To be edited by the leaders of the Scholia.
Status:
- Research idling at 0% investment (technically on Philosophy).
- 350 gold cash (including GoW's 100 surity), about +33 per turn.
Urgent questions:
- What do we want to build in Tempest? (Should be decided no later than Turn 69.)
Military:
Economy:
- Move a Hurricane laborer from an irrigated fur to an irrigated plains.
- EotS grows. Move its new laborer from the fur forest to an irrigated fur. (Should be on a 2-turn growth pace with a worker produced next turn.)
- Workers by Cyclone and Tornado finish mines, start roads.
- Workers we moved last turn start irrigation.
- Move Tempest's laborer to a hill. (Should still grow next turn, and this trades two gold for an extra shield, which could be a very good thing if it results in getting a worker a turn earlier.)
Diplomacy:
- May have some residual communications with GoW to take care of.
- May get Horseback Riding from Vox.
Status:
- Research idling at 0% investment (technically on Philosophy).
- 350 gold cash (including GoW's 100 surity), about +33 per turn.
Urgent questions:
- What do we want to build in Tempest? (Should be decided no later than Turn 69.)
Military:
Economy:
- Move a Hurricane laborer from an irrigated fur to an irrigated plains.
- EotS grows. Move its new laborer from the fur forest to an irrigated fur. (Should be on a 2-turn growth pace with a worker produced next turn.)
- Workers by Cyclone and Tornado finish mines, start roads.
- Workers we moved last turn start irrigation.
- Move Tempest's laborer to a hill. (Should still grow next turn, and this trades two gold for an extra shield, which could be a very good thing if it results in getting a worker a turn earlier.)
Diplomacy:
- May have some residual communications with GoW to take care of.
- May get Horseback Riding from Vox.
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