To be edited by the leaders of the Scholia.
Status:
- Researching Writing at 100%
- 85 gold cash, -1 per turn.
Urgent questions:
- none
Military:
- Grog enters the Lookout Ridge.
- Settler founds Bolderberg.
- Zonk moves into Cyclone
- Slash moves 2 and will reach Bolderberg next turn
Economy:
- EotS grows to size 5. Works 3 FPs and 2 irrigated furs.
- Hurricane grows to size 2. Works two irrigated furs.
- Cyclone builds worker #3. Next build, granary.
- Cyclone laborer works a shielded grassland for one turn before going back to wheat farming.
- Worker #3 completed in Cyclone and moves onto the wheat (or onto the game forest if barbs threaten).
- Bolderberg starts a barracks. (We can change our minds if we want to.)
- Bolderberg laborer works game forest.
Diplomacy:
- none
Status:
- Researching Writing at 100%
- 85 gold cash, -1 per turn.
Urgent questions:
- none
Military:
- Grog enters the Lookout Ridge.
- Settler founds Bolderberg.
- Zonk moves into Cyclone
- Slash moves 2 and will reach Bolderberg next turn
Economy:
- EotS grows to size 5. Works 3 FPs and 2 irrigated furs.
- Hurricane grows to size 2. Works two irrigated furs.
- Cyclone builds worker #3. Next build, granary.
- Cyclone laborer works a shielded grassland for one turn before going back to wheat farming.
- Worker #3 completed in Cyclone and moves onto the wheat (or onto the game forest if barbs threaten).
- Bolderberg starts a barracks. (We can change our minds if we want to.)
- Bolderberg laborer works game forest.
Diplomacy:
- none
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