To be edited by the leaders of the Scholia.
Status:
- Researching Republic at 100%, ready in 7 turns.
- 317 gold cash, +1 gpt (thanks to our 5gpt from ND).
Urgent questions:
Military:
- Settler moves 2.
Economy:
- Switch laborers around in Typhoon and Cyclone so Typhoon gets the wheat closest to it back from Cyclone. (Cyclone should have +5 food with enough production to finish its worker next turn.)
- Worker by Bolderberg finishes road, moves 3-3.
- Worker 7 from Hurricane finishes irrigation, moves onto the iron mountain. (The goal is to mine it but not road it quite yet.)
- Tornado finishes barracks, starts war chariot.
- EotS looks like it's two turns from finishing a settler, but growth will give it the extra shield it needs.
Diplomacy:
Thread library:
- Standing orders for workers
Status:
- Researching Republic at 100%, ready in 7 turns.
- 317 gold cash, +1 gpt (thanks to our 5gpt from ND).
Urgent questions:
Military:
- Settler moves 2.
Economy:
- Switch laborers around in Typhoon and Cyclone so Typhoon gets the wheat closest to it back from Cyclone. (Cyclone should have +5 food with enough production to finish its worker next turn.)
- Worker by Bolderberg finishes road, moves 3-3.
- Worker 7 from Hurricane finishes irrigation, moves onto the iron mountain. (The goal is to mine it but not road it quite yet.)
- Tornado finishes barracks, starts war chariot.
- EotS looks like it's two turns from finishing a settler, but growth will give it the extra shield it needs.
Diplomacy:
Thread library:
- Standing orders for workers
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