The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
In order of preference:
1) Egypt (Ind/Rel)
2) China (Mil/Ind) - Late-stage UU, but sooooo strong
3) Aztec (Rel/Mil - using Jags to explore, but not to attack)
*Iroquois would be #4 on my list, but again, I think we can make it work with them. I just worry that we might find ourselves wishing for a stronger trait once the game starts (Expansionistic: map-dependent, and saddled with a CHEAP-olah, easy to acquire tech).
-=Vel=-
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Hm, my choices are quite different from the norm, but maybe I'll convince some of you along the way!
1. Americans
Expansionist-Industrious, the best MP traits; when used together, these traits guarantee a strong early-game. The lack of a significant UU is can be seen as an advantage since the human opponents will have to play a very reactive game. For instance, playing against the Iroquois it is easy guess when their major offensive will be; as the Americans, any agressive strategy is largely "formless" (in terms of unit composition and timing). Of course, this means the GA needs to be triggered via judicious selection of Wonders, presumably Colossus and Hanging Gardens/Pyramids.
2. Aztecs
JWs are so good that it doesn't really matter if the opponents are expecting them, they will work anyway. My only worry here is that the Expanionist trait is not as strong with JWs around, and I don't consider Religious to be *that* strong (I know, shoot me now!).
3. China
Combined strong early-game (Industrious trait and Warrior Code free) with amazing middle-game UU...heck, I don't need to sell this one, do I?
Note that my choices are heavily affected by a general disdain for culture.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
OK. That's 12 out of 14 active members accounted for. Theseus has said any is fine with him, so he likely skipped this. Randolph is the only other person unaccounted for.
I think we should put up Egypt, Iroquois, Persia, China, Aztecs, and America in a rate them 1, 2, 3 poll by post.
If we assign 3 points to a first choice, 2 points to a second, and 1 point to a third then we can arrive at some value based ranking to base our selections on.
We have to remember that our first choice is not automatically ours. Another team may claim it and we may not win the rock, paper, scissors contest. Therefore, our second choice (and third) can be equally important to our first.
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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