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Turn 47, 1910BC

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  • Turn 47, 1910BC

    To be edited by the leaders of the Scholia.

    Status:
    - Researching Writing at 100%, ready in ~7 turns.
    - 82 gold cash, -2 per turn.

    Military:
    - Slash moves 8 to look for barbarians.
    - Zonk moves 2 to push back the fog of war.

    Economy:
    - Worker #2 starts chopping forest.

    Diplomacy:
    - Note to Roleplay, regarding Writing.
    - Answer to Lux Invicta, regarding contact.
    - Border treaty with Vox, if the team approves it instead of REX.
    Last edited by Theseus; February 2, 2003, 00:14.

  • #2
    I edited the military moves.

    I'm still unclear on Hurricane... Nathan (I guess), please explain again the thinking on two units from there? If we are going for the GLib, I am uncomfortable with the delay.

    Also, what are people's thoughts on a second Worker from Cyclone?
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

    Comment


    • #3
      The plan is to get a warrior in three turns and a chop-assisted spearman in six. That delays completion of the Great Library by 23 shields, minus whatever we get back from being able to work the iron mountain as an extra tile. (Actually, we'll need a mine there before it can really help us compared with working a forest and a mined plains.) So figure about a 1-turn delay in the Great Library in exchange for two extra units to let us do barbarian hunting and help us appear stronger to Vox if they check their military advisor. With our plans to add a bunch of workers to the city, I think we can afford that.

      Nathan

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      • #4
        1 turn delay?

        I thought you previously discussed a 6 turn delay.

        Confused...
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

        Comment


        • #5
          A six-turn delay getting started, but only a one-turn delay, maybe two at most, finishing because our production will be so much higher with the population growth and added workers.

          Comment


          • #6
            Let's do it.
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

            Comment


            • #7
              Theseus, Re: building another worker from Cyclone: I wouldn't do it atm. EotS can churn out workers every 2 turns, which is paying for the investment of a granary there. In Cyclone, it would be best to have a granary up before anything that diminishes growth gets build, it will net us most in the end.

              I would have liked building a few workers from EotS first, and do the gold-settler only when we needed to chop a forest, but by the time I realised it it was already too late to adjust our plans. We stil need to figure out what to do with the second chop, though, which we need to do before EotS can get to a 5 interval settler uilding routine again.

              DeepO

              Comment


              • #8
                Cyclone needs all its population to build its granary. Otherwise, my plans to get it online as a settler pump as quickly as practical are dead.

                DeepO, is the "second chop" you're referring to chopping the fur forest by EotS? I'd been thinking of probably using that to turn out a 4-turn settler instead of a 5-turn one. Some shields would be wasted, but I can't see any other use that wouldn't slow settler production down.

                Comment


                • #9
                  Yes, that's the one. I think that there are two uses out of it, first it it goes to a settler, but then it has to be done after all the workers we're going to need for Hurricane are built. Or, maybe we can use it an intermediate worker, wasting a few shields, but to get a worker out the door while purely working floodplains.

                  If I thought about it earlier, you could have delayed the currently being built settler just enough for newly built workers to finish the chop. But right now, the settler wil already be over half done, so we would waste too much.

                  DeepO

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                  • #10
                    Loading the turn now. Hopefully, this will be a simple one to play.

                    Comment


                    • #11
                      Willy is back on his mountain. Tim is withdrawing back toward Dissidentville(move of 8); Vox may have misinterpreted Hack's move trying to get a better vantage point as something hostile.

                      I caught something I missed in my orders: this is the turn we have to move one of Hurricane's laborers to an unimproved grassland for a turn and have EotS work three irrigated furs to get our settler in time without compromising growth. Next turn EotS will be back to size 4 ready to grow to size 5, so as long as we manage things correctly (always working 3 FPs and either one or two irrigated furs depending on size), we can crank out our workers in two turns each (barring disease). That's exactly how I'd hoped things would go.

                      Telling Worker #1 to road and Worker #2 to chop. (Sir Ralph, you got the workers' numbers backward when you renamed them; I put the numbers back in the order the workers were built in.) Hack fortified; Slash and Zonk moved as ordered (although I'd thought we were planning to leave the fog of war alone since our extra units will give us some leeway for barb farming).

                      Comment


                      • #12
                        Team Scores:

                        82 (+2) Gathering Storm
                        91 (+2) Demogyptica
                        72 (+0) Glory of War
                        89 (+2) Role Play
                        69 (+1) Vox Controli
                        68 (+0) Lux Invicta
                        99 (+2) Legoland

                        Comment


                        • #13
                          Screenshots sent. We're back in first in Manufactured Goods, in addition to GNP and Productivity (where we've been first).

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                          • #14
                            Turn sent. (Since we were already in our green time if I calculated correctly, I kept it open a little longer while working out plans for next turn and beyond.)

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