I've edited the scenario now so that the food and shields for each city should be correct at 1350BC. I also edited the Pyramids back to their original cost, and change CfC to have it's original stats (I had modified this as one of the 'difficult' solutions I had come up with for rushing the shields in Hurricane).
Here is the save.
GS 1350
Here is the save.
GS 1350

It can have 2 Shielded Grassland, 3 Irrigated FP's, and 4 Mountains... plus another Grassland or 2 (whatever it takes to get to 20 per turn after waste). This would limit the effectiveness of the Desert city(s), but be more valuable I think. After the GA ends, we could swap things around to keep it at 10 per turn and give the city out on the coast more production to use.
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