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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
CH, Arrian, can you take the next turn, please? I'm gone for the weekend, and will only return Sunday evening. I hope the last turnthread holds enough information to play the turn, if not, please tell me now, I still have a couple of hours before I leave
I'll try to meet with Arnelos when I return. In the mean time, if anyone speaks with him, ask him to not trade their incense to GoW, we need to trade ours for their gems! And this should be mentioned to GoW again, as I'm sure they forgot it already.
Of the techs that Arnelos lists, medicine is out of NDA (as of turn 202). Electricity can be given turn 216, Music Theory, Free Artistry and Military Tradition we don't have AFAIK (and have no plans to get), Industrialisation we can give on turn 217, Replaceable Parts turn 224, and Communism, I don't think we have.
Of the techs GoW want to trade to RP (Sanitation, Medicine, Replaceable Parts, Military Tradition), MT is probably useless, Medicine we should give for free, Sanitation - I don't know where we got that from, so I don't know about an NDA. RP is the only one worth trading for unless they want to wait 19 more turns for it from us - but what price can they get for it.
A little digging shows we got Sanitation from GoW in turn 197. No mention of an NDA, but I suspect we have a standing agreement with GoW that all techs have a 20 turn NDA, so we can't pass that one on until turn 217. I also uncovered a bug in the forum, but that's going to get a thread of its own.
I just realized that the turn isn't even near us yet (since RP apparently didn't get it from GoW). Cool, I can go to happy hour w/o worrying abou the save.
mmm beer. I just had a couple from Germany at a restaurant and am going out to the liqour store in a few for more. A night of video gaming with the wife is in order (video gaming meaning Karaoke revolution, TMNT, and SSX3)
I have a beer & wine cautionary tale from this week.
I had drunk the best part of a bottle of delicious, velvety Merlot (with my boss, who was on the Pinot Grigio) in a City of London wine bar by the Roman Temple of Mithras near Wallbrook and felt fine. I got home, had a pint of lager and already had the swirly-whirlies before meeting friends in a nearby pub for a Guinness.
Originally posted by vulture
Of the techs that Arnelos lists, medicine is out of NDA (as of turn 202).
Erhm, you're taking this from the trade thread, right? I see I made a mistake there, in that we got it on turn 193, so we should have an NDA up until 212, not 202... my mistake. We can't give it to them yet, though.
Vulture, if you care to update the thread with the recent information: please do!
As to mixing beer and wine: I know exactly what you mean, CH... the whole point is that you can go up in alcohol percentage level, not down. Wine after beer is fine, whereas the other way around creates the biggest of hangovers. The weekend was nice; not a bad hangover but a severe lack of sleep.
I'm trying to meet with Arnelos again, let's see if it works out this time.
- Bolderberg builds factory. Starts hospital (deviation from plan). Should finish in 5 turns, 4 if aided with 3(2?) forest chops. eta shows differently as Hoover will kick in next turn.
- Arashi builds factory. Starts rifle. Needs some shuffling with Tempest, and mining to be perfect. As long as Tempest can build 1-turn rifles, no need to build workers from Arashi to get its size down
- Blizzard builds factory, starts market
- 1315 gold, 60%, 492 bpt, 36 gpt
- 50(!) workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- mine on WW 2. forest-deforest foreseen in the next 3 turns on WW 63. will be irr again later on.
- mine on Hurricane 21.
- RR on Hurricane 78
- RP has been asking for RRs (see chat log once I post it), and we don't really have lots to do with our workers, so let's help them out first.
- RR on SB 8,9
- RR on SD 2
- RR on EP 77, 78
- mine on EP 78. All of RP done, except one hill I can't access (occupied by RP cat)
- RR on WW 3
- foresting / deforesting Inchoff 11.
- RR on Inchoff 1. no effect on eta Factory I thought it was going to an extra shield, but it turned to waste. damn.
- Galley2 moves 6666.
- our Southern most galley Moves 222, bothering Lego's pickets a bit, they maybe get used to seeing galleys sailing past.
- our Northern most galleon moves 4114. Will return towards Stormia via the North.
- Northern most galley moves 333. Destination: Elipolis
- last Galleon (near RP) moves 3222.
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).
- Tempest swaps hill with Arashi's mountain.
- Arashi moves off A77. set to taxman instead. 0gpt, need to determine when worker will be built, but should see after-Hoover situation first to see what needs to be done.
- Monsoon takes that tile, instead of sea. eta factory -1.
- EotS takes the freshly mined grass instead of a river fur. Hurricane does the opposite.
- Hurricane further uses a mountain instead of the coast. Should get Hospital 1-turn sooner, maybe even 2 with chops. Next turn Hoover will decide...
- WoC uses coast instead of iron mountain (no effect eta IW). Inchoff takes this for 2 turns. build changed to factory.
- WoC uses coast instead of grass on 1. (no change eta). grass goes to Inchon instead of other grass near Eli.
- Inchon gives hill to Eli for 2 turns, taking coast instead.
Eli uses both grass and hill instead of 2 coast. eta harbor -1.
- D-ville takes coast instead of bonus mined grass.
- D-ville takes normal grass instead of mountain. +2 fpt
- SA uses bonus mined grass instead of desert, and mountain instead of normal grass. eta factory - 1.
- Blizzard takes desert instead of coast. Not sure what the effect will be once Hoover is here.
I was too fast with workers, I think: SA could have been added one, D-ville taking one more coast instead of grass. Next Turn, Hoover will create a surplus on the cathedral of some 3 shields... those 3 could have gotten to SA instead.
Finally remembered to sell the granary in EotS. result is 7 gold, and +1 gpt.
Eli : harbor in 2
Inchon : aqua in 28(will be better in 2 turns)
WoC : Iron Works in 2
Inchoff : factory in 17 Diss : cathedral in 1
Santa Ana : factory in 5
Blizzard : market in 5
Monsoon : factory in 9
Arashi : rifle in 2
WW : factory in 5 (loss of WLTKD messed up perfect use of forest chop. Can still do it, need irr of desert again to later on) Tempest : hospital in 1 (needs to get workers added so that in mob, it should lead to 100 spt city) SS: worker in 1
Hurricane : hospital in 3(chop for -1 after Hoover?)
OG : factory in 10 EotS : Hoover Dam in 1
BB : hospital in 7 Cyclone: worker in 1
Tornado : galleon in 2 (With Hoover, it has surplus in shields, but can't give any extras to Sufa)
Typhoon : factory in 3
Sufa : factory in 15
Other
- sent WM to RP
- Lego doesn't have Sanitation yet. Vox neither.
- everybody has corp now, except RP.
- in F11, we're #3 in production at 378 Megatons. I'm curious if Hoover next turn will get us to 1.
- turn will be sent in 5 minute.
Next Turn
- with Hoover, a lot will change. Will definately have to do all the math again for most cities. But I'm not complaining
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