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Revised deal with Vox and Lux

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  • #16
    Originally posted by DeepO
    Arrian: I think most of us agree that in such a catastrpohic situation (for Lux), Vox is the one that needs to act, and not us. I'm not certain on which order the turn is played, but Vox should always have 1 turn to take Portia, after foreign troops have landed. So, if they are allowed one warrior adjacent to Portia (us being 2 tiles away), they can always react to any invasion.

    If the order is right, we might want to give Lux one turn to try to defeat any invasion force, if in the same turn Vox can conquer Portia. But if not, we simply demand that Vox gets one unit close to Portia, and takes it at the first sign of invasion, even if Lux would have 2 spears positioned outside the city, and ND only lands with 1 sword.

    Another option would be if the three of us divide the coast line, and prevent any galley from landing troops too close to Portia, so that they at least need 2 or 3 turns from reaching the city. But even then, I would suggest that we lay the risk at Lux's camp, in that the moment anyone invades, their game is over.

    DeepO
    In any possible scenario, it would seem that we get screwed. If lux is found, we will be held responsible, even if we show screenshots of it in vox hands. If they aren't found out, then we have subsidized an lying civs research. Will they give us construction if they are off the island already? Probably not, but that will give us incentive to hunt them down.

    Personally, I just want them to build a galley a settler and a spear and get the hell off our island. The sooner the better. The price of construction will be too high if the others find out what we've done (allowed).

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