I suggest the following:
We build a settler in EoTS after the granary is complete and send it along with a warrior (or two, if you prefer) to where Slash is currently standing, in order to found a city.
The immediate disadvantage is that we'll be sending a settler to a very long voyage, and when he finally arrives he'll found a very corrupt city. However, look at the advantages:
1. We secure the Isthmus in our hands, or we prevent Vox from securing it first (depends on how you prefer to look at it).
2. We create a valid reason to demand that Vox move their warrior that is currently blocking the Isthmus: they're sitting in our territory!
3. After we "convince" all Vox warriors to leave the territory South of the Isthmus, we'll have the rest of the charted world completely to ourselves.
4. We create the most easily defensible border that we could possibly ask for! We can concentrate all our military units in the Isthmus. Furthermore, we can move the city to the Isthmus itself so that our warriors will be able to defend our territory from the city! Think about it - we can defend ALL of our land just from one tile, with the added bonus of a city! In case of war we could build walls in there... to put it short, our territory would be practically impenetrable!
Yes, it may be crazy, but think of all the truly magnificent advantages of this plan! Don't look at it as wasting a settler on founding a corrupt city, look at it as using a settler to create the most perfect Stronghold on the most perfect border! Look at it as solving most of our security problems and allowing us to focus on REXing and building, all this at the ridiculous cost of a single settler.
We build a settler in EoTS after the granary is complete and send it along with a warrior (or two, if you prefer) to where Slash is currently standing, in order to found a city.
The immediate disadvantage is that we'll be sending a settler to a very long voyage, and when he finally arrives he'll found a very corrupt city. However, look at the advantages:
1. We secure the Isthmus in our hands, or we prevent Vox from securing it first (depends on how you prefer to look at it).
2. We create a valid reason to demand that Vox move their warrior that is currently blocking the Isthmus: they're sitting in our territory!
3. After we "convince" all Vox warriors to leave the territory South of the Isthmus, we'll have the rest of the charted world completely to ourselves.
4. We create the most easily defensible border that we could possibly ask for! We can concentrate all our military units in the Isthmus. Furthermore, we can move the city to the Isthmus itself so that our warriors will be able to defend our territory from the city! Think about it - we can defend ALL of our land just from one tile, with the added bonus of a city! In case of war we could build walls in there... to put it short, our territory would be practically impenetrable!
Yes, it may be crazy, but think of all the truly magnificent advantages of this plan! Don't look at it as wasting a settler on founding a corrupt city, look at it as using a settler to create the most perfect Stronghold on the most perfect border! Look at it as solving most of our security problems and allowing us to focus on REXing and building, all this at the ridiculous cost of a single settler.
Comment