Standing Info
2 forest remains, D-ville 99 and WoC 23.
Defense Plan
Aeson's comments
GoW war plans
Invasion plan
Start
- ND sends espionage and 864 g. Accept.
- RP sends WM. Sending WM, iron and furs in return.
- EotS builds Marine, start Marine.
- entering build queue.
- Hurricane changed to transport (2 turns, I remembered it wrong)
- Tornado changed to transport (1 turn)
- Arashi changed to CIA (lost 44 shields, but that's a result of the mob bug who gave us too much spt)
- Blizzard changed to transport (1 turn)
- Bolderberg builds Marine, starts Marine
- D-ville builds Marine, starts Marine
- Tempest builds Marine, starts Marine.
- Tornado builds transport, starts Marine.
- Typhoon builds marine, starts marine.
- Arashi builds CIA, starts Marine.
- Monsoon builds Marine, starts Marine.
- Blizzard builds transport, starts tank
- WoC builds Marine, starts Marine.
- SA builds Marine. Starts Marine.
- Planting a spy in Legoland costs 135 g. Doing so now.
- 1487 gold, 70%, 704bpt, -217 gpt. (computers in 2 of 9) 4927/6240 beakers collected.
Modern Era Tech Cost
shortrushes
- disband MI in SA.
- shortrush to settler (20 shields, 80 gold)
forces
- Galleon upgraded to Transport for 80 g
(- 1 MI, 2 galley)
- 14 art
- 24 workers (+.1/turn)
- 9 settlers (+.53/turn)
- 20 rifle
- 57 inf
- 36 Marines (+8.24/turn)
- 70 tanks (+.25/turn_
- 25 destroyer
- 24 transports
- 2 carrier
- 3 sub
- 4 explorer (+ .14/turn)
- 1 fighter (+0/turn)
- Strong in strength to GoW, to ND, and to Lego.
Legoland forces:
- 2 settler
- 15 worker
- 8 horsemen
- 51 Cavalry
- 85 infantry
- 61 artillery
- 16 ironclad
- 15 transport
- 6 subs
- 8 DD
- 9 BB
- 1 bomber
CH, could you give this to GoW? They might be interested
- Lego navy in Mare Nostrum
- 3 subs
- 6 ironclad (expecting one more up North)
- 4 DD (expecting 2 more up North, at most)
- 7 BS (looks like their defense force)
realistically, we can destroy 6 ironclad, 2 subs, and 2 DD the first turn.
Moves
- Tornado transports move to Sufa.
- 3 empty transports and 1 DD from Sufa, move 33332 (these are our Deep South diversionary forces)
- Carrier from Sufa moves 66.
- Most South Eastern DD moves 6 (DD 8 in plan)
- DD near Sufa moves 336
- transport from Blizzard moves to Hurricane
- all the rest fort, extra workers on the coast included.
workforce shuffles
- Blizzard takes grass instead of coast. In case we want to change that to a DD build, we will get there in time. We could also shortrush next turn, to knight, and get a Marine / transport in 2 turns.
Current Builds
Eli : fighter in 1
Inchon : Explorer in 2
WoC : Marine in 1
Inchoff : Marine in 32
D-ville : Marine in 2
Santa Ana : Marine in 1
Blizzard : Tank in 3 (losing shields, can't be helped)
Monsoon : Marine in 2
Arashi : Marine in 2
WW : Tank in 3
Tempest : Marine in 1
SS: settler in 3 (shows 5)
Hurricane : Transport in 1
OG : Marine in 2 (shows 3, needs knight rush next turn)
EotS : Marine in 1
Bolderberg : Marine in 2
Cyclone: settler in 2
Tornado : Marine in 2
2Typhoon : Marine in 2
Sufa : Worker in 2
Diplo
- Lego got Electronics last turn. Mot Transport (and tanks) to be expected in turn 242. Marines at the earliest in 246, which gives us 5 turns to demolish their empire, before they think of invading us.
- sending oil to RP. We're too late (and this is stupid, my apologies for not seeing this sooner, when we still could have done something about it). They will be 2-3 turns behind us, the distance is too big for them.
Other
- lots of questions, but no time... things like: do we want to expose Lego's spy? (as we can assume they have one, they've got espionage)
- we see an extra BS, moving towards the BS stack. The rest of their ships seem to have stayed where they were (or have moved, and gone back to the same positions
- I also don't like it that most of Lego's navy seems to be on our side of their continent. Either they don't think they can attack GoW's invasion force, or they know GoW is going to invade us, instead of them.
Diplo Bug with GoW. - slightly concerned about lux expiry.
Next Turn
- shortrush to knight in OG
- Declare war on Lego, and start sailing to them.
