To be edited by the leaders of the Scholia.
Status:
- Research idling at 0% investment (technically on Philosophy).
- 350 gold cash (including GoW's 100 surity), about +33 per turn.
Urgent questions:
- What do we want to build in Tempest? (Should be decided no later than Turn 69.)
Military:
Economy:
- Move a Hurricane laborer from an irrigated fur to an irrigated plains.
- EotS grows. Move its new laborer from the fur forest to an irrigated fur. (Should be on a 2-turn growth pace with a worker produced next turn.)
- Workers by Cyclone and Tornado finish mines, start roads.
- Workers we moved last turn start irrigation.
- Move Tempest's laborer to a hill. (Should still grow next turn, and this trades two gold for an extra shield, which could be a very good thing if it results in getting a worker a turn earlier.)
Diplomacy:
- May have some residual communications with GoW to take care of.
- May get Horseback Riding from Vox.
Status:
- Research idling at 0% investment (technically on Philosophy).
- 350 gold cash (including GoW's 100 surity), about +33 per turn.
Urgent questions:
- What do we want to build in Tempest? (Should be decided no later than Turn 69.)
Military:
Economy:
- Move a Hurricane laborer from an irrigated fur to an irrigated plains.
- EotS grows. Move its new laborer from the fur forest to an irrigated fur. (Should be on a 2-turn growth pace with a worker produced next turn.)
- Workers by Cyclone and Tornado finish mines, start roads.
- Workers we moved last turn start irrigation.
- Move Tempest's laborer to a hill. (Should still grow next turn, and this trades two gold for an extra shield, which could be a very good thing if it results in getting a worker a turn earlier.)
Diplomacy:
- May have some residual communications with GoW to take care of.
- May get Horseback Riding from Vox.
But please, timed right... maybe one to get to size 7 faster, but preferably all workers after that, so that Hurricane can use the iron asap (from whenever we can get to size 7, and need 20 turns to grow one pop)
). Otherwise we are stuck at 29 (32 with 3 corrupt). It doesn't matter for the Collosus, but that would still allow for 13 GA Units.
) than by the Pyramids at this point. They are possibly looking at being 5+ techs behind, and nothing much of value to trade to catch up unless they have a large stash of money.
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