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Our defense after marines

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  • #16
    Originally posted by Cort Haus
    The best early defence would be to have ND allied with us, GoW and RP.
    That is of course true, however I do not trust either GoW or ND to not attack us, even when allied. So I would prefer to have some defenses in place anyway.

    I asked MZ about this in a PM, where ND are standing atm - maybe RP could be tasked to persue this. Shall I suggest it to Arnie?
    One second with asking Arnie. We need to discuss this diplomacy stuff more in team, after which we need more discussion with them as well. The only thing mentioned so far is some wild idea of mine, we don't know how far we want to take this, if RP agrees, and if other teams would agree.

    I'll fire up the discussion again in the thread. Let's keep this on on planning our defenses.

    DeepO

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    • #17
      BTW, one request: whatever happens abroad, we need to stack one city with plenty of infs / arts: Elipolis. If RP gets attacked, and we can't help them in time, we have to prevent anyone from rolling into our territory.

      DeepO

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      • #18
        I agree with that.

        The problem is, all it takes is one city to fall and elipolis will be swarmed by cavs.

        How many infantry there? 10? 15? + a radar tower + civil defense? + 15 arties?

        How much is enough?

        Once we have a full 8 tile net up, we can withdraw all eastern units to Elipolis, since GoW upon marines can take out RP within one turn, would be prudent I think. '

        Are there still grudges against RP and us? If Aggie, no, if others???

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        • #19
          civil defenses are certainly something to consider later on, and should be finished in most cities by the time our invasion ends (as right then is the riskiest time for an GoW/ND invasion). radar towers the same. For now, let's plan our defenses without them, though; we still need to get that far.

          as to how many units: I don't have a clue. Don't assume cavs, assume tanks and marines. cavs are at most for swapping up duty. I think we're going to look at a minimum of 3 units per city, regardless of our net, and at some 10 units in Eli. Also, we're going to need to staff RP's coast, as it is one of the few spots we can't scout.

          grudges against RP: probably. And against us the same. I don't know how far these grudges will reach, though. They are one of the reasons why I don't want us to send all our forces to Lego at once, and prefer an attack in waves.

          DeepO

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          • #20
            Let me just ask, why is it we don't absorb RP? If had their land added to us, where would be in terms of production?

            I know they were saved once upon a time, but is it still useful?

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            • #21
              it is useful in terms of gold produced, because of the corruption. And conquestadors should be useful if we have enough. And diplo.

              Other than that, no, not useful.
              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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              • #22
                The best defence is to be allied to everyone but the target, who is under too many attacks to be able to counter. ND may be coming GAUL-wards (see GoW log and discussion threads) which would be exactly what we need.

                A full tech embargo from ND would be the first goal, followed by lux embargo then military comittment.

                Of course there is always the backstab - which all sides of an alliance might have to consider.

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                • #23
                  I'm not certain of that, CH. I rather have ND in than out, but what is going to be the first target once Lego is out? ND. So if we can keep from giving them our 3 techs we're ahead of everyone else, we should try to.

                  Plus, as long as their trading techs with Lego over us, even if we ask them for offers, there is no alliance.

                  If we can get GAUL in order, we have reason to celebrate. However, we do not have enough reason to let our country be undefended. I fear that would be a critical mistake in case of a backstab...

                  DeepO

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                  • #24
                    okay, I've got a few galleons to use, so as long as we can't upgrade these to transports, I'm sending them to your scouting locations, sleepy (red ones first, I assume). I'd like to block surprise assault from ND and GoW first, but those that start on the East side, go scouting Lego.

                    Any update on this needed?

                    DeepO

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                    • #25
                      you're the boss DeepO, I was just making suggestions.

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                      • #26
                        please make those suggestions, sleepy. I'm not the boss, and I don't want any responsibility when it comes to our military operations. Right now, it may not matter much, but if these scouts are in place earlier, I don't have to move them around every turn

                        DeepO

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                        • #27
                          Originally posted by DeepO
                          please make those suggestions, sleepy. I'm not the boss, and I don't want any responsibility when it comes to our military operations. Right now, it may not matter much, but if these scouts are in place earlier, I don't have to move them around every turn

                          DeepO


                          I haven't seen Theseus post here or elsewhere much lately, hope he's doing well, if busy in real life.

                          I agree about the scouts. I guess since no one else has commented on the naval defense, we should go ahead and deploy as planned, with some flexibilty if we see some place that they could slip through (a distinct possibilty with their 6 move units)

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                          • #28
                            6-move units? owh.. right... I thought Magellan gave +1.

                            The only thing I'm a bit worried about is that if Lego sees us gaining a complete picket line in only a couple of turns, they might think an invasion is coming. Why else would we build galleons instead of destroyers later on, when we can build rifles (or infs, they don't know yet we don't have rubber)

                            DeepO

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                            • #29
                              Originally posted by DeepO
                              6-move units? owh.. right... I thought Magellan gave +1.

                              The only thing I'm a bit worried about is that if Lego sees us gaining a complete picket line in only a couple of turns, they might think an invasion is coming. Why else would we build galleons instead of destroyers later on, when we can build rifles (or infs, they don't know yet we don't have rubber)

                              DeepO
                              transports + mag's gives them 6 moves.

                              good point about lego. what do you suggest we do? now or later? We should try to have some idea where there pickets are, so we know where to attack. OTOH, we could have a set of transports whose task is to scout around...

                              The longer the lego pickets don't see anything, the more likely they are lulled to sleep...would they even move the ships forward two spaces then back, to scout? maybe not.

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                              • #30
                                I think their ships are forted. This increases sight range +1, which is good enough for the moment. That should also make it possible to spot their 6-movers, if our pickets are positioned well. If they don't attack our picket line, that is

                                I thought about moving them around a bit, however in that case we need some kind of meeting point for our ships, where they can rest before the invasion. Inside a city isn't the best idea as they can be investigated. But where?

                                DeepO

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