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Turn 230: 1150 AD

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  • Turn 230: 1150 AD

    Defense Plan, first iteration. Comments please!
    Aeson's comments, mostly implemented now


    Start

    - ND offers peace accepted. accept. I'm sending furs and incense to them, unaccepted.

    - GoW sends 500 gold. Accept. 500 gold left. CH, it would be best if they could send us flight this turn. the gems deal is done as well, so I'm offering incense unaccepted. Not touching the gems deal, as otherwise it will vanish, and we need it for one more turn! CH, please ask them to add gems to the deal and accept, so we can have a clean lux for lux deal going

    - RP sends 100g + WM. Sending Combustion+WM in return, can't send horses.

    - we discover radio. entering F1.
    - tech set to flight, 0%
    - Arashi set to palace
    - mobilization
    - slider set to 40% lux
    - entering city view
    - WW scientist(?) set to coast (was on the coastal spot ND used to bombard us)
    - Monsoon takes coast instead of grass
    - Arashi takes grass instead of tax man
    - Elipolis is the only city not staying in WLTKD, and as a result does not get the tank it should have had. I can set it to inf, or go for the delayed tank while Inchon's aqua finishes. Choosing second option.
    Give one grass to Inchon, take coast instead.
    - continue

    - EotS builds tank, start tank.

    - Hurricane builds tank. Starts tank.

    - D-ville builds tank. starts tank.

    - Tempest builds Tank. starts Tank

    - Tornado builds Tank. starts Tank

    - Sufa build explorer. starts explorer

    - SS build settler. starts settler

    - WW builds tank. Starts tank

    - Inchon builds aqua, starts explorer.

    - Blizzard builds DD. starts DD.

    - WoC builds Tank. Starts Tank.

    - SA builds tank. Starts tank.

    - 1455 gold, 0%, 0bpt, +84 gpt. (computers in ? of 10?) /6240 beakers collected.
    Modern Era Tech Cost

    - Next turn, we will gain all our lux back (if GoW doesn't mess up anyway). We will need to update city view, so Tempest needs extra shields to be able to lose WLTKD and still build its tank. Slider set to 0% happiness.


    shortrushes
    - disband knight SA. 27 shields (with forest chop).

    forces
    (- 2 knights, 11 MI, 2 galley)
    - 14 art
    - 35 workers (+0/turn)
    - 4 settlers (+.53/turn)
    - 20 rifle
    - 57 inf
    - 42 tanks (+ 7.25/turn)
    - 12 galleon
    - 16 destroyer (+1.08/turn)
    - 10 transports (+0/turn)
    - 2 carrier
    - 3 sub (+0/turn)
    - 1 explorer (+.05/turn)

    - Strong in strength to GoW, to ND, and to Lego.


    Moves

    - mine EotS 21. Running deficit food, but that's no problem. Will definately get to 100 spt without WLTKD.

    - forest Tornado 21. 10 shields to Sufa, explorer in 10.

    - forest SA 8.

    - workers converted to radar towers, as planned in This pic

    - 2 forest remains, D-ville 99 and WoC 23.

    - 8 new tanks to 8 East coast cities.
    - Southern Sub moves 222
    - Northern sub moves 632. Vox has that part of its coast completely covered with infs and arts. Cities are empty. The sub ends its move in Voxian waters, but who cares... he won't be spotted
    - Other sub moves 332
    - DD from Blizzard automoves to replace Galleon to its North East.
    - 2 galleons, replaced by DD, move back home.
    - all the rest fort, extra workers on the coast included.


    workforce shuffles

    - WW takes desert instead of coast. OG takes coast instead of desert. Should switch back next turn.

    - Blizzard takes desert instead of coast.

    - Inchon takes all possible land tiles from Lepolis. Eli on coast instead.

    - SS takes desert instead of mountain

    Current Builds
    long term plans for our cities

    Eli : tank in 1
    Inchon : explorer in 3. POssibly add workers next turn (while keeping it in WLTKD)
    WoC : tank in 1
    Inchoff : transport in 1(tanks next, when solving the bug it should get to 25 spt)
    D-ville : tank in 2
    Santa Ana : tank in 1.
    Blizzard : destroyer in 3
    Monsoon : tank in 1
    Arashi : palace in 15 (prebuild for CIA)
    WW : tank in 4
    Tempest : tank in 1
    SS: settler in 4 (shows 6)
    Hurricane : tank in 2
    OG : DD in 1
    EotS : tank in 1
    Bolderberg : DD in 1
    Cyclone: settler in 1
    Tornado : tank in 2
    Typhoon : tank in 1
    Sufa : Explorer in 10


    Diplo

    - GoW: see above. It's important we've got our lux okay, if they can't add gems to the deal we offered and accept, they should send gems to us accepted without waiting for a deal from us (and we'll do the same for them with incense). The best solution would be if we would be able to get into a lux for lux deal, without having to renew it every 20 turns.

    - ND: I'm going to ask for ND that they offer us 3 lux for our 2, and we'll keep an eye on when we should pay them again for the extra lux (so now, it would be in turn 250). To compensate, I'll offer them AT for Espionage (and navigation just for good measure), once Lego has it.

    Other

    - Legopolis has grown to size 19. I'm not certain, but that should be a 90spt, or even 100 spt city right now (certainly 100 if a coal plant is present).

    - in F11, we're #3 in production at 919(last turn 937). productivity 1781, #4 (last turn #3 at 1738).

    - after setting the slider back to 0% happiness, we're making 430 gpt.

    Next Turn

    - get EotS back into WLTKD.

    - set Inchoff to tank, irr and mine a tile, and see if we get to 25 spt (otherwise it will be 24spt).

    DeepO
    Last edited by DeepO; August 29, 2004, 06:23.

  • #2
    CH, thanks for the question of flight to MZ, but could you also ask for the gems deal, please?

    DeepO

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    • #3
      Glad that mini-war worked out.


      Do we have any other diplo-related bugs?

      Comment


      • #4
        Lux deal message sent to GoW.

        Well done on navigating the bug-fix, DeepO.

        Comment


        • #5
          It took a trial run to get it right

          Normally, the gems thing should work out all right, I hope nothing goes wrong there, or it will cost us at least 5 tanks.

          sleepy, nothing else diplomatically... the only other quirk is that in the GoW active deals screen, we've got 3 peace treaties. But I'm not touching those, I don't want us to get into a war for nothing

          Diplomatically, there is one thing still bothering me: RP needs oil for one turn to be able to upgrade to transports. We could offer it to them for one turn, pillaging our source the turn after, without losing any builds. But I'm not sure that if we reconnect it the same turn, the deal gets cancelled. Other options are a fake war, and getting one from ND. We can't stay without oil for more than one turn (maybe we can, if we time it to build marines instead of tanks)

          DeepO

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