Announcement

Collapse
No announcement yet.

Turn 37

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Turn 37

    To be edited by the leaders of the Scholia.

    Status:
    - Deficit should be reduced to -1.
    - Researching Alphabet at 100%.

    Urgent questions:
    - Again the settler escort question. Is it wise to let Zonk return to EotS and to let the new city build its own warrior?

    Military:
    - Slash continues to explore along the west coast, goes 1 next.
    - Settler founds Cyclone. Zonks action and the build order for the city to be discussed.

    Economy:
    - Worker from Hurricane starts chopping.
    - Switch Hurricane to Barracks.
    - EotS shouldn't need both irrigated furs, in which case have Hurricane's laborer work one.
    - Switch EotS to the Pyramids, just to be paranoid about where the benefits of the chop will go.
    - Assuming disease strikes again, EotS should be size 3 with 0 food, so work the three flood plains. If it doesn't strike, we should be at size 4 with 0 food, so work three FPs and 1 irrigated fur.
    - If, somehow, EotS isn't at 0 food, rearrange the tiles worked so we won't waste production potential generating more food than we need. This may prevent Hurricane from having an irrigated fur to work, in which case have it work a grassland. (I can't see how this situation could come about, but I'm being paranoid.)


    Diplomacy:
    - nothing for now.
    Last edited by nbarclay; January 19, 2003, 21:36.

  • #2
    Could you also include in your summary if you have updated the secret drop box with new screenshots?
    "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

    Comment


    • #3
      LoA, those screenshots get sent every turn, to a mailing list we are using, also including our secret mail box. If you post your e-mail address here (better with nospam measures, of course), we can include you in our lists.

      DeepO

      Comment


      • #4
        Zonk: keep him on escort duty. If we get hit with barbs, we'll have an easier time in our cities, then if they destroy a settler. Cities can lose a bit, but that's not the worst of things, and certainly worth the risk right now that barbs are either non-present, or sedentary (sedementry, if you prefer )

        DeepO

        Comment


        • #5
          Nah, Ill just check the drop box.
          "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

          Comment


          • #6
            I wonder what Vox plans on doing with their worker when they finishe that last grassland road, are they gonna road the jungle as well? (probably not, it would be very foolish of them- letting our WC's get through). As for Zonk- we don't need him in the city, but then again- what's the difference, the barbs are sedentary, and we have no need for warriors in the front (as all of you are eager to bring our warriors down to our heartland, and have them run around doing nothing...)

            Might i suggest again that another warrior is sent up north, just to make Vox realize it's not the only one who can roam around lands outside their border freely.

            Oh, and, not meaning to say: "i told you", but now all of you can agree that Vox was roading in preparation for war, not for its future city. This is no SP, they must realize we know what they are up to, how about honesly inquire about their action? (perhaps offering help in connecting our two nations, for "trade" prospects...).
            Save the rainforests!
            Join the us today and say NO to CIV'ers chopping jungles

            Comment


            • #7
              Zeit: consider this. What if Vox wants to settle #12, the city on the edge of spine breaker mountain, between the fish and the wheat? It could road a way straight up there, to get a worker ready to get some jungle cleared.

              Of course, a road has military purposes, but I'm sure it's also for cities: they win more then a few turns if their settlers, which need to come from far, can use a road to get to their sites. We don't need it so urgently as we're spreading in more then one direction, but they are expanding in a straight line East so far.

              DeepO

              Comment


              • #8
                Re: Turn 37

                Zonk can stay where he is for at least another turn or two, since EotS won't be producing another settler for a while and Zonk can meet a settler on its way to #7.
                Last edited by nbarclay; January 19, 2003, 21:43.

                Comment


                • #9
                  Regarding the road, this location is just as good for getting a settler to a city site 9-9 from Lookout Ridge as the tile 9 from it would be. They're very likely keeping in mind possible future military considerations in choosing which of the two tiles to use, but nothing about their choice implies hostile intent. (It's even possible that they picked this one thinking it would provide some advantage in terms of settling and not realizing that as long as Grog stays on Lookout Ridge, it won't.)

                  I'm certainly not saying we can be sure Vox won't attack. But nothing about their latest move implies that they will attack any time soon either.

                  Nathan

                  Comment


                  • #10
                    Originally posted by zeit

                    Might i suggest again that another warrior is sent up north, just to make Vox realize it's not the only one who can roam around lands outside their border freely.
                    Vox's only warriors south of Lookout Ridge are the two sentries we agreed to let them keep (on my initiative, not theirs, I might add) in exchange for their letting Grog maintain his watch. It might make sense to have Slash move back to Lookout Ridge and Grog then move over to a mountain on the opposite coast so we'll have better visibility if Vox builds their fourth city where I'm sort of expecting it, but I don't want to do anything that might provoke them into a hostile attitude if they don't already have one. (Moving Grog out for his new post the same turn Slash arrives on Lookout Ridge saves a turn compared with having Slash move directly to the new watchpoint.)

                    Comment


                    • #11
                      I gree with what you're saying Nathan, they have no offensive capabilities right now, and our watch will give us plenty of time to prepare, but let's not forget the impression factor- we make it seem like all that is going on is peaceful observation and tile improvement. What i'm saying is, Vox might get some funny (and totally wrong as well) ideas that "the guard is asleep" and it will encourage them, from opportunistic reasoning, (like they did when they decided to stop scouting and trade...) and shortsightedness, that we are an easy prey and attack earlier. We must make sure Vox knows we are not to be messed around, for now, we would do best not to provoke Vox, but also not to look weak in their eyes, make them wait and preore themselves for an opportunity that would never come, time plays for us, and Vox must not be provoked, but also must not be tempted by what they see as opportunities to catch us off-guard.

                      As for having two warriors on the lookout as you suggested, i totally agree, and the sooner our presence there is more felt by Vox, the better.
                      Save the rainforests!
                      Join the us today and say NO to CIV'ers chopping jungles

                      Comment


                      • #12
                        Arrian, Theseus, I would suggest that one of you carve new orders to bring Slash back up north. It just occurred to me that if Vox builds a city where I think they'll build their fourth, and if they have a spearman in the city, they could bring immortals from outside Grog's vision range into the city in a single turn and we'd never know it. (Correct me if I'm wrong, but I'm not aware of any free way to know what's beneath a city's first defender.) They could then move the immortals out the east end of the city beyond Grog's vision range and south to attack. If that happens, we need a warrior on one of the mountains on the eastern coast to ensure that nothing can slip past.

                        Nathan

                        Comment


                        • #13
                          Nathan, thank you for the opening.

                          While I am happy that things have been progressing peacefully, I live in absolute MORTAL TERROR of Voxian aggression.

                          Not to give you too much grief, but your answer to a potential Immortal offensive is to have one or two more Warriors on lookout?

                          Rather than be the hawk, I've been waiting for the discussion to turn to things military... do *we* start to see the danger??!!
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

                          Comment


                          • #14
                            The biggest piece of our response to the military threat is already underway - the barracks being constructed in Hurricane. Can you think of anything else to do at the moment besides post lookouts so EotS can change over to production mode should an emergency arise?

                            Comment


                            • #15
                              Just got the save from Lego (finally). If Sir Ralph doesn't poke his nose in in the next few minutes, I'll take it. Theseus, Arrian, if either of you is watching, I'd like confirmation about what you'd rather do with Slash.

                              Comment

                              Working...
                              X