"Standing on the edge of the Hoover Dam" is the opening line of perhaps my favoutite song EVER - Hoover Dam by Sugar from the Copper Blue album 1993.
I used to listen to that album over and over while playing Civ 1 in Finsbury Park, North London, and trying to time the Hoover Dam build to coincide with that song on the album. That Wonder always symbolised power and victory.
In this game it symbolises something else - Gathering Storm's amazing recovery from defeat and despair on Bob, and the final culmination of a revival program aimed at dealing ourselves back in for a last chance of victory, or at very least, a blaze of Glory.
We have already built our way to a blaze of wonder-building glory that is a sub-victory in itself for GS. Tiny, resource-deficient Stormia, shaken and stunted economically by two wars, middle-age tech laggard and international pariah has beaten the mighty, land-abundant, resource-laden, peace-enjoying fatcat overpriviledged bloated blockhead empire to the two coolest wonders in the game. And you can quote me on that in the press release, Arrian
We owe our congratulations and immense gratitide to DeepO (aka Lord Deep Dam O'Hoover) for a blinding exhibition of planning, MM and focus. Thanks also to Arrian for all his foundation work on our four-wonder haul.
GS's achievements through the game have been all about squeezing every drop from our limited land, and we now have a hand full of decent cards but with an expiry date on their play. We have to use this window to arm ourselves and strike - to damage Lego and teach them the meaning of 'blowback' for their intervention to quash our earlier bid for victory. If they'd let us get on with it, they would not be preparing to defend themselves against a wide assault now.
For my part, I was glad my building playstyle could help the team when it did, but I'm no late-era warmonger, and have no PBEM experience outside demogames. We need GENERALS for the Storm that is Gathering, and we need our experienced MP-ers to get heavily active if they can to wield the weapon that DeepO and others have forged.
Behold, Anduril!
I used to listen to that album over and over while playing Civ 1 in Finsbury Park, North London, and trying to time the Hoover Dam build to coincide with that song on the album. That Wonder always symbolised power and victory.
In this game it symbolises something else - Gathering Storm's amazing recovery from defeat and despair on Bob, and the final culmination of a revival program aimed at dealing ourselves back in for a last chance of victory, or at very least, a blaze of Glory.
We have already built our way to a blaze of wonder-building glory that is a sub-victory in itself for GS. Tiny, resource-deficient Stormia, shaken and stunted economically by two wars, middle-age tech laggard and international pariah has beaten the mighty, land-abundant, resource-laden, peace-enjoying fatcat overpriviledged bloated blockhead empire to the two coolest wonders in the game. And you can quote me on that in the press release, Arrian
We owe our congratulations and immense gratitide to DeepO (aka Lord Deep Dam O'Hoover) for a blinding exhibition of planning, MM and focus. Thanks also to Arrian for all his foundation work on our four-wonder haul.
GS's achievements through the game have been all about squeezing every drop from our limited land, and we now have a hand full of decent cards but with an expiry date on their play. We have to use this window to arm ourselves and strike - to damage Lego and teach them the meaning of 'blowback' for their intervention to quash our earlier bid for victory. If they'd let us get on with it, they would not be preparing to defend themselves against a wide assault now.
For my part, I was glad my building playstyle could help the team when it did, but I'm no late-era warmonger, and have no PBEM experience outside demogames. We need GENERALS for the Storm that is Gathering, and we need our experienced MP-ers to get heavily active if they can to wield the weapon that DeepO and others have forged.
Behold, Anduril!
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