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Turn 257: 1335AD

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  • #31
    Originally posted by Aeson
    Sent Iron, Oil, Coal, Furs, RoP, WM to RP accepted. (Is it proper if we share our Oil with RP by doing this every turn?)
    I'm not so sure if we should do that, it is a bit exploiting things. But, do they really need oil? jets also require alu, right?

    DeepO

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    • #32
      Originally posted by Aeson
      Changed most of the builds away from Marines. If ND does sail we will know it based on the battle reports, and can then change to Marines. If they don't, the Marines aren't necessary.
      Generally, that's a good idea. It also hides our intentions in case they are investigating.

      Don't forget you should be able to see an ND fleet when opening the game first (unless it still opens at the previous Legoland location), and that when hacking into the build queue after EotS you should perhaps also cycle to Monsoon and WW and check whether a ND ship is blocking a tile. Again not a big chance, but we'd better take all oportunities.

      Alternatively, exposing their spy would make it easier for us regarding hiding intentions. I know it will delay nukes for a turn, but we might want to consider it. Whenever ND has upgraded its infs, they will expose our spy for sure.

      DeepO

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      • #33
        Do we have anything in the area to deal with Lego, not that they landed?

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        • #34
          They can't be on our side, they should be in the neighbourhood of GoW. Let them deal with it!

          DeepO

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