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Rules: Battle logs?

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  • Rules: Battle logs?

    Let me add something to the poll: do we want battle logs, in that we mail the other party what happened when we attacked, and get the results from when they attacked us?

    Personally, I'm not sure. It all depends if you are on the offensive or on the defensive, I guess. Offensive, lack of information is a bonus to bring fear in the defenders heart, defensive, you need all info you can get to make accurate decision on counterattacks and spreading of defenses.

    Any ideas from the team?

    DeepO
    10
    Yes
    10.00%
    1
    No
    50.00%
    5
    Abstain
    40.00%
    4

  • #2
    Personally, I think the turnplayers should decide, since they have to write them out.
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

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    • #3
      Why add more work to a game? I abstained.

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      • #4
        I don't care. I will write them down anyway, to have a decent log. So that's not an issue for me. So the extra work is not the main issue for me, as it will be minimal... it's more about the implications to warfare.

        DeepO

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        • #5
          Voted no - it seems like a pointless endeavour to me, but then, I quite enjoy the business of trying to find out what units the enemy used / lost (although I don't know how well we've been doing).

          The same argument for battle logs (the info is available in SP) could also be made for other things - if a scouting fast mover sees an enemy on its first move, it can move back out of the way in MP to keep the advantage of surprise. In SP, the watching unit would see (although the AI knows where your units are anyway). Should we have to report all troop movements that are visible to another team, since that info would be available in SP? I think not.

          The game works fine as is. Doing extra work to make it run differently (but not necessarily better) doesn't seem worthwhile to me.

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          • #6
            I voted No. We suffered in the Bobian war while we didn't know what the hell the enemy had or where they were. Seeing as we intend to go on the offensive and be an invisible nightmare ourselves, we don't want to change it. Also ditto to the comments about turnplayer workload. Sometimes the extra work is OK, sometimes it's a bane, so making it obligatory would hurt.

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            • #7
              Can other members vote in this poll, please? The other rules had 9 people voting, here only 4 so far (5 if I vote myself). if another 4 people would vote, it could change the general idea from a No to a Yes...

              And I think I'll abstain. I do not feel strongly about this either way, if I would be forced to vote, it would probably be a No from me as well.

              DeepO

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              • #8
                Voted no. Just seems like way too much unnecessary work to me.
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                • #9
                  No... too much work, and we haven't had them before, so why start now?
                  The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                  Duas uncias in puncta mortalis est.

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                  • #10
                    no

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                    • #11
                      okay, that's 9 votes. Enough for the public forum, it seems.

                      DeepO

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