While I appreciate the huge efforts being made, especially by Nathan, this is not how I imagined a team demo game would be played.
There have recently been four major topics of discussion:
* Our relationship with Vox
* The border concept
* How best to achieve the growth / techs / contacts we want
* Whether to build GWs at this time, and which
I do believe or feel like we have reached ANY KIND OF CONSENSUS on these issues, and yet both our in-game and out-of-game actions are being directed as if:
* We'll be entering into a long-term alliance with Vox
* APPROVING of their settling lands that we want
* Techs will be a result of our relationship with Vox and building the GL
* Uh, answered above
Hey, maybe I'm just the f-cking co-Master of the Spartan Academy, but I do not agree with ANY OF THE ABOVE!! And I'm pretty sure Arrian feels much the same (sorry if I'm putting words in your mouth, bud).
And to the extent that in the process we have exposed our thinking to Vox as much as we have, and that to dramatically change our posture now could be taken as a lack of good faith, I feel backed into a corner.
I know everyone has the best intentions. But it is inappropriate to take actions that go so far beyond the team's will... there are exceptions, of course, when certain immediate issues / actions must be addressed by whoever is playing the turn, but I do not believe that any of these major, strategic decisions fall into that category.
So, one, we need some better ground-rules for what people can and should be doing in- and out-of-game while fundamental strategy is still being resolved, and two, a mechanism for strategy resolution (including those issues currently being discussed).
(sorry, I've got a dinner tonight so I won;t be able to respond to responses till later this evening)
There have recently been four major topics of discussion:
* Our relationship with Vox
* The border concept
* How best to achieve the growth / techs / contacts we want
* Whether to build GWs at this time, and which
I do believe or feel like we have reached ANY KIND OF CONSENSUS on these issues, and yet both our in-game and out-of-game actions are being directed as if:
* We'll be entering into a long-term alliance with Vox
* APPROVING of their settling lands that we want
* Techs will be a result of our relationship with Vox and building the GL
* Uh, answered above
Hey, maybe I'm just the f-cking co-Master of the Spartan Academy, but I do not agree with ANY OF THE ABOVE!! And I'm pretty sure Arrian feels much the same (sorry if I'm putting words in your mouth, bud).
And to the extent that in the process we have exposed our thinking to Vox as much as we have, and that to dramatically change our posture now could be taken as a lack of good faith, I feel backed into a corner.
I know everyone has the best intentions. But it is inappropriate to take actions that go so far beyond the team's will... there are exceptions, of course, when certain immediate issues / actions must be addressed by whoever is playing the turn, but I do not believe that any of these major, strategic decisions fall into that category.
So, one, we need some better ground-rules for what people can and should be doing in- and out-of-game while fundamental strategy is still being resolved, and two, a mechanism for strategy resolution (including those issues currently being discussed).
(sorry, I've got a dinner tonight so I won;t be able to respond to responses till later this evening)
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