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Turn 243: 1265 AD

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  • #31
    forces

    (- 2 galley)
    - 14 art
    - 26 workers (+1/turn) (+1 B)
    - 7 settlers (+.20/turn) (+2 B, -5 LiB)
    - 20 rifle
    - 40 inf (2 upgraded last turn)
    - 55 Marines (+8/turn) (+8 B, -8 LiB)
    - 68 tanks (+0/turn) (-2 LiB)
    - 19 MI (+1/turn) (+1 B, +2 U)
    - 11 DD (-9 LiB)
    - 22 transports (-5 LiB)
    - 2 carrier
    - 0 sub (-2 lost in combat)
    - 3 explorer (+ .14/turn) (-1 LiB)
    - 2 fighter (+0/turn)

    - Strong in strength to GoW, to ND, and to Lego.

    Legoland forces:

    - 2 settler
    - 14 worker (-3)
    - 3 horsemen (-1)
    - 12 Cavalry (-13)
    - 91 infantry (+2)
    - 62 artillery
    - 27 Tanks (+11)
    - 6 ironclad (-1 LiB)
    - 15 transport
    - 10 subs (-1 LiB)
    - 9 DD (-1 LiB, +3 B)
    - 9 BB
    - 1 carrier
    - 3 bomber (+1 B)

    DeepO

    Comment


    • #32
      In reviewing last turn threads, I must have made a mistake a while ago, and still continued on the same idea: we never had a 2/4 DD in our stack, we used it to attack U-Q1 2 turns ago.

      I think we've got problems. If Sando is blocked (and it looks that way), we only have Quanto or Forkmouth which we can invade. Or, land everything near a city... possibly at Quanto 21. If there are only 4 targets, it means we can expect over 20 defenders in each of them... not good!

      So far, I'm not playing farther, but the next things I'd like to do is to investigate Quanto, and possibly Forkmouth. Sando not at this moment, if we can't reach it, we don't need to spend money on knowing how (un)defended it is.

      DeepO

      Comment


      • #33
        and a recap: we lost 8 M, 5 S, 2 T, 1 E in the attack.

        Also, I don't think we can chain troops into Quanto if something like that is needed, but let me look at this more carefully before saying something definate. We can always disband troops to replace them with 8 M (or 6 M and 2 S)

        DeepO

        Comment


        • #34
          The attackers from our N fleet were:
          - 5/5 BB
          - 4/5 BB
          - 3/5 BB
          - 4/4 BB
          - 2x 2/4 BB
          - 1/4 BB
          - 2x 1/4 DD
          - 3/4 Sub

          we can currently see all but the 4/5 BB and the 3/4 Sub. Anyone want to bet that that 4/5 BB is at Sando 7? The Sub, I don't know (nor care for atm)

          DeepO

          Comment


          • #35
            Those workers were used to pump Jackson back to size again. The coal is still unconnected. And now I can see the GoW airport

            DeepO

            Comment


            • #36
              If Quanto would be too well defended (which it should by now), the 2 only landing posts are Quanto 21, or Quanto 2. Both offer 50% defense bonus, which we'll need. We will have 47 M defending before our T, which should be enough to ensure we will still be there next turn. But those arts are going to hurt.

              Both spots have direct attack possibilities to Quanto, but Abilene can only be attacked from the Q21 tile. If we land on Q2, we need to disband Q before we can reach it.

              I wonder how many defenders are in that fort.

              DeepO

              Comment


              • #37
                When is GOW supposed to land? This turn right?
                We could do a tactical retreat, or sail down further.
                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                Then why call him God? - Epicurus

                Comment


                • #38
                  Okay, this is the plan for now:
                  1. First of all, investigate Quanto. It should be too heavily defended, but you never know. We calculated everything at 14 I (needing 56M), we'll see how far we are over this limit.

                  2. Possibly, investigate Forkmouth. Landing at Forkmouth has the problem that we are going to need to land our S fleet anyway, as we otherwise can't keep it safe. We could sail out to sea, but in that case we can't reach Forkmouth next turn either. So this scenario is unlikely

                  3. In case Quanto is doable, or both Quanto and Forkmouth are too well-defended, we sail a TR over to Q4 to have some recon. Best to use a TR with 8 M, as they are the least costly right now. We can run into a sub.

                  Normally, this should lead to a decision on whether to land in Q, on Q21 or Q2.

                  DeepO

                  Comment


                  • #39
                    GoW is supposed to land on this turn as well, yes. They too will be seriously hampered by our defeat last turn.

                    Tactical retreat: I don't know. We always have to keep it in mind, but I don't think it would help us right now. There are a lot of warships nearby, and only very few defenders left... we would lose more transports. Possibly a lot more.

                    DeepO

                    Comment


                    • #40
                      We could of course also use the fighter in the S fleet to scout for us. But there are bombers nearby.... air superiority would help us

                      DeepO

                      Comment


                      • #41
                        Originally posted by DeepO

                        3. In case Quanto is doable, or both Quanto and Forkmouth are too well-defended, we sail a TR over to Q4 to have some recon. Best to use a TR with 8 M, as they are the least costly right now. We can run into a sub.
                        Using a fighter for recon might be good, damn lucky to get the spy in so we can investigate their cities.
                        Are we having fun yet?

                        Comment


                        • #42
                          Yeah, that was pure luck. Even if it doesn't matter that much, we should keep some money aside to do the same to Lego... They most likely won't get so lucky next turn.

                          DeepO

                          Comment


                          • #43
                            I'll be leaving right now, but normally I should be back in a couple of hours, after which I've got the whole evening / night to play. I guess that will be better to get the whole team in on this. I don't think there is going to be a problem with investigating Quanto, but perhaps someone has another idea on how to proceed.

                            DeepO

                            Comment


                            • #44
                              If the assault fails to damage Lego, might ND be interested in contributing? They'll be happy to let others do the work of taking down their main rival, but if that attempt fails, they might have to get involved.

                              Comment


                              • #45
                                Now that Lego has overwhelming naval superiority, we are unlikely to be able to maintain a supply line. We have to land what we've got somewhere - there's no turning back - but if things continue to go against us, ND involvement may be needed for GAUL's work to be done.

                                Comment

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