The cost of having EotS build military units instead of workers is extremely high. Building a military unit gives you one unit. Building a worker gives you some combination of (1) irrigation and mines to improve cities' productivity, (2) roads to let the military move around faster, and (3) population added to outlying cities to make them more productive. In the absence of a military emergency, those things are ultimately a lot more valuable than using two turns' production in EotS for military purposes.
We're probably going to be stuck stockpiling gold for a few turns waiting for Vox to finish Philosophy. That will give us a "war chest" for emergency upgrades should the need arise, or we could even go ahead and do one or two upgrades if we feel the need. I don't like what that would do to our research down the road, but at least it wouldn't undercut our long-term productivity the way diverting EotS's attention away from building workers would.
We might also think about asking for some gold to help pay for the increased border enforcement expenses that this deal will create if it goes through. (And the hint that if Vox invites Lux in, it could provoke a military build-up on our part might possibly make Vox think twice too.)
Nathan
We're probably going to be stuck stockpiling gold for a few turns waiting for Vox to finish Philosophy. That will give us a "war chest" for emergency upgrades should the need arise, or we could even go ahead and do one or two upgrades if we feel the need. I don't like what that would do to our research down the road, but at least it wouldn't undercut our long-term productivity the way diverting EotS's attention away from building workers would.
We might also think about asking for some gold to help pay for the increased border enforcement expenses that this deal will create if it goes through. (And the hint that if Vox invites Lux in, it could provoke a military build-up on our part might possibly make Vox think twice too.)
Nathan
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