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  • War or Peace?

    Unless Vox moves out of our way, they have us in a box. They can share research with someone, and we can't. There are two basic ways out of that box. One is to conquer Vox, which, if Vox turns into a porcupine behind their chokepoint, would be a lot easier said than done. (See DeepO's suggested Vox strategy in the "Vox's point of view" thread.) The other is to go for Map Making and do an end run around the chokepoint to get contact.

    If we want to use the Map Making approach, I think we're best off getting Warrior Code (in case of a minor incursion not worth blowing a GA over) and then beelining for Map Making. Against any serious attack, we use WCs, and we focus on building cities in locations WCs can defend. That overcomes the problem of only Vox having contact with the rest of the world as early as possible, a lot earlier than we'd be able to mount a military assault with any realistic chance of victory if Vox plays well. Not being able to settle safely in areas we'd need swords to defend effectively would cramp us a little if disease doesn't slow us down, but not too badly. We could also try trading to Vox for some military techs and hope their greed for playing tech broker overcomes their fear of trading anything we could use militarily. (Note that trades don't necessarily hurt us relative to Vox so much as they help the overall tech pace go more quickly. A fast tech pace in our area is a bad thing if we're counting on defeating Vox before they get pikes, but may actually be a good one if our long-term plan is to use trade ourselves to gain an advantage relative to the rest of the world.)

    If we go the military route, we have to dedicate ourselves completely to conquering Vox as quickly as we can. That would be expensive, and would set us back considerably both in research and in city improvements compared with other teams, but doing the job halfway would hurt us a lot worse. The more I think about such an approach, the more I hate it because even assuming we can win against Vox, we'll probably blow our chance of winning the game. That's especially true if Vox decides to die fighting rather than give us anything of significant value in return for a peace treaty that would leave them in a hopeless situation anyhow. (In other words, don't count on getting anything through extortion.)

    I'm starting to lean heavily in the direction of a beeline to Map Making (probably with a detour through Warrior Code first) and trying to maintain peaceful and constructive relations with Vox for the time being. The military risk should be small given that they don't have barracks yet and have so far to travel to reach us (not to mention the apparent total lack of warriors in their cities waiting to be upgraded at present), and I think it's by far our best chance of winning the game (as opposed to just beating Vox and then finding ourselves horribly behind the rest of the world).

    By the way, in a test run I just did, even with disease striking shortly after building the third settler, Map Making came in 1425 BC. That's somewhere in the neighborhood of 35 turns from now if my calculations are right, and long before we could mount a credible attack. A detour through Warrior Code (which I skipped) would add about three turns.

    Nathan

  • #2
    Interesting. I agree with the mapmaking being researched, we cannot allow ourselves to be boxed in just because another nation occupies our only route out of our peninsula. Mapmaking and harbors will put us back in contention.

    One question: Do any other teams have starting location info on Vox? Knowing this, we could find out exactly how far it is for them to get to us; how long it takes for them to raid our peninsula.

    I don't think trading map info with the Voxians would be a good idea at all, so perhaps we can find a middleman?
    Former Supreme Military Commander of the Democratic Apolyton States, Term 8
    Former Chairman of Apolyton Labor Party

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    • #3
      Give DeepO a lot of the credit for my conversion toward favoring a peaceful route. His persistence shook me out of a militaristic rut my thinking was getting caught in.

      Personally, I'd be happy to trade minimaps with Vox considering how much more they know about our side of the chokepoint than we know ahout theirs. Not that I wouldn't like getting the information from a third party without giving our information up even better.

      Nathan

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      • #4
        Peace. The REX phase is no time to fight.


        Dominae
        And her eyes have all the seeming of a demon's that is dreaming...

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        • #5
          Agreed, peace. But we can't REX like in an SP game, completely neglecting our defense, because we can be sure that the AI is REXing too. I strongly suggest to research both Bronze Working and Iron Working, before we go for Map Making. Both we should be able to get at reduced cost, because Vox most likely has it. Mind you, that they know about our weakness as long as they have "Bronze Working" enabled in their tech section in the diplo screen. Btw, they don't have The Wheel yet. About Pottery I'll know next turn.

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          • #6
            Getting Map Making fast is an excellent idea. However, there's a faster way of gaining contacts, at least with Vox's other neighbor:
            We turn to the ambassadors of the other teams one by one and ask if they've met Vox Controli yet. We'll tell them that if they answer back positively then we'll give them directions to our location, provided that they give us a minimap with Vox's location, only to prove that they did meet Vox of course. We may find an ally in Vox's second neighbor, especially if it's the Legos.
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

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            • #7
              Originally posted by Shiber
              Getting Map Making fast is an excellent idea. However, there's a faster way of gaining contacts, at least with Vox's other neighbor:
              We turn to the ambassadors of the other teams one by one and ask if they've met Vox Controli yet. We'll tell them that if they answer back positively then we'll give them directions to our location, provided that they give us a minimap with Vox's location, only to prove that they did meet Vox of course. We may find an ally in Vox's second neighbor, especially if it's the Legos.
              That approach to getting contacts would be much faster if it works, but it's not something we can count on at this point.

