No big surprise. Oh well, nothing venured, noting gained.
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Turn 261: 1350AD
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Any chance we can convince Vox and/or Lego to join our side and do some harm to Gow/ND?
Or is there no point to that?"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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Well, reopened the save to play it. Guess someone will be playing RP's turn.
Selling off all our Libraries and Universities. No more research. Selling off most Temples and Cathedrals. Everything left goes in Monsoon, as will the city.
Same with OG, which is being repositioned on top of the Aluminum, and we'll have an Airport there (unit rushing) to keep our supply of Aluminum connected for next turn. That's all that will matter probably, if we can steal Space Flight and hook up the Uranium.
Selling off most Airports. EotS will keep their airport as the resource hub, as they can't be hit by nukes next turn given what we can see.
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That leaves us with 27 MI left on Stormia, 6 Riflemen, no cities which can be captured next turn unless I've missed something. Used the Fighters for Recon, so I don't think I have.
1/5 Sub in Dissidentville moved out 444 and spotted a bunch of GoW's navy, but no Transports, so Dissidentville is safe from a rolling invasion. So I won't disband it.
Mobilized, everything left is building a nuke prebuild, or a 1 turn build that can finish and be disbanded. (Oh yah, Knights baby!)
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That it would.
We have to steal Space Flight first.
Hook up the Uranium next. (Moved 3 Workers there. Will just build a Road there if they are still alive.)
Switch to Nuclear Subs and Tacticals. Rush them with unit disbands.
Sell the Airport in Orangesodia so if they've nuked it, we look like we never had Aluminum.
Pillage the Uranium Road so we look like we never had Uranium.
Then try to expose spies if we have the cash (probably only have enough for one spy, depends on how much more gets nuked this turn. Could not have enough for any of it...)
Then hope no one notices that we have Space Flight, or that we've built any Nukes.
Not good odds that it works out, the tech steal alone isn't good odds, but oh well.
Here's how things stand right now. I moved the northernmost carrier this time before remembering to use it's Jet to Recon, and had done so much that it didn't seem worth redoing (and likely screwing something else up). There weren't any Transports within range of WW so don't worry about that darkness in that area.
Last edited by Aeson; April 26, 2005, 04:03.
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Dissidentville has 6 MI in it. We can't be sure it can't be hit with Transports, but we can be sure they won't be rolling.
Lux is at 10%, because I figure we might start losing negative WW with unit losses, and selling all our Temples and Cathedrals doesn't leave much room for error.
We have enough for the tech steal. Should have about enough for exposing ND's spy, but could have more/less depending on how badly we get hit this turn. Sold basically everything that wasn't a Market, Bank, or Factory to get that 1456g.
Maybe we can try to sell something to Vox? I'll send them Miniaturization accepted. Ask them if they could send anything in return. I'll send Miniaturization to ND with peace accepted too. Should be worth the 180g + interest, right?
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