Start
- ND sends an accepted offer for 100 gold and silks. Accepted
- Cyclone builds worker, starts worker.
- SS builds worker, starts worker.
- Send Steam accepted to RP
- 830 gold, 80%, 653 bpt, -62 gpt
- 45 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- 1 worker added to WoC. eta IW -1
- 1 worker added to Blizzard. eta factory -1
- mine on SA 78.
I am hesitating to add more workers to SA and Blizzard, or to mine more tiles so they don't grow at all. At a 20-turn pace, it is not gaining us much. SA can either harbor 2 more citizens, or produce 2 more spt by mining a tile. Don't know yet...
Blizzard can produce +1 spt (as I think waste will eat one shield). No change on eta factory, so I'm not doing it now. Can still add 2 workers to the city for +5cpt (maybe 4cpt).
- RR on Arahi 74(hill), 3 (mountain). Arashi 1 shield short for eta factory -1 (but that one shield can easily come from Tempest).
- the rest of the workers start on flat land of RP. We can improve hills, but the most we can get out of it is 1 turn on eta factory of OG (which is not one of our big producers), RP will be a lot more helped by this.
- RR on Monterey 22, 2, 1, 4, 7, 8, 87.
- Galley2 moves 9666. All of Antarctica spotted, returns home.
- our Southern most galley Moves 888, returning home.
- our Western most galleon moves 7777. Will return towards Stormia via the North. more pickets spotted of both Lego as GoW.
- Northern most galley moves 666
- last Galleon (West of Inchon) moves 9998. ND has an Ansar on Iqualuit 99.
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).
- SS set back to ideal pattern
- Inchoff moves from mined grass to coast
- WoC takes grass instead of coast.
- Hurricane uses mountain instead of coast (eta factory -1, + 3spt -1fpt -3 bpt)
- Typhoon takes mined non bonus grass from Sufa
- Sufa takes sea. It is better to end one factory earlier, instead of having 2 time out precisely right. Will need to give back the shields after completion of the factory.
- SA gives mined grass to D-ville, uses coast instead
- D-ville uses grass instead of coast. Next turn needs a RR on one of its mountains, for Factory in 4 instead of in 5 (no way to otherwise recuperate the shields).
Current Builds
all builds changed to factory. Eli changed to harbor
Eli : harbor in 11
Inchon : Harbor in 4
WoC : Iron Works in 9
Inchoff : market in 18
Diss : factory in 5
Santa Ana : factory in 17
Blizzard : factory in 8
Monsoon : factory in 20
Arashi : factory in 8
WW : factory in 15
Tempest : factory in 4
SS: worker in 2
Hurricane : factory in 5
OG : factory in 18
EotS : Hoover Dam in 8
BB : factory in 7
Cyclone: worker in 1
Tornado : factory in 6 (one more shield for eta of 5)
Typhoon : factory in 10
Sufa : factory in 24
Other
- Lego doesn't have Sanitation yet. Vox neither. Further all techs have been distributed
- F11: we're second in production, second in GNP. Will look into the specific production of all teams later to night, after dinner
- turn will be sent in 5 minutes.
- with shuffling, we're at 652 bpt and -60 gpt (80%).
Next Turn
- RR of mountain near D-ville
- Elec to RP
- RR of flat land near RP
DeepO
- ND sends an accepted offer for 100 gold and silks. Accepted
- Cyclone builds worker, starts worker.
- SS builds worker, starts worker.
- Send Steam accepted to RP
- 830 gold, 80%, 653 bpt, -62 gpt
- 45 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- 1 worker added to WoC. eta IW -1
- 1 worker added to Blizzard. eta factory -1
- mine on SA 78.
I am hesitating to add more workers to SA and Blizzard, or to mine more tiles so they don't grow at all. At a 20-turn pace, it is not gaining us much. SA can either harbor 2 more citizens, or produce 2 more spt by mining a tile. Don't know yet...
Blizzard can produce +1 spt (as I think waste will eat one shield). No change on eta factory, so I'm not doing it now. Can still add 2 workers to the city for +5cpt (maybe 4cpt).
- RR on Arahi 74(hill), 3 (mountain). Arashi 1 shield short for eta factory -1 (but that one shield can easily come from Tempest).
- the rest of the workers start on flat land of RP. We can improve hills, but the most we can get out of it is 1 turn on eta factory of OG (which is not one of our big producers), RP will be a lot more helped by this.
- RR on Monterey 22, 2, 1, 4, 7, 8, 87.
- Galley2 moves 9666. All of Antarctica spotted, returns home.
- our Southern most galley Moves 888, returning home.
- our Western most galleon moves 7777. Will return towards Stormia via the North. more pickets spotted of both Lego as GoW.
- Northern most galley moves 666
- last Galleon (West of Inchon) moves 9998. ND has an Ansar on Iqualuit 99.
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).
- SS set back to ideal pattern
- Inchoff moves from mined grass to coast
- WoC takes grass instead of coast.
- Hurricane uses mountain instead of coast (eta factory -1, + 3spt -1fpt -3 bpt)
- Typhoon takes mined non bonus grass from Sufa
- Sufa takes sea. It is better to end one factory earlier, instead of having 2 time out precisely right. Will need to give back the shields after completion of the factory.
- SA gives mined grass to D-ville, uses coast instead
- D-ville uses grass instead of coast. Next turn needs a RR on one of its mountains, for Factory in 4 instead of in 5 (no way to otherwise recuperate the shields).
Current Builds
all builds changed to factory. Eli changed to harbor
Eli : harbor in 11
Inchon : Harbor in 4
WoC : Iron Works in 9
Inchoff : market in 18
Diss : factory in 5
Santa Ana : factory in 17
Blizzard : factory in 8
Monsoon : factory in 20
Arashi : factory in 8
WW : factory in 15
Tempest : factory in 4
SS: worker in 2
Hurricane : factory in 5
OG : factory in 18
EotS : Hoover Dam in 8
BB : factory in 7
Cyclone: worker in 1
Tornado : factory in 6 (one more shield for eta of 5)
Typhoon : factory in 10
Sufa : factory in 24
Other
- Lego doesn't have Sanitation yet. Vox neither. Further all techs have been distributed
- F11: we're second in production, second in GNP. Will look into the specific production of all teams later to night, after dinner
- turn will be sent in 5 minutes.
- with shuffling, we're at 652 bpt and -60 gpt (80%).
Next Turn
- RR of mountain near D-ville
- Elec to RP
- RR of flat land near RP
DeepO
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