Okay, it's very likely that I missed a bit of the initial discussion on this subject, and of course I agree that goals have to change according to changing situations, but could we post a few global things we will strive for? Everyone agrees that AIs are here to provide us with more techs, territory, gold and whatnot, but as to the other goals? Allow me to try to start the discussion here
1. Warfare
If I see this right, we are not solely focused on going to war with everyone in sight, even if Trip has to go down... but are we aiming for a warfaring team? My guess is that warfare is going to be the means to get the best position in the game, meaning that we will defend if necessary, and attack when the chance presents itself. I strongly favor (extremely) ancient warfare, but I'd rather pick an AI for this than any of the other humans, as we would risk teaming all of them up against us.
Using our UU (whatever it will be) is of course a no-brainer, but if the focus is on warfare, we should make sure each city builds a barracks early too, or at least at the time when we sight the first other civ.
Defense: a moderate static defense, aided with a rather large mobile defense force (having some horsies that are positioned so they can protect 3 cities) seems in order, but do we need some additional rules here as how much of our force will get diverted to attack, instead of defense? Is this too early to decide, and has to be left alone until the initial tactical discussions start?
Pillaging / disturbing another civ: is this viewed as an acceptable tactic: instead of taking a few cities, wage a war so that you can pillage the whole empire into ruins, without going for the cities themselves? I can think this is going to be very damaging to a human (don't bother with the AIs, they are going to be toast anyway), but it is hardly honorable... and people will remember. This is different with resource denying: I can imagine that sending out a couple of spearmen to pillage roads and mines is very annoying to a civ, especially if this means their capital gets unconnected to a a few cities (higher corruption, no traded resources, etc.). Are we willing to suicide a large number of troops on this?
2. Building
It has been said before that we need to build those improvements that lead to a better empire. As said before, I strongly believe we can't forget about culture here, even if it is no goal. Marketplaces idem: we simply need those fast, and everywhere.
Related to this is the happiness aspect: temples are nice if you need them for culture or border expansions, but if you rely on temples for the happiness of your people something is going wrong in the empire.
Wonders: what are the views on these? I would like to have some wonders, not because they are really needed, but because they could enhance our traits, whatever they would be. Happiness wonders seem to be worth going for, and the culture they generate could mean that a lot of other cities focus on military instead of building temples.
3. research - gold
I'm not sure how research is going to progress in this game. In SP, you can easily set your slider to 100% tax right up until half way the middle age, and still ahve the best tech through conquest, trades, and the GL. I don't expect this to be true in MP, as there will be few tech trades around. So, do we focus on this, setting the slider as high as possible, or rather keep some cash for upgrades around, and adjust when needed? Do we want to build libraries in each town the minute they become available, or do we only build those when we don't know what to build? Or, are we going to be very balanced here?
The idea is that if we reach for balance in all domains, we won't be balanced, but blend. It's easier if we set out with specific goals here: either research everything we can ourselves, or play from the start using as few research as possible, saving money for mass-upgrades once they become available. If we are going to be the Iroquois, this certainly is true with the chariot-MW upgrade, but upgrading defenders will likely be a priority as well.
4. Diplo stances
So far, everyone seems to agree that we should play honorful to the other teams, being b*stards to the AI. Fine, but how far will this go? Do we enlist AIs when we go fight a war with a human? Do we seek semi-permanent allies each time we attack another team? Do we want to have permanent allies up until the point where no-one else remains?
Of course, secrecy is going to be big here, like keeping all troops inside our cities right until the point of using them. How far are we willing to go with espionage, and related to that, do we prioritise embassies? Can we risk a failing espionage action on a friendly Civ? are we going to provoke civs into attacking us?
Trades: research trades are going to be rare, but what about giving out loans, trading luxs, trading resources? Of course, map trades are going to be extremely rare as well...
5. Risk
One of the biggest question for me is whether we are going to take risks, are rather be more conservative. I would think that being conservative, gaining power on a steady degree will pay off in the end, but taking risks will pay more... the problem with MP is that you can't know what the humans can have stashed away somewhere, whereas the AIs are very predictable. What are your views on this? Are we always going to make sure that we bring enough forces to one city, instead of taking just what is necessary, and take on another city in the mean time?
