Announcement

Collapse
No announcement yet.

Turn 254: 1320AD

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Turn 254: 1320AD

    Opening the save.

  • #2
    Diplomacy:

    RP sends 100g + WM accepted.

    Comment


    • #3
      Builds:

      EotS finishes Marine.
      Pollution strikes Hurricane.
      Pollution strikes Bolderberg.
      Dissidentville finishes Battleship.
      Sandstorm finishes Settler.

      Comment


      • #4
        Sabotoge costs:

        ND:

        Borcem 12726

        GoW:

        Killdaria 14332
        Resolute 3376

        Comment


        • #5
          Hope you find Lego's settlers.

          Comment


          • #6
            I investigated Neu Mavsu to make sure there is any potential for future in this before diving in. It costs 46g, which is a bargain given what we can save if it doesn't have a chance to work at all.

            I'll post the screenshot later, but for now they are at 100% research (GoW is funding them I guess...) with 848g. They are building an Explorer (4 turns) in Neu Mavsu, and have 2 4/4 Inf and a 4/4 Bomber stationed there. So at least as of yet we still have a target that's possible to take.

            The cost for Fission hasn't changed yet.

            Comment


            • #7
              Don't see Lego anywhere on Stormia or Lego. Probably landed on Bob, as that's the only place that only 2 civs would have a shot at them given they aren't on Stormia.

              RP has no cities on Lego, and ND has kept 3 of them and built another of their own. I built a colony on the Lego Oil and sent it to RP.

              2 Transports are headed to Lego. 12 MI and 4 Tanks in them. RP will land first, so next turn I could gift Squall to them if we still have it, RP could land rolling then give Squall back to us so we could do the same. It might be best for timing if we delay doing so for a turn or two, but we probably are better off going ASAP. If ND hasn't taken our completely defenseless cities on Lego next turn, they probably aren't planning on it in the near future, but we can load up the 9 of the Transports in 2 turns, so will want to sink ND's navy in 2 turns anyways.

              I have moved a good portion of our units to the interior to simulate loading up Transports to head for Lego. Upgraded the 2 Galleys for 320g, which leaves us just enough to finish Miniaturization in 2 turns with RP sending us another 100g. The Internet prebuild will be ready.

              We have 9 naval battles to set up for in the same timeframe. Should be doable as we have 9 BB, 6 DD, and 7 Subs in play, as well as our Bombers. I'm showing slightly less than equal force to ND right now with everything else still being produced, in transit, or in cities.

              We will have 4 Carriers available to bombard the landing zones in 5 turns and one more a turn behind. WoC is building an Airport to pitch in with 1 turn Bombers with EotS and SA also building Bombers until we have enough to fill the Carriers. Arashi is on Marines, and Marine prebuilds are being masked as Tanks in some of the lower production cities.

              We will have 4 Settlers and 52 Tanks to work with if we land. 16 Marines, with 8 of them built the turn we go. We'll have enough Marines to take out a single unit (bombarded down to 1 HP) with the main fleet, and then can chain the rest if necessary. If we break through without needing the chain, then we can send over more MI instead.

              Of course if Lego is destroyed this turn we will be out of Mobilization and all the builds will have to change. I have set EotS to build a Worker to make sure we can break into the build queue next turn. EotS has been using a Taxman so outside missing a military build (which we'd probably miss anyways) there won't be any drawback to doing so. It's too bad Lego couldn't be eliminated next turn. That would have worked out well, as we could use the big picture from Miniaturization then.

              Comment


              • #8
                Actually, since Hurricane wasn't able to finish it's BB last turn, and only has a few shields to put into whatever it's finishing next turn, I've swapped a tile to EotS and will build a Fighter there. Was going to build a Cavalry, but that might look suspicious, and I doubt ND is going to leave any cities completely open given they have a ROP with GoW. The Fighter will finish if we leave Mobilization and is more useful than a Worker to us.

                I also set up colonies on the Saltpeter and Coal over on Legoland. Saves us 2gpt if ND doesn't attack us, and doesn't matter if they do. The rest of the Workers over there are scattered along the coastline to give us as good a picture of what is going on as we can get. (Edit: now they are at points where ND could look into our cities and see if they are defended or not without using movement.)
                Last edited by Aeson; March 11, 2005, 04:03.

                Comment


                • #9

                  Comment


                  • #10
                    Oh, also notice they have 2 sources of Aluminum.

                    Comment


                    • #11
                      Save closed.

                      Comment


                      • #12


                        Was going to build a Cavalry ...



                        Did Vox give us Mil Trad then?

                        Comment


                        • #13
                          I note tht the corruption in New Mavsu is lower than that in Candri, so it seems that the FP is closer to New Mavsu than Candri...

                          yes it is an assumption, but it makes sense. To me it looks like the FP is south of Borcem...
                          You just wasted six ... no, seven ... seconds of your life reading this sentence.

                          Comment


                          • #14
                            Thanks for bringing that up Krill.

                            The OCN won't be exactly the same but should scale pretty close with distance. Candri's corruption is ~24% while Neu Mavsu's corruption is ~36%, neither in WLTKD. So Candri has to be closer to the FP and/or Palace than Neu Mavsu.

                            Pamplona looks like it should be the FP given those numbers, distance 8 from Candri, 10.5 from Neu Mavsu. Alambul or anywhere S of there is out because then Neu Mavsu becomes the closer of the two.

                            Comment


                            • #15
                              Originally posted by Aeson
                              The Internet prebuild will be ready.
                              More in-depth comments when I find time, but I'm going to ask this question again: is it possible to build the Internet in mobilization? Does anybody knows?

                              DeepO

                              Comment

                              Working...
                              X