Apart from resources, territory for domination, and commerce from taxman / scientists, we can get production out of Legoland as well.
Suppose the land is divided between GoW and us. Surely, we can keep some of the land unsettled, and in the dark. So, we can make sure we start to run into barbarians again.
Further, on Legoland, there will be enough cities, of size 1, set to 1 tax man, no fpt. In these, you can draft at a reliable tempo, and because of our lux, will not run into happiness problems. (we should really look into this for producing defenders, there is no cheaper way)
Those conscript MI can't blitz, which is a shame, but they can attack barbs and run away, still leaving the area dark next turn (meaning more barbs possible). We could even keep the camps if they are unreachable for GoW, and farm the barbs from one camp.
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There is a second reason why we should consider to do some serious drafting in the new cities on Legoland. Even conscript MIs are 110 shields, a quarter of which are returned when you disband them. Imagine having 40 cities, which could draft every 10 turns continuously... apart from the commerce these small cities generate, they also generate an average of 108 spt.
The real numbers are probably even better. It takes a lot of effort, but there might be more we can squeeze out of Legoland.
DeepO
Suppose the land is divided between GoW and us. Surely, we can keep some of the land unsettled, and in the dark. So, we can make sure we start to run into barbarians again.
Further, on Legoland, there will be enough cities, of size 1, set to 1 tax man, no fpt. In these, you can draft at a reliable tempo, and because of our lux, will not run into happiness problems. (we should really look into this for producing defenders, there is no cheaper way)
Those conscript MI can't blitz, which is a shame, but they can attack barbs and run away, still leaving the area dark next turn (meaning more barbs possible). We could even keep the camps if they are unreachable for GoW, and farm the barbs from one camp.
--------
There is a second reason why we should consider to do some serious drafting in the new cities on Legoland. Even conscript MIs are 110 shields, a quarter of which are returned when you disband them. Imagine having 40 cities, which could draft every 10 turns continuously... apart from the commerce these small cities generate, they also generate an average of 108 spt.
The real numbers are probably even better. It takes a lot of effort, but there might be more we can squeeze out of Legoland.
DeepO
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