Any other ideas?
DeepO
1. Warfare
If I see this right, we are not solely focused on going to war with everyone in sight, even if Trip has to go down... but are we aiming for a warfaring team? My guess is that warfare is going to be the means to get the best position in the game, meaning that we will defend if necessary, and attack when the chance presents itself. I strongly favor (extremely) ancient warfare, but I'd rather pick an AI for this than any of the other humans, as we would risk teaming all of them up against us.
Using our UU (whatever it will be) is of course a no-brainer, but if the focus is on warfare, we should make sure each city builds a barracks early too, or at least at the time when we sight the first other civ.
Defense: a moderate static defense, aided with a rather large mobile defense force (having some horsies that are positioned so they can protect 3 cities) seems in order, but do we need some additional rules here as how much of our force will get diverted to attack, instead of defense? Is this too early to decide, and has to be left alone until the initial tactical discussions start?
Pillaging / disturbing another civ: is this viewed as an acceptable tactic: instead of taking a few cities, wage a war so that you can pillage the whole empire into ruins, without going for the cities themselves? I can think this is going to be very damaging to a human (don't bother with the AIs, they are going to be toast anyway), but it is hardly honorable... and people will remember. This is different with resource denying: I can imagine that sending out a couple of spearmen to pillage roads and mines is very annoying to a civ, especially if this means their capital gets unconnected to a a few cities (higher corruption, no traded resources, etc.). Are we willing to suicide a large number of troops on this?
2. Building
It has been said before that we need to build those improvements that lead to a better empire. As said before, I strongly believe we can't forget about culture here, even if it is no goal. Marketplaces idem: we simply need those fast, and everywhere.
Related to this is the happiness aspect: temples are nice if you need them for culture or border expansions, but if you rely on temples for the happiness of your people something is going wrong in the empire.
Wonders: what are the views on these? I would like to have some wonders, not because they are really needed, but because they could enhance our traits, whatever they would be. Happiness wonders seem to be worth going for, and the culture they generate could mean that a lot of other cities focus on military instead of building temples.
3. research - gold
I'm not sure how research is going to progress in this game. In SP, you can easily set your slider to 100% tax right up until half way the middle age, and still ahve the best tech through conquest, trades, and the GL. I don't expect this to be true in MP, as there will be few tech trades around. So, do we focus on this, setting the slider as high as possible, or rather keep some cash for upgrades around, and adjust when needed? Do we want to build libraries in each town the minute they become available, or do we only build those when we don't know what to build? Or, are we going to be very balanced here?
The idea is that if we reach for balance in all domains, we won't be balanced, but blend. It's easier if we set out with specific goals here: either research everything we can ourselves, or play from the start using as few research as possible, saving money for mass-upgrades once they become available. If we are going to be the Iroquois, this certainly is true with the chariot-MW upgrade, but upgrading defenders will likely be a priority as well.
4. Diplo stances
So far, everyone seems to agree that we should play honorful to the other teams, being b*stards to the AI. Fine, but how far will this go? Do we enlist AIs when we go fight a war with a human? Do we seek semi-permanent allies each time we attack another team? Do we want to have permanent allies up until the point where no-one else remains?
Of course, secrecy is going to be big here, like keeping all troops inside our cities right until the point of using them. How far are we willing to go with espionage, and related to that, do we prioritise embassies? Can we risk a failing espionage action on a friendly Civ? are we going to provoke civs into attacking us?
Trades: research trades are going to be rare, but what about giving out loans, trading luxs, trading resources? Of course, map trades are going to be extremely rare as well...
5. Risk
One of the biggest question for me is whether we are going to take risks, are rather be more conservative. I would think that being conservative, gaining power on a steady degree will pay off in the end, but taking risks will pay more... the problem with MP is that you can't know what the humans can have stashed away somewhere, whereas the AIs are very predictable. What are your views on this? Are we always going to make sure that we bring enough forces to one city, instead of taking just what is necessary, and take on another city in the mean time?
Any other ideas?
DeepO
Comment