The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Wow, got my first PBEM leader ever This is quite fun, even i have virtually no chanse of surviving SR's Sipahi hordes. Even forgot to use my workers to block his eastern boats from landing units Well, it'll only speed up the inevitable.
SR will now propably evacuate about 50 cannons from me next turn
Nah, I killed your army (just couldn't let it live), but the big cannon stack is still yours. But I took your mountain fortress and the 12 cannons you had there.
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Again, sorry for the delay, my crohn is acting up, which means spending some time in hospital for check-ups, call it camera poking fun .
Although I don't have to spend nights (so far), my head isn't really is civ mood ATM, so expect more delays for now.
I should have more news next week (good or bad after which things hopefully could and should return back to normal, unless the news really is bad - shivers -. )
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
SR has propably won the game, so for my part we could call it a day and congratulate him on good strategy and great civ choise - those sipahis are really dangerous in human hands.
But if people want to, we can continue until the bitter end which will be not before SR gets Marines because i have 2 small islands which he cannot land until then.
Ugh, just read C's post. And that after I reactivated my ally FP, who was pretty long inactive . Conqueror, you're a great opponent and a very good defender. Man, you made me sweat, and swear, I tell you. I can't even count how many of my expensive units you killed. But the army that just broke in on the mountain range, and which can be convenient reinforced from sea, probably can't be stopped.
I can't speak for FP and alva (whom I found this turn), but personally I don't insist to slug it out. We could wait a couple of weeks and start a new game, with Conquests
You mean I did all this micromanagement for nought???
Good idea SR ( on the conquest idea ) and congrats
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
FP wrote me a mail and said, that he doesn't object to stop this game too. So we probably can officially declare it finished. Let me say thank you, and kudos to everyone.
Conqueror for building a big empire, practically all wonders short of a few, conquering 2 AIs and being a very tough and inventive defender of his lands.
FP for finishing the Greeks and being me an always reliable ally, who helped with infrastructure and build me the city of Ottomania, the base of most of my operations. He was in the end up to sweep the western front, while my army (>70 units and growing) seized the eastern mountain range.
Kudos to alva too, for being Tarzan the jungle hero, and never giving up, even though he was practically alone for most of the game.
One last word about things this game taught me:
- Games with accelerated production enabled have their own rules. For my gusto, they go way too quick. I don't like this much, although YMMV.
- AIs never do any good in MP games. They whore around maps and techs, are weak and generally favor the player, who's their neighbor. Conqueror pruned and finally finished 2 AIs and grew to the greatest power in the game practically uncontested. FP finished the Greeks and ended up with a decent area, although most of his terrain was pretty poor. I had beautiful land (most of it), but was boxed in by 2 human players and had to knock out one of them to grow to a significant power at all. This can hardly be called even conditions. I don't want to blame anything to the other players, but I for my part will in the future avoid MP games with AIs in them.
- Finally, the island block (blocking shores with units, so the attacker can't land). Conqueror used it in a pretty annoying way, but FP and I used it as well, so again no blame on anyone. It's somehow killing the game, for me. Amass enough work force along the coast of the Normandie, and the allies can't have their D-day. Weird. I don't know how to find a solution. May be have one unit per era capable of naval landings. This would screw the Vikings, but save the game. I need to think about this.
- Games with accelerated production enabled have their own rules.
Actually, I think it is/was better then I thought but it certainly does need tweaking. There is some mod around here somewhere that looked promising, I don't remember who made it but he did post t somewhere in the strat forum too.
Havingsaid that I do prefer regular games too.
- AIs never do any good in MP games.
Couldn't agree more
Although they were my downfall with Mesh's game as I wanted to prevent FP from taking all that was Greek.
The first time I took over from him I made a deal to spit greece up but Mesh took over a few turns later putting everything on hold. So when I took over again I was in no shape to persue what we agreed on but took the chance anyway hoping to get away with it.
My first attack was really bad (lost 3 or 4 horsies to 1 spear IIRC, did some more desperate attacks and it went downhill from there ) and then you came knocking on the door and the rest as they say was history.....
May be have one unit per era capable of naval landings.
The one solution I've come up with (havn't thought it through, so many loopholes possible), is to let units debark on coast tiles.
So they would have to go towards land though their next turn and one couldn't go from land into coasttiles leaving land open for invasion.
This should obviously hold room for defensive bonusses etc. , but atleast it would leave room for the option to do so if you wanted too.
Just a thought.
Well, thanks for the game guys, that's at least one full game under my belt
Looking forward too a revenge
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by Sir Ralph
Conqueror being a very tough and inventive defender of his lands.
This game actually made me invent few new tricks, so i consider this very educational one, next time i'll be harder to beat
FP being me an always reliable ally
FP didnt bother me too much, didnt see many FP units after the first stacks, except some lone galleys.
Kudos to alva too, for being Tarzan the jungle hero, and never giving up, even though he was practically alone for most of the game.
True, even tho he wasnt quite that lonely, i found his island many hundred years ago and was successfully selling him techs
- Games with accelerated production enabled have their own rules. For my gusto, they go way too quick. I don't like this much, although YMMV.
I for one, like the AP games, its easier to build wonders altough i overbuild them in expense of my military. need to balance more in future games.
- AIs never do any good in MP games. They whore around maps and techs, are weak and generally favor the player, who's their neighbor. I don't want to blame anything to the other players, but I for my part will in the future avoid MP games with AIs in them.
true, AI's are most annoying. Even tho i was able to conquer the germans, their endless warmongering in the early game (3000-1000 BC) slowed my early expansion significantly. I'd done much better in early game without the germans around.
- Finally, the island block (blocking shores with units, so the attacker can't land). Conqueror used it in a pretty annoying way, but FP and I used it as well, so again no blame on anyone. It's somehow killing the game, for me. Amass enough work force along the coast of the Normandie, and the allies can't have their D-day. Weird. I don't know how to find a solution. May be have one unit per era capable of naval landings. This would screw the Vikings, but save the game. I need to think about this.
Good solution to this might be what alva suggested, or then modify unit abilities so that they would be able to land on top of zero defense units, so nobody could block shores with workers/artillery (like i did )
Good Game Thanks for you all for this fun experience. I definately am interested in a new one with Conquests.
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