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  • #16
    Another sidenote: we're not the only ones using floodplains, at least one other team is doing it. our disease is rated 6th place, starting from 3450 BC (before that, we were the only ones with disease)

    [edit:] does this mean that demogyptica, with their extra settler, settled near floodplains or jungle? We had disease from 3950 BC on, while we only now start to use floodplains. If this means that their second city is going to have loads of food, we might take it into account when wonderbuilding...

    [edit2:] forget about the above edit, it merely means that one of the teams that grew to size 2 in 3450BC is using floodplains. Which means either Vox, RPG, GoW, or someone I can't read from the F11 screen of that turn. Interesting is that it should also mean that there are only 2 teams with floodplains in their capital, the other boomers are using wheat, cows, wine or game.

    DeepO
    Last edited by DeepO; December 28, 2002, 21:45.

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    • #17
      We haven't used the fp's yet.
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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      • #18
        BTW, Alva, we dropped in military strength because it is related (somehow, I don't know how exactly) to pop size. Everybody kept the same military, but others shrunk in size... hence the longer draft period.

        DeepO

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        • #19
          You're right, I figured that out a little before you posted... but some other team has to be in the neighbourhood of fps, or of jungle.

          DeepO

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          • #20
            Isn't disease calculated something like
            total amount of territory tiles/'disease' tiles???

            being worked or not.
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

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            • #21
              Hmmm you're right. In 3500 we had 2 fps of 9 tiles (~22%), now we 4 of 21 (~19%). So we can only tell that someone has more disease tiles than we have, most of which were in the second tier of tiles around the capital. Not really a insightfull stat

              DeepO

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              • #22
                I've actually made a correct formula....?!?!,
                my first one

                * alva runs to the strategy forum to open a thread *
                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                Then why call him God? - Epicurus

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                • #23
                  They could be jungle tiles for the other team, yes?
                  (\__/)
                  (='.'=)
                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                  • #24
                    Yes, I think so. But I pity the team that has to start with 5 or more jungle tiles in their radius

                    DeepO

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                    • #25
                      yep, both jungle and floodplains are calculated this way
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #26
                        Originally posted by DeepO
                        Yes, I think so. But I pity the team that has to start with 5 or more jungle tiles in their radius
                        A capital can have eight jungle tiles in its radius and still have a dozen worthwhile tiles to work. If it's in the middle of the jungle, yes, the civ could be in big trouble. But if it's on the edge of the jungle with plenty of room for the civ to grow away from the jungle for its early expansion, and if the civ is industrious and thus able to clear the jungles eventually (yielding nice, beautiful grasslands, some of them with shields), the starting position may be just fine in spite of the jungle.

                        By the way, I just caught that someone hooked up a luxury between our 3350 turn and our 3300 turn (or else is being quite frivolous with the luxury slider). Our 50% approval rating dropped from first to second during that time. But no one else has yet; we're still tied for second and no cities are at size 3 where an unhappy citizen could balance out a happy one.

                        Oh, and I'm back at my house now, not that I have time to do much with Civ tonight.

                        Nathan

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                        • #27
                          Nathan, nice catch on the lux... correct me if wrong, but it's sort of irrelevant at this difficulty level (at least in the very early game).

                          I just referred to this another thread... to indicate our 'good' intentions, how about we share lux status? As far as I'm concerned, TOTALLY meaningless, but the sharing of info might positively influence relations. Taken a step further, we can propose a 'soft' deal: when and if we can, we should trade luxes.

                          chuckle.
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

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                          • #28
                            Just thought I'd question the idea of producing early Workers in order to help our Pyramid effort. While it would be great to get the Pyramids, I'm not convinced anything should come before rapid expansion, other than the unavoidable (defense against Glory of War, for instance). Early on, pop points are precious. Cities are better than improvements. Until we have 7-10 cities founded, I suggest committing every available pop point to Settlers. If we really want to get ahead on the early Wonder, we can send our initial Worker to help out. Of course, the Economists have the final say in this matter, but this seems to me to be a "general strategy" issue that I thought needs to mentioned.

                            By the way, I've been having troubles with the computer I'm on (not used to Macs, I guess), so I apologize if I've posted this comment already...


                            Dominae
                            And her eyes have all the seeming of a demon's that is dreaming...

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                            • #29
                              Originally posted by Theseus
                              Nathan, nice catch on the lux... correct me if wrong, but it's sort of irrelevant at this difficulty level (at least in the very early game).
                              Assuming this game is really at Regent, two citizens are born content. So without MPs, luxuries become an issue at size 3, and even with maximum MPs under Despotism, they become an issue at size five.

                              The main places where luxuries are likely to come into play fairly early are (1) setting up settler pumps, especially in cities with no wealth bonuses; (2) setting up wonder-producing cities; and (3) building settlers with imperfect timing in undefended core or rear-area cities. All of those tasks are easier if you can use luxuries to defer, reduce, and maybe even eliminate the need to use the luxury slider. (And given the nature of our starting position and plans, we may end up taking advantage of our luxuries for all three of those purposes.)

                              Still, at this point, the fact that one rival civ has a luxury hooked up but the rest don't is more a matter of curiosity than anything else. There's plenty of time yet for others to hook up luxuries.

                              Nathan
                              Last edited by nbarclay; December 30, 2002, 02:36.

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                              • #30
                                Originally posted by Dominae
                                Just thought I'd question the idea of producing early Workers in order to help our Pyramid effort. While it would be great to get the Pyramids, I'm not convinced anything should come before rapid expansion, other than the unavoidable (defense against Glory of War, for instance). Early on, pop points are precious. Cities are better than improvements. Until we have 7-10 cities founded, I suggest committing every available pop point to Settlers. If we really want to get ahead on the early Wonder, we can send our initial Worker to help out. Of course, the Economists have the final say in this matter, but this seems to me to be a "general strategy" issue that I thought needs to mentioned.
                                The flip side is that the sooner the Pyramids get finished, the sooner our population growth doubles throughout our nation. So the question of whether adding a worker or two to build the Pyramids sooner would repay our investment with the quicker population boost is yet another thing very much worth testing. Hopefully, I'll have time to try some experimenting over the next few days.

                                Nathan

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