To be edited by the leaders of the Scholia.
Status:
- Researching Republic at 100%, ready in 5 turns (trying to get it down to 4).
- 317 gold cash, +0 gpt (thanks to our 5gpt from ND).
Urgent questions:
- What do we want to name our desert city? Sandstorm, maybe?
Military:
- Settler moves 9-8.
Economy:
- Worker north of Arashi builds road. Note that this is a departure from standing orders. The goal is to have roads ready to take our next Cyclone settler to the iron city site quickly.
- Move the EotS laborer curently on the irrigated fur to the mined grassland adjacent to EotS. (We should get the extra shield we need for our worker from growth.) Until we get Republic, we'll be alternating two turns with EotS getting the extra irrigated fur and two with Hurricane getting it. (That accomplishes the same thing as strict alternation but with fewer moves.)
- Worker in Hurricane is added to the city. (Hurricane should be working all four irrigated furs.)
- Worker north of Tempest finishes mine, moves 2-6-6.
- Worker just south of EotS finishes road. Moves 8-8. (My goal is to get six workers on the east side of the river, four to add to Hurricane after finishing improving its tiles and two to work tiles for our future eastern cities. This turn puts us five turns away from the earliest we'll be ready to add additional workers to Hurricane.)
Diplomacy:
Thread library:
- Standing orders for workers
Status:
- Researching Republic at 100%, ready in 5 turns (trying to get it down to 4).
- 317 gold cash, +0 gpt (thanks to our 5gpt from ND).
Urgent questions:
- What do we want to name our desert city? Sandstorm, maybe?
Military:
- Settler moves 9-8.
Economy:
- Worker north of Arashi builds road. Note that this is a departure from standing orders. The goal is to have roads ready to take our next Cyclone settler to the iron city site quickly.
- Move the EotS laborer curently on the irrigated fur to the mined grassland adjacent to EotS. (We should get the extra shield we need for our worker from growth.) Until we get Republic, we'll be alternating two turns with EotS getting the extra irrigated fur and two with Hurricane getting it. (That accomplishes the same thing as strict alternation but with fewer moves.)
- Worker in Hurricane is added to the city. (Hurricane should be working all four irrigated furs.)
- Worker north of Tempest finishes mine, moves 2-6-6.
- Worker just south of EotS finishes road. Moves 8-8. (My goal is to get six workers on the east side of the river, four to add to Hurricane after finishing improving its tiles and two to work tiles for our future eastern cities. This turn puts us five turns away from the earliest we'll be ready to add additional workers to Hurricane.)
Diplomacy:
Thread library:
- Standing orders for workers
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