DeepO
2 forest remains, D-ville 99 and WoC 23.
Defense Plan
Aeson's comments
GoW war plans
Invasion plan
Start
- ND sends espionage and 864 g. Accept.
- RP sends WM. Sending WM, iron and furs in return.
- EotS builds Marine, start Marine.
- entering build queue.
- Hurricane changed to transport (2 turns, I remembered it wrong)
- Tornado changed to transport (1 turn)
- Arashi changed to CIA (lost 44 shields, but that's a result of the mob bug who gave us too much spt)
- Blizzard changed to transport (1 turn)
- Bolderberg builds Marine, starts Marine
- D-ville builds Marine, starts Marine
- Tempest builds Marine, starts Marine.
- Tornado builds transport, starts Marine.
- Typhoon builds marine, starts marine.
- Arashi builds CIA, starts Marine.
- Monsoon builds Marine, starts Marine.
- Blizzard builds transport, starts tank
- WoC builds Marine, starts Marine.
- SA builds Marine. Starts Marine.
- Planting a spy in Legoland costs 135 g. Doing so now.
- 1487 gold, 70%, 704bpt, -217 gpt. (computers in 2 of 9) 4927/6240 beakers collected.
Modern Era Tech Cost
shortrushes
- disband MI in SA.
- shortrush to settler (20 shields, 80 gold)
forces
- Galleon upgraded to Transport for 80 g
(- 1 MI, 2 galley)
- 14 art
- 24 workers (+.1/turn)
- 9 settlers (+.53/turn)
- 20 rifle
- 57 inf
- 36 Marines (+8.24/turn)
- 70 tanks (+.25/turn_
- 25 destroyer
- 24 transports
- 2 carrier
- 3 sub
- 4 explorer (+ .14/turn)
- 1 fighter (+0/turn)
- Strong in strength to GoW, to ND, and to Lego.
Legoland forces:
- 2 settler
- 15 worker
- 8 horsemen
- 51 Cavalry
- 85 infantry
- 61 artillery
- 16 ironclad
- 15 transport
- 6 subs
- 8 DD
- 9 BB
- 1 bomber
CH, could you give this to GoW? They might be interested
- Lego navy in Mare Nostrum
- 3 subs
- 6 ironclad (expecting one more up North)
- 4 DD (expecting 2 more up North, at most)
- 7 BS (looks like their defense force)
realistically, we can destroy 6 ironclad, 2 subs, and 2 DD the first turn.
Moves
- Tornado transports move to Sufa.
- 3 empty transports and 1 DD from Sufa, move 33332 (these are our Deep South diversionary forces)
- Carrier from Sufa moves 66.
- Most South Eastern DD moves 6 (DD 8 in plan)
- DD near Sufa moves 336
- transport from Blizzard moves to Hurricane
- all the rest fort, extra workers on the coast included.
workforce shuffles
- Blizzard takes grass instead of coast. In case we want to change that to a DD build, we will get there in time. We could also shortrush next turn, to knight, and get a Marine / transport in 2 turns.
Current Builds
Eli : fighter in 1
Inchon : Explorer in 2
WoC : Marine in 1
Inchoff : Marine in 32
D-ville : Marine in 2
Santa Ana : Marine in 1
Blizzard : Tank in 3 (losing shields, can't be helped)
Monsoon : Marine in 2
Arashi : Marine in 2
WW : Tank in 3
Tempest : Marine in 1
SS: settler in 3 (shows 5)
Hurricane : Transport in 1
OG : Marine in 2 (shows 3, needs knight rush next turn)
EotS : Marine in 1
Bolderberg : Marine in 2
Cyclone: settler in 2
Tornado : Marine in 2
2Typhoon : Marine in 2
Sufa : Worker in 2
Diplo
- Lego got Electronics last turn. Mot Transport (and tanks) to be expected in turn 242. Marines at the earliest in 246, which gives us 5 turns to demolish their empire, before they think of invading us.
- sending oil to RP. We're too late (and this is stupid, my apologies for not seeing this sooner, when we still could have done something about it). They will be 2-3 turns behind us, the distance is too big for them.
Other
- lots of questions, but no time... things like: do we want to expose Lego's spy? (as we can assume they have one, they've got espionage)
- we see an extra BS, moving towards the BS stack. The rest of their ships seem to have stayed where they were (or have moved, and gone back to the same positions
- I also don't like it that most of Lego's navy seems to be on our side of their continent. Either they don't think they can attack GoW's invasion force, or they know GoW is going to invade us, instead of them.
Diplo Bug with GoW. - slightly concerned about lux expiry.
Next Turn
- shortrush to knight in OG
- Declare war on Lego, and start sailing to them.
DeepO
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