Opening the Save... this is going to be a very sparse turn thread. Lots of Drafting, disbanding, and moving ships (or rather forming them up outside Fighter range). We'll be able to move into position to hit Lego isle in 2 turns, and can go over things in more detail then.
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Turn 264: 1365AD
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I get a different result on the Subs now. First one GS Sub survives 4/4... so I just disbanded the second one instead of attacking the other ND Sub. If ND has a problem with it, we can just disband the 4/4 next turn, but they have plenty to sink it with it looks like.
Disbanded Arashi, Inchoff, Blizzard, and.. what's the name of the other one up there NW of Blizzard? Anyways, those could all be taken by Cavalry next turn, so had to go. They were down to size 6 anyways, so no more use out of them.
Rifles all go pillage roads. I landed a Transport of MI to do some pillaging next turn. Don't want it to be too obvious we've taken everything off Stormia... (Though it's still blindingly obvious. )
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Can someone forward the save to chris@jackos.f2s.com please? I only have the corrupted file, and I would like to get an idea of what shape Lego is in...You just wasted six ... no, seven ... seconds of your life reading this sentence.
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