I have preset the no-brainers again, edit them at your will:
Status:
- We possess 22 gold and are running 1 deficit.
- Researching Bronze Working at 100%. Ready in 5, maybe even 4 turns.
- The trade offer to VC has been cancelled.
Urgent questions:
none, this time
Military:
- If Rodney moves 6, Slash moves 3. If not, Slash fortifies. Grog remains fortified.
- Hack shadows Tim, keeping S of him.
- If Willy moves 1 (expected), Ouch moves 4 and Crush 8, blocking Willy from both SW and S. Annoying, I guess, but what the heck do we care!
Economy:
- No changes to worker or cities.
- Set science slider back to zero. (Tensions with Vox have thawed and our trade proposal may be workable after all.)
Diplomacy:
nothing
Your turn!
Economic Projections (for future consideration):
- Warrior in 2 turns in Hurricane, Settler in 5 in EotS.
- EotS grows next turn. Have three laborers work irrigated FPs and one work an irrigated fur. Shift Hurricane's laborer to the other irrigated fur.
- Worker finishes irrigation; starts road next turn.
Status:
- We possess 22 gold and are running 1 deficit.
- Researching Bronze Working at 100%. Ready in 5, maybe even 4 turns.
- The trade offer to VC has been cancelled.
Urgent questions:
none, this time
Military:
- If Rodney moves 6, Slash moves 3. If not, Slash fortifies. Grog remains fortified.
- Hack shadows Tim, keeping S of him.
- If Willy moves 1 (expected), Ouch moves 4 and Crush 8, blocking Willy from both SW and S. Annoying, I guess, but what the heck do we care!
Economy:
- No changes to worker or cities.
- Set science slider back to zero. (Tensions with Vox have thawed and our trade proposal may be workable after all.)
Diplomacy:
nothing
Your turn!
Economic Projections (for future consideration):
- Warrior in 2 turns in Hurricane, Settler in 5 in EotS.
- EotS grows next turn. Have three laborers work irrigated FPs and one work an irrigated fur. Shift Hurricane's laborer to the other irrigated fur.
- Worker finishes irrigation; starts road next turn.
Comment