Defense Plan, first iteration. Comments please!
Aeson's comments
Start
- Steel can be sent to RP on T229
- RP sends 100g + WM. Sending WM in return, can't send horses.
- EotS builds Tank. starts Tank
- entering build queue. SA has a problem, in that it's starving with an entertainer, and will thus end up out of WLTKD, delaying the tank. No need to, as Blizzard can shift tiles and give a grass to SA instead of a desert.
- Hurricane hit by pollution. Finally in the first turn of two scheduled, should be able to compensate.
- Bolderberg builds destroyer. Starts destroyer
- Tempest builds Tank. starts Tank
- Typhoon builds Tank. starts Tank
- Monsoon builds tank. Starts tank
- OG builds destroyer. Starts destroyer?
- Blizzard builds destroyer. Starts destroyer?
- WoC builds Tank. Starts Tank.
- SA builds tank. starts tank
- 202 gold, 70%, 698bpt, -147 gpt. (radio in 3 of 6) 2880/4800 beakers collected. (984 last turn because of the pollution in Hurricane)
Could in theory set the slider one notch higher, but then we're counting on RP to give us some money. I'm not taking any risks...
Requests to GoW for the money have been made, but MZ seems not to be around atm. He wasn't around for the DG2 either, where he's usually the LL reserve player but they had to find a third player for their last turn. So be it.
Modern Era Tech Cost
shortrushes
forces
(- 6 knights, 12 MI, 2 galley)
- 14 art
- 35 workers (+0/turn)
- 2 settlers (+.53/turn)
- 20 rifle
- 57 inf
- 20 tanks (+ 6.5/turn)
- 12 galleon
- 14 destroyer (+1.58/turn)
- 10 transports (+0/turn)
- 2 carrier
- 3 sub (+0/turn)
- 1 explorer (+.05/turn)
- Strong in strength to GoW, to ND, and to Lego.
Moves
- irr OG 8
- irr on Hurr 21. Mined afterwards when I spotted another opportunity. Corrected again to irr when I saw something else... Good thing we've got plenty of workers
- mine on EotS 11
- pollution control
- Tornado 21 forest is of no use, sadly enough: there is no wonder available to prevent the chop going to Sufa. Will have to wait until CIA becomes available, or the end of mob
- 3 forest remains, 1 near Tornado, one near SA / D-ville, one near Inchoff / WoC. I'm saving those, as currently there is no good use for them right now.
- 6 new tanks to 6 east coast cities.
- Destroyer from OG automoves to replace Galleon scouting near Sufa
- DD frmo Bolderberg automoves to replace galleon off Hurricane
- Southern Sub moves 666
- Sub from WoC moves 666
- Other sub moves 666
- Galleon pestering Lego near their coast starts to move back... doing a bit of South scouting first. (2223, Lego transport on 2222)
- DD from Blizzard moves 6 and fort.
- all the rest fort
workforce shuffles
- EotS takes Hurr 21, Bolderberg 99. Gives Hurr 1 to Hurr
- EotS gives Tornado 78 to Tornado, instead of sea
- WW swaps coast for sea
- OG swaps former WW coast, for Bolderberg coast
- Bolderberg takes coast instead of plain to EotS.
Together with the tile improvements, it gives Tornado 52spt (48 in stock on the tank), at the expense of 2 spt in Hurricane (which can't finish the DD anyway). The rest of the shuffles are to keep all cities in WLTKD.
- Inchoff moves off grass, onto sea
- WoC moves grasses from Inchon to Inchoff
- Inchoff takes grass from WoC (the extra 1 spt doesn't seem to help, but it will next turn)
- D-ville moves coasts
- Monsoon takes coast instead of sea
- Blizzard moves from coast to mountain
- Cyclone entertainer set to tax man
Current Builds
long term plans for our cities
Eli : tank in 1. Would make a nice fighter factory, possibly even with airport.
Inchon : aqua in 3
WoC : tank in 1
Inchoff : transport in 3. Buggy city, we're losing ~9 spt.
D-ville : tank in 1
Santa Ana : tank in 2. Buggy city, we're losing ~25 spt.
Blizzard : destroyer in 3. (destroyer next)
Monsoon : tank in 2
Arashi : tank in 1
WW : tank in 3. By getting hill from Monsoon, possibly eta-1
Tempest : tank in 1
SS: settler in 4
Hurricane : tank in 1
OG : DD in 4 (shows 5)
EotS : tank in 1
Bolderberg : DD in 2
Cyclone: settler in 1
Tornado : tank in 1
Typhoon : tank in 2
Sufa : Switched to Explorer in 3
Diplo
- it's a shame we can't check on ND anymore: we need the lux...
- Lego discovered Mass production. That leaves 11 turns minimum before tanks. Vox doesn't have the tech yet.
- I send Mass production to ND. Will ask for gold in the e-mail with the save
- I send MP and Atomic Theory to GoW. CH, could you tell them it's coming?
Other
- in F11, we're #3 in production at 902 (last turn 905). productivity 1876, #3 (last turn1925, at 100% science).
Next Turn
more tweaking near Monsoon and Tornado (although Tornado could wait one more turn, it depends on what we're goin to build in Hurricane, which I would put on tanks from now on)
DeepO
Aeson's comments
Start
- Steel can be sent to RP on T229
- RP sends 100g + WM. Sending WM in return, can't send horses.
