Suffering from PTWDG-cold turkey, I started a SP game again a couple of days ago, and cam to a surprizing conclusion. The situation was that I built the GLib on a continent with 4 other teams (emperor, large map, I'm Persian, and one of the others was Greek), and was concentrating on having no early war, but outbuild the AIs with RCP and a couple of pumps. All is going well.
At a certain moment, I'm prebuilding Leo, in the hope of getting invention in time from the GLib, when some other team (not on my continent) builds Sun Tsu. So... I panick a little. 4 turns of research needed, to lose over 600 shields in a prebuild... and knowing that the Greeks have the tech I need, but as none of the other teams they are in contact with are close, it will take probably more than 4 turns before I get the tech for free. So, I look around, and with the huge amount of cash, I decide to steal the tech from the Greeks.
Great was my suprise, when I noticed that the cost of stealing the tech was low, compared to the beaker cost (possibly because the other civs, not on my continent were advanced, I don't know that). So I stole the tech, and built Leo's. A little later, I got Theology, and built Sistine. Bach and Copernicus followed. (GA fuelled). I was prebuilding Smith's, when I noticed the Greeks starting Copernicus (also half prebuilding that one, with a bank or something like that), and I tried to trade for it, but found out the cost of stealing the tech was something like half the trading price... which was lower than the current beaker cost. I haven't played any further, but it's obvious that for as long as I can, I'm going to steal stuff like crazy.
Strange thing... I never really looked at stealing techs as a valid way of getting ahead in tech. And I thought about this game too. It seems that, even if we maybe can't avoid going to war, nobody really believes we can win militarily. It's either UN or SS. Both of these require techs. Both requires a certain amount of stealth. So, my question: aren't we forgetting there is another way of getting techs from other teams? Sure, it may cost, it may even cost a lot, but if failed espionage actions aren't announced to the other teams, we might get a chance here to stealthy weazel our way to e.g. the SS. Let's say we are 2 techs behind, we might very well start on the last tech to be completed in e.g. 5 turns, while stealing the one tech in the 4th turn. Other teams will think they are safe for at least 3 more turns after we left Earth behind.
I'm not saying that we should do it like that, but perhaps we're forgetting the power of espionage here. It may even cost more, but it keeps our intentions hidden... that could become very powerful.
DeepO
PS: the CFC thread on espionage again
At a certain moment, I'm prebuilding Leo, in the hope of getting invention in time from the GLib, when some other team (not on my continent) builds Sun Tsu. So... I panick a little. 4 turns of research needed, to lose over 600 shields in a prebuild... and knowing that the Greeks have the tech I need, but as none of the other teams they are in contact with are close, it will take probably more than 4 turns before I get the tech for free. So, I look around, and with the huge amount of cash, I decide to steal the tech from the Greeks.
Great was my suprise, when I noticed that the cost of stealing the tech was low, compared to the beaker cost (possibly because the other civs, not on my continent were advanced, I don't know that). So I stole the tech, and built Leo's. A little later, I got Theology, and built Sistine. Bach and Copernicus followed. (GA fuelled). I was prebuilding Smith's, when I noticed the Greeks starting Copernicus (also half prebuilding that one, with a bank or something like that), and I tried to trade for it, but found out the cost of stealing the tech was something like half the trading price... which was lower than the current beaker cost. I haven't played any further, but it's obvious that for as long as I can, I'm going to steal stuff like crazy.
Strange thing... I never really looked at stealing techs as a valid way of getting ahead in tech. And I thought about this game too. It seems that, even if we maybe can't avoid going to war, nobody really believes we can win militarily. It's either UN or SS. Both of these require techs. Both requires a certain amount of stealth. So, my question: aren't we forgetting there is another way of getting techs from other teams? Sure, it may cost, it may even cost a lot, but if failed espionage actions aren't announced to the other teams, we might get a chance here to stealthy weazel our way to e.g. the SS. Let's say we are 2 techs behind, we might very well start on the last tech to be completed in e.g. 5 turns, while stealing the one tech in the 4th turn. Other teams will think they are safe for at least 3 more turns after we left Earth behind.
I'm not saying that we should do it like that, but perhaps we're forgetting the power of espionage here. It may even cost more, but it keeps our intentions hidden... that could become very powerful.
DeepO
PS: the CFC thread on espionage again
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