ideas from me:



          This should at least give some structure to the debate. I'm assuming that we aren't so worried about the border agreement any more, but maybe I'm mistaken about that.

          Site 1 - Access to whale (Aeson: is this the site you had in mind?). Puts up a barrier to discourage future galleys from landing in the desert.

          Site 2 - Easily defensible because of the mountains, pushes 'the front' closer to existing Voxian lands.

          Site 3 - Water tiles, build on desert to maximise available grassland, also pushes our borders closer to Vox.
          If I'm posting here then Counterglow must be down.

          Comment


          • #20
            Also, note that Site 1 is on top of an Incense, which is perhaps not such a smart move, I dunno. Moving one tile south would build on empty desert and still give access to the Whale after border expansion.
            If I'm posting here then Counterglow must be down.

            Comment


            • #21
              I suggest placing two cities around site 1 on FP's map, one due South (where the WC currently is) and one due North.


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

              Comment


              • #22
                Site 1 was where I'd put it, just to save the pop (which basically gives us +2 Workers). Those 2 W desert cities aren't going to add much for quite a while. Their main benefit is they open up the last 2 hill tiles for Tempest, and the 1 for Bolderberg. A Temple in Bolderberg along with the site 1 city does this just as well, and saves us 2 pop. Both ways cost 30 shields. We'd need to finish a Temple in Bolderberg in the next 4 turns though (means we'd need to switch to it this turn).

                The Mountains actually make site 2 less defendable short term, and long term it doesn't matter as Vox won't be a threat to us after about halfway through our GA. We should build our cities on Desert tiles whenever possible.

                Comment


                • #23
                  I'd go with site 1.

                  Comment


                  • #24
                    Originally posted by Aeson
                    Site 1 was where I'd put it, just to save the pop (which basically gives us +2 Workers).
                    But the long-term potential of two coastal cities there is better than saving two pop short-term, right?


                    Dominae
                    And her eyes have all the seeming of a demon's that is dreaming...

                    Comment


                    • #25
                      Please comment on my proposal for an offer to GoW re: Feudalism (it's here). It's important that we come up with something as soon as possible, because we need to decide whether Aeson's plan to cease research for a while pays or if we're missing out on too much by not being the first to research Feudalism.

                      As for whether we should stop research, as suggested by Aeson, or continue in our normal course: IMHO the final decision depends on what GoW and the other Bobians would be willing to pay for Feudalism. We can delay the decision of whether to follow Aeson's plan or not to later by stopping research temporarily this turn; if we choose to continue by next turn, we can research at a deficit, burning through the money that we've stockpiled this turn, and not lose our ETA on Feudalism.
                      "Close your eyes, for your eyes will only tell the truth,
                      And the truth isn't what you want to see,
                      Close your eyes, and let music set you free..."
                      - Phantom of the Opera

                      Comment


                      • #26
                        Depends. If we hit Vox, probably not as our new territory will be more productive without the additional city bumping them up the OCN.

                        Growth in the second W Desert city is going to be very slow, much more so than in any other city site we can see. It needs a Harbor to grow past size 2, and won't make it past size 1 for 20 turns. It's going to be a dismal city for quite some time.

                        Then consider that the extra 2 workers can be added to EotS (helping to mine all those Plains first) to get it to 30 shields per turn. It gives us ~4 extra turns of top flight production in our GA, which can mean up to 40 shields depending on our builds.

                        If we set up Cyclone as a 1 turn Worker pump, it actually means the difference of 3-4 Workers in our GA though (we could also set up Cyclone as a 3 turn Settler pump, but it only works off and on).
                        Last edited by Aeson; April 4, 2003, 14:28.

                        Comment


                        • #27
                          Can't we build one city now, and keep the other space open for later, if we decide to? right now, settlers are limited, but this might change in the future, and having to simply settle a site would then be easier then moving another city out of the way.

                          So, if we decide to settle South of #1, we would lose probably 1 gpt because we don't get the income from the incense beneath our city, but we would be able to grow to size 5 without harbor. Once we have settlers to spare we can then decide to settle the other site, if we want that in the future corruption situation.

                          BTW, moving the city South makes a temple not that much of a necessity anymore.

                          DeepO

                          Comment


                          • #28
                            Then we miss out on opening up the final hill tile Tempest needs to hit 30 shields per turn until Monsoon finishes it's Temple + 5 turns for border expansion.

                            Comment


                            • #29
                              Playing the turn as described. Moving the settler 777, towards the incense. Turn and screenshots will be sent within the next minutes.

                              Comment


                              • #30
                                We need to switch Bolderberg to a Temple if going with just 1 W desert city.

                                Comment

                                Working...
                                X