The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Ah, finally it worked. As for deficit, it will grow yet more next turn, there's a warrior ready again. The settler will also cost 1gpt. Time for city #2, to have 4 more free upkeep.
Yes. I had to set up an account with another ISP and forward to there. It is freaky. Hotmail cuts off the downloads after 1 second (tried on 3 different computers/connections). So, whatever speed the file comes down at, 1 sec worth is how big it is when cut off. The save was 56K or so, when it should have been 69K.
re the deficit. Yes, I think we should cut back to net 0 next turn. No problem running -1 for the 3 or 4 turns that the first settler is alive, but we have to have that 4 gold in the bank to start with. On the bright side, in 2 turns we will have an income of 7 commerce.
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NYE, could you move Gronk 8 next turn, and the turn after that 4? I know you like to explore the coast, but if I saw it right, it won't lose any tiles of sea exploration, while it would give us a view on all the land earlier. We should be starting to think on where our cities have to come, knowing those tiles might be crucial (or do we already know; is that a wheat peeping under the FoW?).
Further: is Slash going to sentry on lookout North, or are you just moving him as an extra scout?
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