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Can we beat the 4-turn tech limit?

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  • Can we beat the 4-turn tech limit?

    I've got an idea to beat the 4-turn limit, and make it in a 3.5-turn limit in certain cases. I've got 2 questions:

    1. Is my idea on how the mechanics work right?
    2. Is it allowed?

    The thing is this: we'll go for combustion now, while GoW sits idle. Afterwards, they'll go for Mass production, while we do nothing (or go for flight). However, we give them combustion, and they will receive it before starting on research... meaning that they could set their research path to Mass Prod one turn earlier at 100%, and 'win' the turn delay.
    so the following timeline:

    T1: we start on combustion
    T3: GoW sets research to Mass Prod, 100%
    T4 a: we give the tech to GoW.
    T4 b: GoW receives the tech, before spending any beakers. It doesn't give access to F1, however as combustion is present, the first beakers they spend go to Mass Prod
    T7 a: we set research to Mot transport at 100%
    T7: GoW discovers Mass Prod. Send it to us
    T8: We receive MP before research, and start on Mot Transport.
    T11: we discover MT, and send it to GoW.

    and so forth. It only works when the techs are linear, so no 2 prereqs are needed for a tech.

    If I count right, this should give a 3.5 turn limit (per 2 techs each time). In case there is no ability to do 4-turn research by a team (not enough bpt at 100%), the same holds: doing it like this, we could get to 4.5 turn research when only having enough bpt for 5-turn research.

    So, my 2 questions:
    Am I right? And is this an exploit, or a clever way of doing things?

    DeepO

  • #2
    I have no clue if thats right, but it sounds good

    I don't think it would be an exploit, as we are in reality just trading techs. Its not our fault it works out like this

    my question: is it worth it to shave a turn or two? how is the military coming?

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    • #3
      Question: at turn 3, how do GoW set their research to Mass Production before we've given them combustion? Not possible.

      Alternatively: turn 3, GoW set research to combustion. T4a, we send combustion to them. T4b, they get combustion, and are prompted for what to research next. They chose Mass production, and get beakers on that straight away.

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      • #4
        I'm not sure the mechanics work that way. It would need to be tested.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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        • #5
          BTW I think you're right that it would work. As for being an exploit - I'm not sure it was ever envisaged or intended by the designers (I'm pretty sure it wasn't), but I don't think I'd call it an exploit. Just a cunning use of understanding the rules of the game, that saves one turn of research per two techs researched.

          Comment


          • #6
            Originally posted by vulture
            Question: at turn 3, how do GoW set their research to Mass Production before we've given them combustion? Not possible.
            Yes you can. We can now set research to MT, and it will automatically pick all the techs before for us, combustion first. (it will still prompt so you can change it), in less costly order first

            Alternatively: turn 3, GoW set research to combustion. T4a, we send combustion to them. T4b, they get combustion, and are prompted for what to research next. They chose Mass production, and get beakers on that straight away.
            It doesn't work like that. They are not prompted on what to research next, AFAIK. When gaining a tech through trade, the advisor chooses for you...

            DeepO

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            • #7
              I agree it should be tested. I saw this last turn, and wanted to ask permission to the team to set one taxman to scientist, and see if we had the 40-turn limit in effect, or only the 39-turn limit (as it also works on the upper limit). But it was too late to ask anything, so I just went ahead. If we don't receive Steel this turn, we could test it, by at least setting one scientist. 1 gold less is worth a failed test, for all I care.

              But exploit or not? It's definately in the grey area. Without all the fuss of the last couple of weeks, I wouldn't hesitate. Now? I don't know... I'm pretty sure it's something not many people have thought of before

              DeepO

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              • #8
                Originally posted by asleepathewheel
                my question: is it worth it to shave a turn or two? how is the military coming?
                Forgot to answer this one

                I think it is worth it, because I think we're not going to have enough bpt to do all techs. We might, but GoW could be behind. And seeing to the original plan I drew, we're behind in techs, but in front with infs (as we don't have rubber). We will also have more galleons to upgrade. Getting tanks and marines asap, so we can start building them would be good for us.

                DeepO

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                • #9
                  Okay - see what you mean about selecting MP - to force the advisor to chose the tech you want when the trade comes in.

                  It's annoying that we can't exactly ask everyone if this is okay without giving the plot away, thereby negating any advantage to be gained from using it.

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                  • #10
                    what's worse: we're the only ones being able to benefit, so all other teams (except RP, perhaps) would vote no.

                    We can ask Trip, if he's still around, but I think he would also oppose it. Again, that's personal opinion...

                    DeepO

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                    • #11
                      we didn't receive steel this turn. Does anyone object we set 1 scientist on steel, and check if the tactic (let's call it tactic for now, and not exploit, as nobody seems to object so far ) works?

                      Save is being played, so I guess you've got something like 1.5 hour to respond. Without response, I'll try the scientist, if I can find it somewhere.

                      DeepO

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                      • #12
                        Try it, I have no objection ti the "Tactic"
                        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                        • #13
                          no objection from me (and yes I know you've played the turn )

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                          • #14
                            PM to Trip?
                            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                            Duas uncias in puncta mortalis est.

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