I meant seeing what is in the cities on Lego if/when we capture/build them.
If we have a city on Lego that we choose to defend will only show them the top defender. Without a spy they won't know what our troop composition in the city is, if we had the 13 Transports all full or some were empty, or if we loaded the Marines back up and are sailing to another port.
If we have more than 1 city it's even more important as they have to guess the troop distribution between them. On turn 2 they won't know if we dropped off units from the S task force into the harbor city or if we kept them on the ships.
It's only going to matter for a couple of turns, but will be a huge advantage if we can be spying into their cities while they can't spy into ours.
I think at least until we can spy out which city is the best target, and then verify the FP location, we need to do everything we can to keep them from having a spy planted with us, and keep our spy planted with them.
If we have a city on Lego that we choose to defend will only show them the top defender. Without a spy they won't know what our troop composition in the city is, if we had the 13 Transports all full or some were empty, or if we loaded the Marines back up and are sailing to another port.
If we have more than 1 city it's even more important as they have to guess the troop distribution between them. On turn 2 they won't know if we dropped off units from the S task force into the harbor city or if we kept them on the ships.
It's only going to matter for a couple of turns, but will be a huge advantage if we can be spying into their cities while they can't spy into ours.
I think at least until we can spy out which city is the best target, and then verify the FP location, we need to do everything we can to keep them from having a spy planted with us, and keep our spy planted with them.
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