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              • #8
                Originally posted by Sir Ralph
                Agreed, peace. But we can't REX like in an SP game, completely neglecting our defense, because we can be sure that the AI is REXing too. I strongly suggest to research both Bronze Working and Iron Working, before we go for Map Making. Both we should be able to get at reduced cost, because Vox most likely has it. Mind you, that they know about our weakness as long as they have "Bronze Working" enabled in their tech section in the diplo screen. Btw, they don't have The Wheel yet. About Pottery I'll know next turn.
                The funny thing is, the less good a job Vox does of analysis, the more likely they would be to view our not having Bronze Working as a sign of weakness. A good player would consider it likely that Egypt simply doesn't care about Bronze Working because they expect WCs to be an adequate defense - especially considering how little spearmen are worth against immortals. But a less good player might miss that nuance.

                I suppose if you want Iron Working that badly, it won't be that big a deal. Bronze+Iron instead of Warrior Code would only delay Map Making by about five turns or so, and that shouldn't kill us; most likely, it won't matter at all, but it could cost us a trade or two if the timing's wrong.

                Nathan

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                • #9
                  Are we at least going to give this a try?
                  "Close your eyes, for your eyes will only tell the truth,
                  And the truth isn't what you want to see,
                  Close your eyes, and let music set you free..."
                  - Phantom of the Opera

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                  • #10
                    Originally posted by Shiber
                    Are we at least going to give this a try?
                    One of the big ideas behind minimap exchanges is to try to find out who Vox's other neighbor is. I definitely want us to try to arrange a rendezvous if possible.

                    Nathan

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                    • #11
                      Then let's make it so!
                      I suggest that we start with Legoland. Let's ask them if they've already met Vox Controli, and tell them that if they have, we could provide them with accurate information of our whereabouts so that we could meet.
                      "Close your eyes, for your eyes will only tell the truth,
                      And the truth isn't what you want to see,
                      Close your eyes, and let music set you free..."
                      - Phantom of the Opera

                      Comment


                      • #12
                        Originally posted by nbarclay
                        A good player would consider it likely that Egypt simply doesn't care about Bronze Working because they expect WCs to be an adequate defense
                        Battle is always a give and take. The best odds attacking WCs can get is 2 : 2.2, and even if they win a battle or retreat, they will die in the counterstrike due to their low defense value. The best odds Immortals can get is 4 : 1.1. Both odds are not in our favor. WCs are fast units and can retreat. In return, injured Immortals can resort to mountains and jungle, where they are safer than in the Bank of England. We have plenty of both. True, WCs are cheaper, but a WC that defeated an Immortal is most likely injured and off battle for at least 2 turns. An Immortal, who defeated a WC is in most cases still healthy.

                        ...especially considering how little spearmen are worth against immortals. But a less good player might miss that nuance.
                        Even a less good player knows, that Bronze Working is the prerequisite of Iron Working.

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                        • #13
                          Sir Ralph is right: although our WCs do have a tactical edge by being able to retreat, they by no means trump Immortals. I believe the reason why we may think so is that in SP it is all too easy to dispatch of even the largest Immortal SOD, with proper planning. In the hands a human player, I doubt repelling them will be that easy. It's our best defense, so we may as well use it, bet let's not overestimate our chances, either.

                          I still vote for Warrior Code first. It seems to cover all the bases (war, peace, trade, contact, prerequisites, you name it).


                          Dominae
                          And her eyes have all the seeming of a demon's that is dreaming...

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                          • #14
                            Absolutely yes. We should not let SP habits and guesses lead our MP strategy. That would be gambling. I guess we all don't have much MP experience. But MP empires shall be built rock solid. Economy, military and exploration are all important, but to favor economy and exploration in order to get a good military or some better trades somewhere in the future may prove to be fatal in the present. I know, this has been stressed enough, but I repeat it anyway: We're not playing the AI.

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                            • #15
                              I like the idea of going for map making, but I have to agree with Sir Ralph (and others) that we should get Iron Working first. There are just too many advantages to having swords to pass on them (I won't go over all the reasons again, it's been discussed at length).

                              Going for MM after IW will also put us (relatively) close to the republic, which I like because 1) we are religions (little anarchy + cheap temples), 2) we have 2 luxuries, 3) It will probably be a less traveled tech path. But I guess that's a discussion for a different thread .

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