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  • Turn 45

    To be edited by the leaders of the Scholia.

    Status:
    - Researching Writing at 100%
    - 85 gold cash, -1 per turn.

    Urgent questions:
    - none

    Military:
    - Grog enters the Lookout Ridge.
    - Settler founds Bolderberg.
    - Zonk moves into Cyclone
    - Slash moves 2 and will reach Bolderberg next turn

    Economy:
    - EotS grows to size 5. Works 3 FPs and 2 irrigated furs.
    - Hurricane grows to size 2. Works two irrigated furs.
    - Cyclone builds worker #3. Next build, granary.
    - Cyclone laborer works a shielded grassland for one turn before going back to wheat farming.
    - Worker #3 completed in Cyclone and moves onto the wheat (or onto the game forest if barbs threaten).
    - Bolderberg starts a barracks. (We can change our minds if we want to.)
    - Bolderberg laborer works game forest.

    Diplomacy:
    - none
    Last edited by nbarclay; January 30, 2003, 22:01.

  • #2
    Re: Turn 45

    Originally posted by Sir Ralph + edited by nbarclay
    - Bolderberg starts a barracks. (We can change our minds if we want to.)
    A change would be only justified, if we wouldn't start the GL project. I hope that is it what you had in mind, when you wrote your comment.

    The turn is here. Since all is described well, I play it without further discussion. The Voxian worker finished to read the jungle and went 1 south. Bolderberg is founded. No barbarian sighted.

    Team Scores:

    78 (+2) Gathering Storm
    88 (+1) Demogyptica
    71 (+0) Glory of War
    85 (+1) Role Play
    67 (+1) Vox Controli
    67 (+1) Lux Invicta
    95 (+2) Legoland

    Comment


    • #3
      Turn and screenshots sent.

      Comment


      • #4
        At one point, we were contemplating a warrior in Bolderberg before it starts its barracks sp Slash could go back up north, but that was before the diplomatic situation with Vox improved so much.

        Come to think of it, though, we probably want Slash back a little farther north where he can watch for barbarians that could threaten either Bolderberg or the new settler headed toward the gold hill. I'm guessing 8-8-9 from where he is now would let him see and intercept any threat to Bolderberg, in which case he could protect both cities.

        I noticed we're first in all three key economic stats - GNP, Mfg. Goods, and Productivity - at least for the moment. Fantastic! And the projection for time to Writing is now a turn sooner.

        Comment


        • #5
          And we're second in land, which most likely means we're first to settle our fourth city (others will follow soon)

          Question: do we want to use barbs as training camps, or do we want to avoid barbs from appearing?

          moving Slash, and the warrior in Cyclone depends on this: I would definately move Cyclone's warrior to protect the worker, in case barb horsies would appear. But if we move him a bit farther, our South will be barb-free, without risks...

          DeepO

          Comment


          • #6
            At this point, we can only hope for more barbarians showing up. Barbarians equal gold and training.
            Besides, I don't think that barbarian horsemen can appear this early in the game. According to my theory, their appearance depends on whether all civs have already researched horseback riding or something, since hunter-gatherer societies can't be more technologically advanced than farming societies.

            Btw, thanks for the domestic advisor screen Sir Ralph!
            Last edited by Shiber; January 31, 2003, 12:20.
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

            Comment


            • #7
              I know it's not all civs. I think I may have heard two civs with Horseback Riding, but I'm not sure.

              Comment


              • #8
                Yeah, I said that on this board before, but 2 civs with HBR is speculation... but it does look a lot like 2 civs in the next age for barb rushes.

                DeepO

                Comment


                • #9
                  We know from Soren himself that it's 2 civs entering an age for barb uprisings, but I don't recall seeing anything authoritative regarding what has to happen before barb horsemen and galleys can show up.

                  Comment


                  • #10
                    Well, if I understand correctly, at least we know for sure that we won't be facing any threats from barbarian horsemen anytime soon. Therefore, no point in preparing for such threats at the moment.
                    "Close your eyes, for your eyes will only tell the truth,
                    And the truth isn't what you want to see,
                    Close your eyes, and let music set you free..."
                    - Phantom of the Opera

                    Comment


                    • #11
                      We already know Lux has The Wheel, and GoW starts with Warrior Code and almost certainly has The Wheel by now given that Lux has it. That means GoW could get Horseback Riding just about any time if it's a priority for them (and that's not at all hard to envision for a militaristic bunch playing China). What if they then trade it around?

                      Comment

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