- EotS builds Tank. starts Tank
- entering build queue. SA has a problem, in that it's starving with an entertainer, and will thus end up out of WLTKD, delaying the tank. No need to, as Blizzard can shift tiles and give a grass to SA instead of a desert.
- Hurricane hit by pollution. Finally in the first turn of two scheduled, should be able to compensate.
- Bolderberg builds destroyer. Starts destroyer
- Tempest builds Tank. starts Tank
- Typhoon builds Tank. starts Tank
- Monsoon builds tank. Starts tank
- OG builds destroyer. Starts destroyer?
- Blizzard builds destroyer. Starts destroyer?
- WoC builds Tank. Starts Tank.
- SA builds tank. starts tank
- 202 gold, 70%, 698bpt, -147 gpt. (radio in 3 of 6) 2880/4800 beakers collected. (984 last turn because of the pollution in Hurricane)
Could in theory set the slider one notch higher, but then we're counting on RP to give us some money. I'm not taking any risks...
Requests to GoW for the money have been made, but MZ seems not to be around atm. He wasn't around for the DG2 either, where he's usually the LL reserve player but they had to find a third player for their last turn. So be it.
Modern Era Tech Cost
shortrushes
forces
(- 6 knights, 12 MI, 2 galley)
- 14 art
- 35 workers (+0/turn)
- 2 settlers (+.53/turn)
- 20 rifle
- 57 inf
- 20 tanks (+ 6.5/turn)
- 12 galleon
- 14 destroyer (+1.58/turn)
- 10 transports (+0/turn)
- 2 carrier
- 3 sub (+0/turn)
- 1 explorer (+.05/turn)
- Strong in strength to GoW, to ND, and to Lego.
Moves
- irr OG 8
- irr on Hurr 21. Mined afterwards when I spotted another opportunity. Corrected again to irr when I saw something else... Good thing we've got plenty of workers

- mine on EotS 11
- pollution control
- Tornado 21 forest is of no use, sadly enough: there is no wonder available to prevent the chop going to Sufa. Will have to wait until CIA becomes available, or the end of mob
- 3 forest remains, 1 near Tornado, one near SA / D-ville, one near Inchoff / WoC. I'm saving those, as currently there is no good use for them right now.
- 6 new tanks to 6 east coast cities.
- Destroyer from OG automoves to replace Galleon scouting near Sufa
- DD frmo Bolderberg automoves to replace galleon off Hurricane
- Southern Sub moves 666
- Sub from WoC moves 666
- Other sub moves 666
- Galleon pestering Lego near their coast starts to move back... doing a bit of South scouting first. (2223, Lego transport on 2222)
- DD from Blizzard moves 6 and fort.
- all the rest fort
workforce shuffles
- EotS takes Hurr 21, Bolderberg 99. Gives Hurr 1 to Hurr
- EotS gives Tornado 78 to Tornado, instead of sea
- WW swaps coast for sea
- OG swaps former WW coast, for Bolderberg coast
- Bolderberg takes coast instead of plain to EotS.
Together with the tile improvements, it gives Tornado 52spt (48 in stock on the tank), at the expense of 2 spt in Hurricane (which can't finish the DD anyway). The rest of the shuffles are to keep all cities in WLTKD.
- Inchoff moves off grass, onto sea
- WoC moves grasses from Inchon to Inchoff
- Inchoff takes grass from WoC (the extra 1 spt doesn't seem to help, but it will next turn)
- D-ville moves coasts
- Monsoon takes coast instead of sea
- Blizzard moves from coast to mountain
- Cyclone entertainer set to tax man
Current Builds
long term plans for our cities
Eli : tank in 1. Would make a nice fighter factory, possibly even with airport.
Inchon : aqua in 3
WoC : tank in 1
Inchoff : transport in 3. Buggy city, we're losing ~9 spt.
D-ville : tank in 1
Santa Ana : tank in 2. Buggy city, we're losing ~25 spt.
Blizzard : destroyer in 3. (destroyer next)
Monsoon : tank in 2
Arashi : tank in 1
WW : tank in 3. By getting hill from Monsoon, possibly eta-1
Tempest : tank in 1
SS: settler in 4
Hurricane : tank in 1
OG : DD in 4 (shows 5)
EotS : tank in 1
Bolderberg : DD in 2
Cyclone: settler in 1
Tornado : tank in 1
Typhoon : tank in 2
Sufa : Switched to Explorer in 3
Diplo
- it's a shame we can't check on ND anymore: we need the lux...
- Lego discovered Mass production. That leaves 11 turns minimum before tanks. Vox doesn't have the tech yet.
- I send Mass production to ND. Will ask for gold in the e-mail with the save
- I send MP and Atomic Theory to GoW. CH, could you tell them it's coming?
Other
- in F11, we're #3 in production at 902 (last turn 905). productivity 1876, #3 (last turn1925, at 100% science).
Next Turn
more tweaking near Monsoon and Tornado (although Tornado could wait one more turn, it depends on what we're goin to build in Hurricane, which I would put on tanks from now on)
DeepO
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